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This is just a peek into a land's wet streets and lives. It's the story of a author and his urges and responsibilities. It's the story of his conflicted inspection of the psyche of a land. Don't expect much choices. The land has to make it.
This is a modest twine game (or better a short story with no choices). The ending is what I leave to your mind to interact with.
A.I. Wulf
12th Place, Le Grand Guignol (English) - EctoComp 2017
| Average Rating: based on 4 ratings Number of Reviews Written by IFDB Members: 1 |
The author is going for something very different here, something out of the norm. As they state on the Ectocomp page, this game is a short story with no choices.
It's a vaguely mysterious game, with hints of influences from Asia (parts of it reminded me of China, India, and Israel). The blending of different cultures was the most important part to me.
The formatting was very hard to read, though. Pararaphs weren't spaced out, and the text was presented in large blocks. The dialogue could do with some pruning; it had a lot of the quick back-and-forth nothings that real dialogue has, but which do little to improve narrative writing without careful implementation, which was lacking here.
I liked the ending. On a technical note which is not due to the author (I think), I couldn't scroll down, and had to zoom out to read the text.
Futility, by A.I. Wulf Average member rating: (4 ratings) Futilty by A.I. Wulf Futilty is what the name suggests. It tries to explore the dark caverns of guilt and misunderstanding. It's also about the futility of our life. It's a little psychological horror interactive short story. |
Ectocomp Games (All English Winners/Entries) by thecanvasrose
A list I created for myself so I can play all of these games. Sorted by rank and year. English entries. I'll add descriptions and my own ratings (out of 5 stars) to the entries in this list as I go through them.