Ratings and Reviews by MathBrush

View this member's profile

Show reviews only | ratings only
View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
Previous | 1481–1490 of 3617 | Next | Show All


Sur le temps - Capitaine, by Bstrct
1 of 1 people found the following review helpful:
A twine game about a sailing ship with some looping, February 6, 2021
Related reviews: 15-30 minutes

This entry in the 2021 French Comp is a Twine game where you are in a kind of random loop for most of the game.

So you sail, then you can check your inventory or scrub the deck, then you sail, and you can get drunk or raise the sails, etc.

After a very long time (seeing every scrap of text 4-5 times), a big event with another boat happens, which can have several endings.

The randomness looks complex and the concept is interesting, but in execution I felt it was too tedious. I would have reduced the main loop to half its size or less so the action could happen earlier.

You can log in to rate this review, mute this user, or add a comment.

Fate of the Storm Gods, by Bendi Barrett
2 of 2 people found the following review helpful:
Like a tapestry of beautiful threads that was never completed, February 6, 2021
Related reviews: 2-10 hours

This game is a bit different than I was expecting. Instead of being a game about, say, Norse gods or Zeus, it's something more like Avatar or similar shows. You are a constructed being in a race that has control over wind and water naturally, and fire and earth through technology.

The weather is out of control, so you have to stop it, along with a kind of sentient bio-organic robot servant and some human friends. You meet a human city controlled by 5 warring, corrupt houses and you also meet others of your kind (and their enemies).

The game opens strongly, with cool scenarios like jumping off a cliff to test your flight abilities.

The issue that I had with the game is that so many things are set up without being followed up on or resolved. Part of that, I believe, is that the author put some very important story beats into only a few of the possible playthroughs, making multiple playthroughs almost a necessity to really understand the game. That's not bad in itself, but it makes each playthrough a little weaker.

I didn't watch Game of Thrones, but I remember a lot of people talking about how the winter badguy had been built up for the whole show then was over in a surprisingly easy way that was disappointing. That happens here in many ways. In fact, your 'climactic battle' between whichever final opponent you choose is almost indistinguishable from every other battle in the game, and if anything seems less momentous and intense than the others (like fighting off an army of hundreds of robots).

Like other reviewers on other platforms have said, the individual writing is good. The worldbuilding was creative, to me, and the types of characters were varied. Like other parts of the stories, each character's arc felt unfinished in ways, but had enjoyable parts. I particularly enjoyed Humil's story arc.

Despite my mixed feelings, I overall enjoyed this game and definitely believe I'll play it again in the future.

You can log in to rate this review, mute this user, or add a comment.

Asteroid Run: No Questions Asked, by Fay Ikin
6 of 6 people found the following review helpful:
Hard sci fi that grows more complex over time. , February 3, 2021*
Related reviews: 2-10 hours

I was prepared not to like this game at first. It's title seemed vague, and in the first chapter it almost felt like neutral sci-fi, like The Fleet without managing, or Choice of the Star Captain without weird humor and aliens, or I, Cyborg without all the crime.

But over time it actually really came together. Little hints about characters that would just be slight traits in other people became full-fledged storylines. Macguffins become actually plot-relevant. The people I found least interesting at first all had really well-put-together storylines.

The choices worked well for me later on, too. At first, there were a few annoying choices (like one where the game decides you must answer a distress call, and you pick the reason why, instead of whether you do it). But as you go on, the game becomes a lot more about managing who you spend time with and which of the many factions you support. One of the best things the game does with stats is tying the stats to storylines and people. So instead of 'pick which of these four options is the stat you maxed out at the beginning of the game', it's more like 'spend time with the doctor using your medical training or use your engineering training to make weapons'. Maybe it's just the same as other games under the hood, but I felt like I was making real choices.

I also appreciated the science aspect. Out of all the space games, I felt like this one dealt with realism the most. There are some handwavey aspects (like artificial gravity and the main Macguffin), but a trip across the solar system takes you months, and you have to use magnetic boots in a derelict spacecraft. I thought that was neat.

