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About the Story
An interactive horror story set on a supernaturally ruined Victorian canal.
9th Place, Le Grand Guignol (English) - EctoComp 2017
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Number of Reviews: 2
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This game is actually quite extensive for an ectocomp game.
Written with Ink (I think), it has you travelling up a river that is completely infested with monsters of various kinds, mostly zombie-like creatures and ghosts. You are in a sort of alternate Victorian era, with enormous factories and electrical equipment and such.
The game heavily advertises its stats-based nature, with money, fuel, tea, and health being tracked. It took me around 30 minutes, and I played to a non-satisfactory ending. Recommended if you're looking for a more stats-based approach to Ectocomp.
A succinctly written but atmospheric story, where you must make decisions to survive a boat journey in a fallen world. The very limited resources work well to create tension (despite options being somewhat limited over a short story duration), keeping the journey gripping.
The setting is obscure, but unlike some stories is not overreliant on this to the point of being obtuse; here it works to remain intriguing.
|The Gostak, by Carl Muckenhoupt|
Average member rating: (74 ratings)
"Finally, here you are. At the delcot of tondam, where doshes deave. But the doshery lutt is crenned with glauds. Glauds! How rorm it would be to pell back to the bewl and distunk them, distunk the whole delcot, let the drokes uncren...
The Land Beyond the Picket Fence, by Martin Oehm
Average member rating: (2 ratings)
Deck the Halls, Gieves, by VerdantTome
Average member rating: (4 ratings)
A text adventure in which you help Bartie Worster to navigate Christmas with aunts and schemers.