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Asteroid Run: No Questions Asked

by Fay Ikin

Science Fiction

Web Site

(based on 4 ratings)
1 review

About the Story

Captain! You have limited resources, a desperate crew, strange cargo and a company man is aboard to spy on you. Will you deliver your secret cargo to the Asteroid Belt on time? You and your crew will get rich or die trying!

"Asteroid Run: No Questions Asked" is a 325,000-word interactive science-fiction novel by Fay Ikin, where your choices control the story. It's entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.

Cargo runs between Earth, Mars and the Asteroid Belt are commonplace, but deadly. You're the captain of a merchant vessel, but this time, your contract has a twist: don't open the cargo, don't get in the way of its handler, and don't ask questions. Deliver to Vesta Station.

What kind of captain will you be? Will you get your hands dirty in the engine, be an aspiring scientist, or a master negotiator? Will you focus on the health of your crew or the state of your ship? Will you put your crew in danger to protect the mysterious cargo, or will you join forces with vicious anarchists to fight against corporate wealth and corruption?

Play as non-binary, female, or male, and find romance--asexual or otherwise--with people of all genders.
Discover your crew's secrets, or secure their well-being: their lives are in your hands.
Abandon your position to join forces with the anarchists and their charismatic leader, and even turn double agent.
Balance your ship's resources, delivering the cargo on time, and your influence with groups in the solar system.
Get rich being a bootlicker for the law-bringers or the megacorporations, or use their own corruption against them.

Whatever alliances you make, the Big Black is vast and unforgiving, and your corporate guest is watching for any mistakes. You've got six months to Vesta Station: make them count.

Game Details


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5 of 5 people found the following review helpful:
Hard sci fi that grows more complex over time. , February 4, 2021
by MathBrush
Related reviews: 2-10 hours

I was prepared not to like this game at first. It's title seemed vague, and in the first chapter it almost felt like neutral sci-fi, like The Fleet without managing, or Choice of the Star Captain without weird humor and aliens, or I, Cyborg without all the crime.

But over time it actually really came together. Little hints about characters that would just be slight traits in other people became full-fledged storylines. Macguffins become actually plot-relevant. The people I found least interesting at first all had really well-put-together storylines.

The choices worked well for me later on, too. At first, there were a few annoying choices (like one where the game decides you must answer a distress call, and you pick the reason why, instead of whether you do it). But as you go on, the game becomes a lot more about managing who you spend time with and which of the many factions you support. One of the best things the game does with stats is tying the stats to storylines and people. So instead of 'pick which of these four options is the stat you maxed out at the beginning of the game', it's more like 'spend time with the doctor using your medical training or use your engineering training to make weapons'. Maybe it's just the same as other games under the hood, but I felt like I was making real choices.

I also appreciated the science aspect. Out of all the space games, I felt like this one dealt with realism the most. There are some handwavey aspects (like artificial gravity and the main Macguffin), but a trip across the solar system takes you months, and you have to use magnetic boots in a derelict spacecraft. I thought that was neat.

Overall, I'd say it's a great scifi game with a slow start but a great finish.

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