Overall, I'd say it's a great scifi game with a slow start but a great finish.

* This review was last edited on February 4, 2021
You can log in to rate this review, mute this user, or add a comment.

I, Cyborg, by Tracy Canfield
3 of 3 people found the following review helpful:
Play as a cyborg copy of a smuggler in the wild west of space, February 2, 2021
Related reviews: 2-10 hours

This game is one of the best Choicescript games I've given 4 stars to, but some of the interactivity dragged it down a bit for me.

This is a large game, at 330K words. In it, you play as (what felt to me) a cyborg version of Han Solo: you're a smuggler, you can charm, lie, shoot, and fly, you can choose how morally ambiguous you are, etc.

In gameplay, it almost feels like a wild west 'slice of life'. You spend a long time on a space station on the edges of civilization, dealing with 3 criminal syndicates (or 4, if you count the corrupt police), as well as an old flame who represents the more civilized side of life.

The man you were a copy of, though, has left a trail of spurned lovers and slighted enemies behind, causing you a lot of trouble. In addition, your sensory implant (which handles all of your input) is dying and replacements are scarce.

I think this game handles overall coherence pretty well. It's not too hard to get a feel for what the world is like and what you need to do. It can be hard to keep track of all the characters, but you get tons of opportunities to interact with everyone.

Choicewise and statwise, there's some good and some bad, at least the way I see it. What's good is that there are some areas where you get very significant choices, contributing to the game's large wordcount. For instance, there are different jobs you can take, factions you can join, etc.

What's a little rougher is that the main use of stats is pass/fail checks, but made pretty difficult. One chapter in particular involves a long impersonation attempt where you have to keep 4 or 5 factors in mind, and failing even one can get you busted.

In other places, events that could have been written in as outside circumstances are instead made to be player choices that are forced on you. For instance, I didn't like the Sphinx character much, but the game assumed I'd be their buddy at least a little.

Perhaps most distressing is that there are quite a few choices you make where the game immediately says, 'but actually, instead of what you just chose, this happens instead'.

Overall, I'm glad I played it. I can recommend it conditionally for sci-fi fans, especially for those interested in ai questions. If you ever liked a Data-centric or Doctor Hologram-centric episode of Star Trek, you'll probably love this.

You can log in to rate this review, mute this user, or add a comment.

The Fair Unknown, by James Chew, Failbetter Games
1 of 1 people found the following review helpful:
A vivid fantasy story with less freedom but vibrant characters , February 1, 2021
Related reviews: about 2 hours

In this Exceptional story, you investigate a man and a doctor who love each other but who are willing to go to any lengths to help each other, even against the others' will.

This ends up with you and them being pulled into a jousting tournament in the land of dreams, where you must decide who to support and whether you'll take the prize for yourself.

The characters in this are drawn broadly from mythology, including the legends of Reynard the Fox, Arthurian legends, and Fallen London's own chess mythology/lore. So figures include red queens and white kings, magical stags, etc.

The bright point to me were these characters, as well as side characters (including a snake jousting with multiple lances).

The drawback to me was that it was fairly constrained. We've been spoiled a bit by very nice Exceptional Stories in the past with a variety of mechanics. The bulk of this one lies in one continuous string of actions, with the main choices being who to talk to each day and who to support in the jousts. It felt like I didn't have much agency in the story, which probably helped it be more focused and well-written. It's hard to say what they could have done differently.

In the end, though, it was a fun play and one I think I'll remember fondly.

You can log in to rate this review, mute this user, or add a comment.

Atlantide: La quĂȘte de la citĂ© engloutie, by Bryan
1 of 1 people found the following review helpful:
A short Twine game in French about passing the challenges of the Gods, January 31, 2021
Related reviews: less than 15 minutes

This game is part of the French comp. In it, you and a bunch of other students accidentally summon the Gods who give you two tasks to complete. Once you do so, you earn a special secret from the Gods.

