Reviews by MathBrush

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VERSUS: The Elite Trials, by Zachary Sergi
1 of 1 people found the following review helpful:
Worldbuilding, building a world, and a huge personality test, March 14, 2021
Related reviews: about 2 hours

This game highlights Sergi's unique approach to choicescript mechanics.

This is book 2 in a series. You are in an alien competition among the most powerful beings in the universe, and you have to pass three intense trials to see if you can join a powerful faction.

Unlike most successful choicescript games, there is definitely a right and wrong answer to every question (based on your past choices). But what Sergi does is constantly give you feedback about your stats so you are at all times aware of your strengths and of what your possible strategies are.

Each choicescript game is both story and game, and this feedback makes the game part significantly more engaging.

There is a lot of worldbuilding in this game, including literal worldbuilding. As the description states:
-Create a planet and culture in your own image

This is a big chunk of the game (at least 15-25%), and is pretty fun.

Another big chunk of the game is being sorted into different personality tests, essentially like horoscopes or Meyer-Briggs or Harry Potter houses, but with bigger consequences. There are at least 3 or 4 major sortings that happen. I found it pretty fun.

Overall, I look forward to the finale, but I enjoyed this game by itself.

I received a review copy of this game.

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VERSUS: The Lost Ones, by Zachary Sergi
2 of 2 people found the following review helpful:
Alien gladiator game with lots of worldbuilding, March 13, 2021
Related reviews: about 2 hours

I've been going through the last of the Choicescript games by order of size from largest to smallest, and I'm near the end. Most of the smaller games don't have as much punch as the bigger ones.

But this game was actually pretty great. (spoilers for first chapter or two): (Spoiler - click to show)You're an alien from a planet where people can absorb others' abilities and memories. In the middle of a deadly war, you're taken to a gladiatorial planet.

The variety of characters is a big plus in this game. There are robots, gods, blob-things, etc. with one character being a superhero from Millenith, a planet where everyone is a superhero (a reference to Millenium City, the setting of the author's Heroes Rise trilogy).

The game is generally fast-paced. There was a giant chunk of world-building near the middle that was a bit hard to digest (and involved a lot of 'Next Page'), but besides that I found it very engaging.

Sergi's games often do the things that I find annoying in other games, but makes them work. His games tend to have pass/fail stat checks and some routes definitely 'win' more than others. However, he liberally sprinkles help and suggestions throughout, and offers an in-app purchase for hints. I'm not a fan of IAP's in general, but by having this one as an option and not getting it, it made me feel more motivated to try to 'win' fairly.

I look forward to playing the next one. I had heard for years that the third versus game has been more or less delayed, but I believe it's moving again. Either way, I don't think stories have to be complete to be enjoyable.

I received a review copy of this game.

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Undercover Agent, by Naomi Laeuchli
2 of 2 people found the following review helpful:
A spy thriller without thrills, March 11, 2021
Related reviews: about 2 hours

This game is a spy thriller, just like the last Choice of Games entry I played, 'It's Killing Time'.

But in a way, they're kind of opposites. 'It's Killing Time' was a series of one blood bath after another with overwrought emotions.

By contrast, Undercover Agent is, at times, bland. You are an agent for a generic government agency, and you work undercover at a fairly generic company. Everything in this game is done competently, but it just didn't 'pop' for me.

The stats had some good variety, but most choices for stats were fairly simple. The big choices that you could make in the game were 'like your bosses and be nice to them' or not, and 'blackmmail people or not'.

In a lot of ways, this game reminds me of my own game I wrote for CoG, so I definitely don't think I could do better, personally. But, just like my game, I feel like this could have used a little bit more. I think that as of now, my favorite spy game from CoG is 180 Files: The Aegis Project.

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It's Killing Time, by Eric Bonholtzer
1 of 1 people found the following review helpful:
Shoot stuff and kill people, March 10, 2021
Related reviews: about 2 hours

This is pretty much as straightforward as you get with Choice of Games. You are a professional assassin. In this game, you kill people and watch people get killed. There is also some professional association with other assassins.

There are some plot twists, but the majority of the game is violent shooting and fighting scenes, in the vein of John Wick, Jason Bourne, or that Shooter movie.

