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About the Story
Can you win The Hero Project, America's #1 reality competition for heroes? Team up with allies old and new to unravel a conspiracy threatening your world, and save the planet from destruction!
This game is the end of the Hero Project duology, which comes after the Heroes Rise trilogy (and has connections to (Spoiler - click to show)the author's Versus series).
I've really enjoyed Zachary's other games, but felt that the last game, Redemption season, was a bit more constrained. This game takes that further.
In this game, you take on the final episodes of the Hero Project reality show while dealing with a new independent city-state in the wilderness made up of former enemies trying to make a home for minority superheros.
I had an experience early on which really soured me on the game. In the previous game, (Spoiler - click to show)I followed Loa's instructions to the hilt, believing that she could save us. But she had said before that if I didn't win the Hero Project, the earth would be doomed. And the game also likes you to be consistent and to help your sister. So I had to choose between helping my sister and losing the project (thus dooming mankind). It felt pretty harsh. I tried to get some insights from reading the choice of game forums to see if there was a way to still win, but I couldn't find anything helpful.
Beyond that, though, (an issue which probably would have been just fine in the long run), this game feels like 80% reaction, 20% action. Over and over again, you're told what your hero does, and what other heroes do, then you're asked:
Did that make you feel:
Or, someone will give a speech, and then the game will say:
In your heart, you think:
-All superheros should work together
-My type of superhero is persecuted, so we should stick together
-I don't care, as long as my sister is safe.
And these two interactions are what most of the game is. What drew me to Sergi's earlier games was the exact opposite: more action, more dramatic-feeling choices.
The high points of the game for me were seeing my old main character as a respected and powerful superhero, and the last chapter. I enjoy the character of your sister, Jelly Kelly, quite a bit, and your main character's power set is pretty cool.
Overall, I wouldn't have finished playing this one if it weren't connected to the overall Sergiverse. But it's one I wouldn't skip if you have played the other games, as it ties up a lot of loose ends.
|The Spectators, by Amanda Walker|
Average member rating: (11 ratings)
It is 1560. There are no secrets in the iron-willed Duke d'Este's marriage to his young bride, a girl unprepared for her new role as Duchess. The Duke's army of servants are always present, always watching, and always under his control....
|Recorded, by Nick Junius|
Average member rating: (10 ratings)
Sometimes we lose the things most precious to us and must look for them in unlikely, or sometimes likely places. You have lost your voice and find yourself in a place you do not recognize with its own loss and lies.
|MetaHuman Inc., by Paul Gresty|
Average member rating: (4 ratings)
As the CEO of a multinational corporation that sells superpowers to the highest bidder ("the finest superpowers money can buy"), you'll cast powerful magic, invent futuristic technologies, and manipulate your stock price to impress...