I thought the idea was generally entertaining, but the game could have used more 'something'. More options, or more details, or more focus.

Here is my overall rating:

-Polish: There were various typos at different times.
-Interactivity: It felt pretty constrained most of the time. The best part was when it opened up to a whole island, but most options there had the same results.
+Emotional impact: I felt like it was a fun, silly game.
+Descriptiveness: I thought the author had some enthusiastic and fun descriptions.
-Would I play again? It's pretty much the same each playthrough.

You can log in to rate this review, mute this user, or add a comment.

Pon Para and the Great Southern Labyrinth, by Kyle Marquis
3 of 3 people found the following review helpful:
A long, complex fantasy game with massive worldbuilding, January 30, 2021*
Related reviews: 2-10 hours

Having played (almost) all of Kyle Marquis's games, I can say that there are some definite trends. They tend to be very long, with complicated skill checks and intricate worldbuilding.

In particular, the worlds he constructs have certain similarities, almost like half-remembered versions of the same fever dream. The worlds tend to be man-made by ancient, superior versions of humans, who are now gone, and have bio-mechanical or magic-scifi hybrid.

I like all of his games, but I think this one works particularly well (although his Vampire the Masquerade game is, I think, his best). Years ago, a group of heroes saved the world, and two of them had you as a child. When news of a foreign army comes, you have to travel across a huge continent and a variety of locales to warn others of what is to come. In the end, you have to travel to the Great Southern Labyrinth to get aid.

I can only describe the structure of this game as 'baroque', in the sense of being almost excessively elaborate. You have statistics for personal skills, as well as statistics for things you are trained in. There are many subplots running through the game (such as the fear of the gods, a lengthy murder mystery, political intrigue, your character's backstory, control over temple worship, an artifact that possesses creatures, etc.) and 4-5 villains, each of which would work fine as a main villain. It's over the top, maybe even overwhelming at times, especially given the size of the game. The great labyrinth itself is huge, but it's only in one or two chapters.

There are a lot of ways to fail in this game, both due to bad stat checks and due to built-in-failure.

I found your two main travelling companions (who also serve as ROs) interesting and varied.

Overall, a game I'd recommend if you've liked the author's other work or if you try out the free demo and enjoy.

I received a review copy of this game.

* This review was last edited on January 31, 2021
You can log in to rate this review, mute this user, or add a comment.

Mask of the Plague Doctor, by Peter Parrish
4 of 4 people found the following review helpful:
Excellent, long slow-burn horror/medical drama, January 27, 2021*
Related reviews: 2-10 hours

This game is pretty much exactly what you would imagine a 400K-word game about being a masked plague doctor would be like.

It's a fairly grim tale. You are a travelling doctor forced by the crown to enter a city in quarantine due to the Waking Death, a plague which makes its bearers sleep-deprived until they die.

You work with two others, a man wearing a boar mask and a woman wearing a fox mask. The town is surrounded by starving soldiers who want to sack it, is run by a despot mayor, and has at least two insurgent groups inside and multiple religious sects.

Although many exciting things happen in this game, the writing is slow-paced and dense. Here is a description of stars, for instance:
"The stonework of the courtyard fountain feels cold and uncomfortable against your back, as you gaze up at the sky. A persistent wind, the same one that caused you to bundle up your robes and seek shelter behind the stone structure, has left cracks in the relentless march of clouds, allowing occasional points of light to blink through. You ignore the creeping ache as the winter night assails your bones, focusing instead on those distant glimmers. Are they miniature suns? The faraway eyes of watching deities? Or simply another act of nature, like the snow, or the rain?"

I enjoy this style of writing. Given the large wordcount of the game and the dense prose, it took me several evenings to finish this game. And it branches quite a bit. My playthrough went against the grain, so to speak, as I supported the despot mayor at every opportunity and sought after (and found, to my detriment) the forbidden knowledge at the heart of the town.