That's never been my genre (I haven't seen John Wick, for instance), but even from a position of inexperience I felt like the big moments in the story didn't fully land. Frequently the game takes over for a few minutes to pilot you through some actions that you do.

Stats are straightforward but meager. My highest stat was 27/100 by the end of the game and you get an achievement for getting 30/100. Some checks have pretty high difficulty, and I failed several times.

The high points for me were the pace of the action and the several mysteries threaded through the game.

I received a review copy of this game.

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The ORPHEUS Ruse, by Paul Gresty
1 of 1 people found the following review helpful:
A unique game about psychic secret agents with lots of built-in failure, March 7, 2021
Related reviews: about 2 hours

This is definitely an unusual Choicescript game. You are a psychic that steals bodies, and you're caught in a war between two psionic organizations.

In a way, it contrasts with Jim Dattilo's A Wise Use of Time. Both are Choicescript games where you a human with an exceptional power (in that game, stopping time; in this game, possessing other people with your psionic powers).

The time stopping game worked really smoothly but had fairly dull uses of your power: taking a break before work, keeping a kid from scraping her knee.

This game shows off all sorts of psionic powers in amazing and creative ways, from the first chapter to the last. The aspects of having and using an awesome personal power really stick out.

Storywise, it worked very well for me, one of the stories I've most enjoyed in the game. And, having played a lot of Choicescript games with weird choice sets, I felt comfortable picking a path through much of the game.

However, I see this game down by mine near the bottom of the sales charts almost every week. Why?

I think a lot of it has to do with the inherent failures in the game. One thing I learned from playing and writing parser games is that no one will ever find a puzzle where you have to die to proceed, because dying is perceived as failure and people will UNDO to win.

But there is no UNDO in choicescript, and most games provide no saves. Every game is in hardcore mode. So when the game pulls things that feels like failures, you either have to accept that your whole run is ruined or restart. And if it happens more than once, you might as well give up.

There are several times in this game where you have to either go against some major principle you have or lose much of your skills. One major choice can completely reset one of your opposed stats. Often the game will tell you you messed up or did everything wrong.

I think that this 'fighting against all odds' improves the story, but it makes the gameplay pretty grim, and I believe that has contributed to the low sales of the game.

This game has faults, and I don't think I can recommend it for a pleasant experience, due to the above issues. Content-wise, it has strong profanity, moderate violence and optional sexual encounters. Despite these things, it satisfies all 5 points of my 5 point scale (being polished, descriptive, has good interactivity, emotional impact, and I would play again).

I received a review copy of this game.

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Fog of War: The Battle for Cerberus, by Bennett R. Coles
1 of 1 people found the following review helpful:
A Choicescript war game with solid opening but a weaker finish, March 4, 2021
Related reviews: about 2 hours

This game is, I believe, by an author who has achieved some success in traditional publishing, and I think it shows.

This is a war game in a futuristic setting, and most of the game features tactical missions and decisions like advancing, retreating, calling in strikes, and broadening out to politics in general.

You are a brand-new commissioned officer sent to the planet Cerberus to deal with rebels and deal with a vaccine distribution that people are suspicious about (this was written pre-covid).

The stats are easy to understand at first glance, but become more muddled and confusing as the game goes on. For instance, 'diplomacy' and 'charisma' are especially difficult to distinguish, and there is a frequently-reoccurring set of choices that don't seem to correspond to any stats (essentially being cautious, being reckless, or being in the middle).

Especially confusing are options related to 'mission', 'honor', and 'leadership', as I thought I had those pegged at the beginning but they become increasingly obfuscated over time. I ended up with all less than 60% and no matter what I picked, the people I talked to laughed at me for my presumption at thinking I had honor or supported the mission.

As other reviewers have noted, there is failure baked into the game in ways that are indistinguishable from player failure, so even if you're doing everything right it feels like you're losing.

On the plus side, there are several romance options. For mine (the dropship operator), things progressed really quickly at first and then we were an established couple the rest of the game, having 4-5 more scenes together after becoming close. This felt like an unusually high amount in a good way.

