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Think fast and lie faster! When you go undercover to retrieve a deadly new bio-weapon, can you pull off the mission and escape with your life?
Undercover Agent is an interactive novel by Naomi Laeuchli. It's entirely text-based--135,000 words, without graphics or sound effects--and fueled by the vast, unstoppable power of your imagination.
You are the top operative at the DTU (Domestic Terrorist Unit), a covert agency that specializes in investigating terrorist groups on US soil. As Silas Bishop's administrative assistant, you are in a prime position to spy on his business and search for the deadly weapon his scientists have engineered. But word has leaked there’s a mole, and you’re running out of time.
Can you depend on your computer hacking skills to get you out of a tight spot or will you count on your brawn? Would you rather sneak where you shouldn’t be found or bluff your way in with pure charisma and charm? And what about those friends you’ve made while undercover? Can they be trusted, or would you rather just use them? Cover your tracks, delay the mole hunt, and plot your escape.
• Rescue your best friend or leave him to his fate
• Avoid detection or kill those who suspect you
• Find love with your handler or even your enemy’s son
• Frame your coworkers or protect them
• Plant bugs, hack computers, crawl through vents, and use your charms
• Bribe, torture, or threaten information from targets
• Go on the run or earn a promotion
• Expose the mole in your own agency or join forces
• Retrieve the weapon, destroy it, or sell it
| Average Rating: Number of Reviews Written by IFDB Members: 2 |
This game is a spy thriller, just like the last Choice of Games entry I played, 'It's Killing Time'.
But in a way, they're kind of opposites. 'It's Killing Time' was a series of one blood bath after another with overwrought emotions.
By contrast, Undercover Agent is, at times, bland. You are an agent for a generic government agency, and you work undercover at a fairly generic company. Everything in this game is done competently, but it just didn't 'pop' for me.
The stats had some good variety, but most choices for stats were fairly simple. The big choices that you could make in the game were 'like your bosses and be nice to them' or not, and 'blackmmail people or not'.
In a lot of ways, this game reminds me of my own game I wrote for CoG, so I definitely don't think I could do better, personally. But, just like my game, I feel like this could have used a little bit more. I think that as of now, my favorite spy game from CoG is 180 Files: The Aegis Project.
Undercover Agent contains pretty much everything you’d expect from the genre. It does not do anything outside the box, and is as standard as can be.
As far as plot and writing goes, you’re an agent for a government agency tasked with taking down a mysterious weapon. With the usual infiltration and espionage missions, there is little originality here. The spy genre isn’t really my thing, and with little here I haven’t seen before, it was hard to stay engaged. The writing is ok and pretty easy to follow, which is a plus, but a small one.
The stats (I believe) use fairmath, so reaching the higher levels can be tricky. I dumped everything into combat and IT, and ran into a few areas where I didn’t have the right skills to beat the available checks.
Like many other CoG (and some HC) games I’ve played, the romance is pretty throwaway here too. That said, I did like this one better than a lot of the others. There’s some flirting and affection, and the ROs role in the plot makes them better suited (in my opinion) to be an interesting RO.
Ultimately, this spy game doesn’t do anything wrong, but it doesn’t do anything right either. It’s up to you to decide if that’s your thing.