Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to external links
All updates to this page
About the Story
Outfly, outshoot, and outwit your enemies as an outlaw cyborg on the run! You're a cyborg copy of Ypsilanti Rowe, the interstellar outlaw, whose enemies (and exes) are gunning for you. Can you upgrade your brain and pull one last heist?
|Average Rating: |
Number of Reviews: 1
Write a review
This game is one of the best Choicescript games I've given 4 stars to, but some of the interactivity dragged it down a bit for me.
This is a large game, at 330K words. In it, you play as (what felt to me) a cyborg version of Han Solo: you're a smuggler, you can charm, lie, shoot, and fly, you can choose how morally ambiguous you are, etc.
In gameplay, it almost feels like a wild west 'slice of life'. You spend a long time on a space station on the edges of civilization, dealing with 3 criminal syndicates (or 4, if you count the corrupt police), as well as an old flame who represents the more civilized side of life.
The man you were a copy of, though, has left a trail of spurned lovers and slighted enemies behind, causing you a lot of trouble. In addition, your sensory implant (which handles all of your input) is dying and replacements are scarce.
I think this game handles overall coherence pretty well. It's not too hard to get a feel for what the world is like and what you need to do. It can be hard to keep track of all the characters, but you get tons of opportunities to interact with everyone.
Choicewise and statwise, there's some good and some bad, at least the way I see it. What's good is that there are some areas where you get very significant choices, contributing to the game's large wordcount. For instance, there are different jobs you can take, factions you can join, etc.
What's a little rougher is that the main use of stats is pass/fail checks, but made pretty difficult. One chapter in particular involves a long impersonation attempt where you have to keep 4 or 5 factors in mind, and failing even one can get you busted.
In other places, events that could have been written in as outside circumstances are instead made to be player choices that are forced on you. For instance, I didn't like the Sphinx character much, but the game assumed I'd be their buddy at least a little.
Perhaps most distressing is that there are quite a few choices you make where the game immediately says, 'but actually, instead of what you just chose, this happens instead'.
Overall, I'm glad I played it. I can recommend it conditionally for sci-fi fans, especially for those interested in ai questions. If you ever liked a Data-centric or Doctor Hologram-centric episode of Star Trek, you'll probably love this.
|Shadow Operative, by Michael Lauenstein|
Average member rating: (16 ratings)
Another run. Another dive into the neon sea. A Cyberpunk Heist Game. Parser-based but with a hybrid interface (playable by typing or by links alone). Best played in a desktop browser (or on a tablet in wide-screen landscape mode).
|The Xylophoniad, by Robin Johnson|
Average member rating: (15 ratings)
The King of Anachronopolis has ordered you to end the Trojan War, slay the dreaded Bicyclops, and rescue a couple of inmates from Hades. A comic adventure set in Greek mythology.
|Across The Stars: The Ralckor Incident, by Dark Star and Peter Mattsson|
Average member rating: (26 ratings)
In the year 5367 IR, humanity is well established throughout the galaxy. It has been over twenty-thousand years since the Zal'tacs passed through our solar system, trading their technology for our food and resources. Lucius Winterson,...