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About the Story
An interactive horror story set on a supernaturally ruined Victorian canal.
9th Place, Le Grand Guignol (English) - EctoComp 2017
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Number of Reviews: 2
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This game is actually quite extensive for an ectocomp game.
Written with Ink (I think), it has you travelling up a river that is completely infested with monsters of various kinds, mostly zombie-like creatures and ghosts. You are in a sort of alternate Victorian era, with enormous factories and electrical equipment and such.
The game heavily advertises its stats-based nature, with money, fuel, tea, and health being tracked. It took me around 30 minutes, and I played to a non-satisfactory ending. Recommended if you're looking for a more stats-based approach to Ectocomp.
A succinctly written but atmospheric story, where you must make decisions to survive a boat journey in a fallen world. The very limited resources work well to create tension (despite options being somewhat limited over a short story duration), keeping the journey gripping.
The setting is obscure, but unlike some stories is not overreliant on this to the point of being obtuse; here it works to remain intriguing.
|Big Nose on the Big Pyramid, by Andrew Schultz|
Average member rating: (1 rating)
Inspired by the IF Arcade Pack way back in 2001, this takes on one arcade game that wasn't put through the ringer yet: Q*Bert. It mimics the tougher levels--but without enemies. The final level includes an additional twist. A silly April...
|Additional Tales from Castle Balderstone, by Ryan Veeder|
Average member rating: (12 ratings)
Another anthology of terror, edited by Ryan Veeder, again. Also an ECTOCOMP 2019 entry.
|Roads Not Taken, by Doug Egan|
Average member rating: (7 ratings)
A lesson on finding one's path through the trees.