Overall, the line-by-line writing was good, and I think any war buffs are definitely going to want to try this one out; it's near the top tier of CoG games for dealing with things like strategy and tactics.

I purchased this game with my own money.

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Drag Star!, by Evan J. Peterson
3 of 3 people found the following review helpful:
An exceptional mystery story mixed with zany reality show, February 27, 2021
Related reviews: about 2 hours

I don't know much about drag culture, although I have friends and family members who are or have been drag performers. This game was a real eye opener for me, and I ended up learning a lot more about things like Drag Race, drag queens, faux queens, etc.

I went back and forth a lot on the rating here. I really don't like the first chapter. It's a huge bombardment of concepts, people, very stylized writing, that just felt like so much. I'm sure it'd be less overwhelming to someone already familiar with drag culture, but for me it felt like I was reading some fantasy book where the author spends the first chapter introducing all the kingdoms and using new words they made up ('and the hrothgus, or town constable, rode forth on his vytnrewr, an insect-like steed). Take that, and make it a sassy drag queen version.

It also ran into Poe's law a bit in that chapter, where I couldn't tell if was portraying drag accurately or mocking it/parodying it, it was just so over the top.

Fortunately, it calms down a lot in the later chapters, and becomes a story about people and what was for me an excellent, compelling mystery, one where, even having solved it, I'd love to go back around and dig in to find out more motives, more background, more viewpoints. The drag queen aspects themselves became more thoughtful, funny, and pointed. The characters were complex and rich.

Another reason I thought of knocking it down a peg is the humor. Not because it isn't funny; it has plenty of lines. But in this fictional world, these are top-tier meme makers, comedians and dramatists putting out their best efforts, and while the author is genuinely funny or dramatic, sometimes seeing the writing and having the audience (or the narrator) say 'this is the funniest thing I've ever had' just kind of falls flat.

But a point in its favor is that the game manages stats well. I always knew what each stat did, had plenty of chances at the beginning to increase them, and basically didn't fail any stat checks till near the end where my particular mix didn't hold up (smart, funny, confident).

Now, I know that makes it sound like the game is 'too easy', but the real game is in strategizing between cooperating vs going solo, investigating the mystery vs preparing for the competition, sabotaging people or helping them when they are potential rivals and potential future judges, and deciding what to do with the seemingly cult-like abbey.

At the end, I felt somewhat uncomfortable recommending this game to general audiences as it has some raunchy and sexual material (almost all in jokes and skits), as well as frequent opportunities for drug use or binge drinking (you are a recovering addict). But I can't deny the overall quality of the game, and I'm putting the mention of those things here so that you can get an idea before you play.

Edit: having played through it now, I can see why it doesn't have a ton of ratings on the omnibus app but has one of the highest ratings. The offputting first chapter may have kept people away, but the solid remaining portion of the game probably led to higher scores. Also, people went out of their way to rate it highly in opposition to a campaign by trolls against the game.

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Weyrwood, by Isabella Shaw
1 of 1 people found the following review helpful:
A story of manners, magic and daemons, February 25, 2021
Related reviews: about 2 hours

This is an engaging and well-written game where you play a somewhat-wealthy member of the gentry returning to your childhood estate upon the death of your guardian.

Your city has bargained with daemons and weyrds (treefolk) to survive. Everyone lives on the edge with the daemons. Do well, be scandalous, attract attention, and you'll get more magic currency. Do poorly and lose it all, and the daemons come to suck out your soul and make you their slave.

There is a lot of variety in terms of romantic partners and factions to side with. I intend on replaying as I saw tons of material about the daemons but almost nothing about the weyrds (my choice).

I would heartily recommend this game, but I really didn't like the narrative direction regarding one of the possible romances.

Your childhood friend is recently married, but they hit on you, and the game encourages you to have at least an implied affair with them to generate more scandal. If you press, she hints that her partner is okay with it. Later, even when I was engaged to someone else, it pushed for us to be together, saying that your partner would understand.

