Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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The Addicott Manor, by Intudia
1 of 1 people found the following review helpful:
A classic CYOA-style online game book about a haunted mansion, November 16, 2018
Related reviews: about 1 hour

This IFComp 2018 game features a professional thief protagonist who is exploring an old, haunted mansion with the intent of finding treasure.

The style is unique to the company, Intudia, with numerical choices listed in the text and buttons with numbers on them lined up below.

The game itself has an intricate backstory, with the mansion having many levels and many ghosts and villains.

There are numerous problems, however. The text is overly long at times, with scattered grammatical errors (like 'to' instead of 'too). The numbers on the bottom are often in a strange pattern with one number far to the side of the others. Instead of tracking state, it seems as if the game relies on you to remember what actions you took in the past.

Still, the story is compelling, and a fun read for fans of horror.

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Abbess Otilia's Life and Death, by Arno von Borries (as A.B.)
1 of 1 people found the following review helpful:
A gorgeously illustrated medieval-looking cybertext game about an abbess, November 16, 2018
Related reviews: 15-30 minutes

This game is lavish, with a medieval-looking font and scattered illustrations and capitals.

Presented like a book, interactivity is done by either turning the page or by selecting between binary choices.

There are quite a few paths in this game that you can take, and I found it overall impressive. My 3 stars is because I didn't feel an emotional involvement in the game, being put more at a distance by the elaborate presentation. I also didn't feel an inclination to play again, due to the energy required in poring through the text.

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Birmingham IV, by Peter Emery
3 of 3 people found the following review helpful:
A time capsule from the 80's. A sprawling, difficult fantasy game., November 16, 2018
Related reviews: 2-10 hours

This game was created over a period of 30 years, using a variety of design systems.

You play a natural philosopher in medieval times, nicknamed Phil. There are a ton of puzzles and a magic system.

However, this game could use some thorough beta testing by six or more people familiar with modern IF conventions. Directions are omitted from room descriptions, puzzles are undervalued, and there's an inventory limit which doesn't really seem to do much in-game.

For people who enjoy struggling with the parser in old school games (I'm in that group, and intend to play this one again!)

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Awake, by Soham Sevak
3 of 3 people found the following review helpful:
Part 1 of an AI sci-fi story, November 16, 2018
Related reviews: less than 15 minutes

This is a short, incomplete science fiction story.

This game has excellent worldbuilding, you can really get a feeling for the kind of place that you're in. It's a high-tech sci-fi scenario.

However, it feels more like a good first effort than anything else. Formatting is kind of off, with no spaces between paragraphs. The clinical tone isn't quite nailed, with first names being used for researchers (like Dr. Sarah and so on).

I believe a further game by this author, with practice and polish, will turn out great.

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Ailihphilia, by Andrew Schultz (as N. Y. Llewellyn)
5 of 5 people found the following review helpful:
Great for wordplay fans, November 16, 2018
Related reviews: about 2 hours

I read a review once saying that Counterfeit Monkey had killed off the wordplay genre because you couldn't get any better than that.

I think that's silly; that's like saying that Jimi Hendrix killed the guitar solo or Betty Crocker killed the recipe. When there's something good out there, you want more of it, and this game delivers.

Many of Schultz's games involve puzzles too hard to compute on your own (Ugly Oafs come to mind). The best games, like Threediopolis or Shuffling Around, give you just enough freedom and hints that you can figure it out on your own.

This game is palindrome-based. The palindromes are mostly spread into the background, although there are a bunch of puzzle solutions that require a puzzle-based answer. The dedicated wordplay fan will love this game, and casual fans will as well.

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Santa Carcossa Nights, by Bitter Karella
3 of 3 people found the following review helpful:
A big, fairly serious horror game by bitterkarella, November 8, 2018*
Related reviews: about 1 hour

bitterkarella is known for making horror-themed games in Quest, both serious and humorous.

This game has more styling than most, with hand-chosen fonts and neon colors.

The storyline seems well thought-out, and the setting is evocative. It all feels like an intense and overwhelming dream, the kind you wake from gasping for air. It starts out light-hearted but gets more intense.

This game has the usual problems Quest does, which I think are inevitable given the platform. Of all bitterkarella's games, this is the one I'd most like to see polished up in Inform or TADS 3.

* This review was last edited on November 9, 2018
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my own paper walls, by fia glas
1 of 1 people found the following review helpful:
A horror game set in an abandoned school, November 6, 2018
Related reviews: 15-30 minutes

I was impressed and a bit frustrated by this game.

The bad: the text is a bit hard to read. I had to bulk up the page size a bunch before being able to see the fancy-font white on black text. Also, possibly due to the font, I felt weirdly discombobulated while playing and had trouble focusing.

The good: this is a genuinely engaging tale about a girl and her friend meeting up with three guys to explore a haunted school. The true horror is in the relationships here; I had several honestly surprising and unsettling experiences with people in the game that wasn't based on supernatural horror at all.

I actually feel like I love this game, but I wish it were easier to read and didn't have that sort of vague procedurally generated feel (it's not actually procedurally generated, but it has multiple paths, so some of the text is vague to suit several scenarios). I want to play this again.

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Dance in Blood, by Intudia
1 of 1 people found the following review helpful:
A short branching teenage camp horror game, November 6, 2018
Related reviews: less than 15 minutes

This game is in the Intudia system, which was also used for Addicott Manor in IFComp.

This game is quite short, as is appropriate for the Ectocomp competition. It's also a widely branching game. You are a counselor on a bus trip to a camp. You have about 2-5 choices on any branch.

The story is about murder, supernatural violence, etc. and relies on several stereotypes and tropes of teenage slasher films.

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The Magistrate's Chambers, by Stewart C Baker
1 of 1 people found the following review helpful:
A Chinese literature-inspired short Halloween story, November 5, 2018
Related reviews: less than 15 minutes

This fairly short Twine story has us playing as a magistrate's assistant, reviewing three different accounts of ghosts by three different characters.

The characters are inspired by the Chinese novel Di Gong An.

I found the setting interesting and the writing well-done. The only real choice was the order of the stories, but there was a bit of a puzzle at the end which I was pleased with.

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Pumpkin Night, by Eleanor Hingley
1 of 1 people found the following review helpful:
A novella-length game about a crew of teenagers and a haunted town, November 5, 2018
Related reviews: about 1 hour

This game combines dating game-type choices with complex static storytelling to form a rich interactive game.

You go to a Halloween party, and a lot of people are there. A supernatural event puts the whole town in danger, and you have a group of 8 people you can interact with, including multiple romantic partners.

Most of the choices relate to how you treat people. It doesn't track perfectly, though...I picked constantly to have favorable interactions with one character (Zachary) and twice with another (Ione) and received romantic possibilities only with Ione.

Very impressive. The title and cover art led me to believe it would be a short and under-implemented parser game. Instead, it was a rich and polished novella.

The font was a light grey that was a bit difficult to read, as a warning to the visually impaired.

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