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About the Story
Outfly, outshoot, and outwit your enemies as an outlaw cyborg on the run! You're a cyborg copy of Ypsilanti Rowe, the interstellar outlaw, whose enemies (and exes) are gunning for you. Can you upgrade your brain and pull one last heist?
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This game is one of the best Choicescript games I've given 4 stars to, but some of the interactivity dragged it down a bit for me.
This is a large game, at 330K words. In it, you play as (what felt to me) a cyborg version of Han Solo: you're a smuggler, you can charm, lie, shoot, and fly, you can choose how morally ambiguous you are, etc.
In gameplay, it almost feels like a wild west 'slice of life'. You spend a long time on a space station on the edges of civilization, dealing with 3 criminal syndicates (or 4, if you count the corrupt police), as well as an old flame who represents the more civilized side of life.
The man you were a copy of, though, has left a trail of spurned lovers and slighted enemies behind, causing you a lot of trouble. In addition, your sensory implant (which handles all of your input) is dying and replacements are scarce.
I think this game handles overall coherence pretty well. It's not too hard to get a feel for what the world is like and what you need to do. It can be hard to keep track of all the characters, but you get tons of opportunities to interact with everyone.
Choicewise and statwise, there's some good and some bad, at least the way I see it. What's good is that there are some areas where you get very significant choices, contributing to the game's large wordcount. For instance, there are different jobs you can take, factions you can join, etc.
What's a little rougher is that the main use of stats is pass/fail checks, but made pretty difficult. One chapter in particular involves a long impersonation attempt where you have to keep 4 or 5 factors in mind, and failing even one can get you busted.
In other places, events that could have been written in as outside circumstances are instead made to be player choices that are forced on you. For instance, I didn't like the Sphinx character much, but the game assumed I'd be their buddy at least a little.
Perhaps most distressing is that there are quite a few choices you make where the game immediately says, 'but actually, instead of what you just chose, this happens instead'.
Overall, I'm glad I played it. I can recommend it conditionally for sci-fi fans, especially for those interested in ai questions. If you ever liked a Data-centric or Doctor Hologram-centric episode of Star Trek, you'll probably love this.
If you enjoyed I, Cyborg...
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This is version 2 of this page, edited by Zape on 24 October 2020 at 5:06pm. - View Update History - Edit This Page - Add a News Item