I get that they're going for polyamory representation. I'm not completely opposed to a certain form of polyamory: my ancestors in the 1800s were polygamous, and I think that was fine. But this is offputting, even with 'modern' polyamory, which is completely about trust. I met the husband later, and he seemed 'chill', but she could have plied him with a fake story about you; and later, you are encouraged to be with her without your spouse knowing (you have a 'feeling' they'll be okay with it). If you look up anything about polyamory, it only works with everyone's explicit consent. What's in the game is just cheating, and it's pushed on you multiple times.

Honestly, I find that pretty gross, and for that reason I'm not recommending this game in general. The rest of it is pretty great.

Edit: Narratively, I have no problem with games allowing you to bad things, as it makes your choices more real. I don't like it telling you in your own voice that this is okay and that you kind of want to do it.

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Sword of the Slayer, by S. Andrew Swann
1 of 1 people found the following review helpful:
Classic fantasy with monster slaying, encounters, dungeon, February 22, 2021*
Related reviews: about 2 hours

Honestly, I got into "text-based games" with paper-based Dungeons and Dragons rulebooks and fantasy CYOA books. Even years later, that stuff really appeals to me (like the Sorcery series, the parser game Heroes, the twine game Tavern Crawler, etc.).

So when I say I love this game, that's the background I'm coming from. This reminds me so much of the 'intelligent weapon' rules from AD&D 1E, where you'd have a legendary weapon with intelligence that has a benefit and a drawback, etc.

You find an intelligent magic sword and swear an oath to train in swordsmanship. You find a mentor and start attacking monsters, eventually coming to the attention of Demorgon (with a name very similar to the AD&D 1E demon Demogorgon), as well as several others.

The stats are generally easy to understand, although each fight seemed to have an option to attack quickly, hide, or defend, and that didn't seem directly connected to any visible stat.

The characters are admittedly not too fleshed out. There are about five or six factions, and each needed to have like 50% more text included to be more interesting. I've worked in the last year on expanding my own choicescript game, and I think S. Andrew Swann would benefit a lot from that (even 10K more), although I think he's got a different contract he's working on. I was personally okay with this, as the AD&D modules I compared it too have similar levels of detail for side characters.

I was definitely looking forward to playing this. I'm familiar with Swann as author of one of the most popular pages on the SCP wiki (with his name on it, 'S. Andrew Swann's Proposal'), and I'm so glad this wasn't disappointing.

Finally, a lot of steam reviews suggest the ending is fixed for you to win. I wish! I had to replay the final chapter 4 times to actually survive. I'm so glad he added a save feature, which works beautifully. Very happy with this game, and I plan on replaying it.

At 180K words and with a lot of branches, it does feel shorter than some other choicescript games, but satisfying.

I received a review copy of this game.

* This review was last edited on February 23, 2021
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Blackstone Academy for the Magical Arts, by Alana Joli Abbott
2 of 2 people found the following review helpful:
A magical school game which could use a little more oomph , February 20, 2021*
Related reviews: about 2 hours

In this choicescript game, you play as a new student at a high school for magical kid. Kind of like Harry Potter, which the game lampshades with a character who constantly compares things to Harry Potter.

You attend classes and prepare for a sky sailing competition while dealing with periodic magical disturbances. There are also magical non-human creatures who are fighting for rights. You can decide to help them or help the government agency which tries to hide magic from the world.

This game has a lot of good elements, and it was quite a few ratings on the omnnibus app (though it has some negative reviews on Steam). Overall, I feel like everything would be great in it if things had a little more weight.

Magic itself is probably the biggest culprit here. The first chapter has almost no magic in it except for some feelings and a throwaway line or two. Essentially, what happens is:
-You cross a causeway to the school, noticing nature is in balance,
-You get a room and a roommate
-You get told what your classes are
-You get told about an athletic competition
and that's about it. Magical things start happening later on, but it never really feels like a vibrant part of your life. Your class discussions are mostly about mortal philosophy and folklore, your dates are mostly non-magical things.

And it felt like the game was controlling the character for me a lot, almost like unskippable cutscenes in video games. This happens throughout the game, even for a crucial scene near the end where it could put you in a ton of legal trouble.

Overall, though, I think other people enjoy high school slice of life games more than me (like The Fog Knows Your Name), so I would recommend trying out the demo, as it's a very accurate representation of the game itself.

* This review was last edited on February 21, 2021
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