Despite my 'losing' ending, it was written very well, with a lengthy epilogue that made the game very satisfying. It's always a huge bummer to get to the very end of a choicescript game only to have an abrupt 'you lost' ending, so having this 'you lost and here's what happened to the shattered wreck of your mind and body, and all those you loved' is definitely refreshing.

Also, I found it fun to roleplay as SCP-049 in this game.

Comparing this to Heart of the House, another long, slow-burn horror game, I'd say that Mask of the Plague Doctor is more like The Haunting of Hill House or The Turn of the Screw (more philosophical with more implied/ambiguous horror) and that The Heart of the House is more like a Stephen King novel or Dracula (events that are clearly supernatural and terrifying). Fans of both games may also like Blood Money, which has you playing a more cutthroat character.

I received a review copy of this game.

* This review was last edited on January 28, 2021
You can log in to rate this review, mute this user, or add a comment.

Le Donjon de BatteMan, by BatteMan
1 of 1 people found the following review helpful:
A french parser game with a compact dungeon filled with traps, January 23, 2021
Related reviews: about 1 hour

This is a polished parser game entered in the French IF Competition. It comes with nice feelies and runs on retro devices as well as in-browser.

You wake up in a dungeon with four exits, wearing an empty scabbard and some armor. In each direction, there is some kind of threat: a trap, a monster, a guardian, etc. and you have to defeat them all in turn.

I thought this was fun, but also very hard. It includes some forms of interactions which I consider unfair, like having to die to progress. I was very happy the author provided a solution! (although one line of it provokes an error, but it's okay and doesn't affect the end result).

The author seems to enjoy IF a lot and I look forward to any future games.

You can log in to rate this review, mute this user, or add a comment.

Heroes of Myth, by Abigail C. Trevor
3 of 3 people found the following review helpful:
Heroic choicescript game with great freedom and decisions about truth/lies, January 23, 2021
Related reviews: about 2 hours

I love this game. It combines two of my favorite genres: high fantasy (such as Heroes of Kendrickstone or Choice of Rebels) and contemplations on the nature of storytelling and truth (like Creatures Such as We or the opera Capriccio).

You play as one of four adventurers who years ago staged the end of the world, with yourselves cast as the saviors. You, an illusionist, were crucial to making the world believe that a demon horde was going to destroy them all.

Unfortunately for you, the omens etc. are repeating, and it's not you doing it this time.

While there is a lot of action in this game, there is just as much or more political intrigue and contemplation about your past and your roles.

Most choicescript games (mine included) lock you in to certain paths after a time. This game has a lot more freedom, letting you choose over and over whether to reveal the truth about your lies or not, whether to fight the demons or befriend them, whether to pursue a romance or not.

Some people on the forums disliked that, feeling that it was the game heckling them to change their mind. On the other hand, I've been frustrated by other games where you can't change your decision once you get new information.

The author does a great job of making choices about balancing your interests and not just pass/fail. The game sets you up to be loyal to certain people before you discover awful truths about them, and sets you up to hate people before discovering wonderful things about them.

It is possible to 'fail'; early on, I had three goals when a demon came through a portal, and I failed all three, and considered restarting the game. But I didn't, and ended up having a good time anyway.

I also appreciated the ending. It provided satisfying conclusions to all stories (at least my ending did), with the characters you were invested in all going off to do their own thing and asking your final advice. It gives you a way to choose for yourself how to wrap up their character arcs. It does the same thing for you, offering you many final positions.

So, I think this game is great. If you don't like frequent philosophical introspection, it might be better to go with one of the other 'high fantasy games' (like Kendrickstone, Affairs of the Court, Choice of Magics, or Choice of Rebels), but if you're interested by the idea of dealing with a web of lies of your own creation, this is a game for you.

It's also very long. I played every evening for 3-4 days before completing it.

You can log in to rate this review, mute this user, or add a comment.


Previous | 1481–1490 of 3617 | Next | Show All