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Everyone thinks you saved the world three years ago. It was all a lie. The truth is, the "dark lord" you and your friends supposedly slew never existed; you used magical illusions to fake a prophecy. But now, as you relax into a life of fame and luxury, the omens from your false prophecy are happening again, and this time, you had nothing to do with it.
"Heroes of Myth" is a 560,000-word interactive novel by Abigail C. Trevor, where your choices control the story. It's entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.
Naturally, everyone expects you to save the world again, but you're just an illusionist, and your friends have scattered to the winds. Will you become the hero all the songs say you are, or find new ways to fool them all again? How far will you go to protect your friends' secrets--or are there stronger alliances to be made by betraying their trust?
This is the trouble with pretending you're a hero: occasionally you have to become one. Craft clever illusions, charm suspicious royals, and face shadowy demons from beyond your realm. In the end, is the story you told worth more to you, or to the legions of people who believed it?
• Play as male, female, or non-binary; gay, straight or bisexual; monogamous or poly; asexual, and/or aromantic
• Intercept messages, stage scandals, and guide your preferred ruler to the throne
• Romance a prince, a bard, a long-lost friend, a false prophet, or a visitor from realms beyond
• Defend castles, villages, and your own mind from demonic assault
• Help your friends protect their positions, or sacrifice them in the name of the truth
• Triumph in a tournament of the greatest mages from across the land
• Slay a centuries-old monster—or swear yourself to his cause
Are you a hero, a liar, or both?
| Average Rating: based on 5 ratings Number of Reviews Written by IFDB Members: 1 |
I love this game. It combines two of my favorite genres: high fantasy (such as Heroes of Kendrickstone or Choice of Rebels) and contemplations on the nature of storytelling and truth (like Creatures Such as We or the opera Capriccio).
You play as one of four adventurers who years ago staged the end of the world, with yourselves cast as the saviors. You, an illusionist, were crucial to making the world believe that a demon horde was going to destroy them all.
Unfortunately for you, the omens etc. are repeating, and it's not you doing it this time.
While there is a lot of action in this game, there is just as much or more political intrigue and contemplation about your past and your roles.
Most choicescript games (mine included) lock you in to certain paths after a time. This game has a lot more freedom, letting you choose over and over whether to reveal the truth about your lies or not, whether to fight the demons or befriend them, whether to pursue a romance or not.
Some people on the forums disliked that, feeling that it was the game heckling them to change their mind. On the other hand, I've been frustrated by other games where you can't change your decision once you get new information.
The author does a great job of making choices about balancing your interests and not just pass/fail. The game sets you up to be loyal to certain people before you discover awful truths about them, and sets you up to hate people before discovering wonderful things about them.
It is possible to 'fail'; early on, I had three goals when a demon came through a portal, and I failed all three, and considered restarting the game. But I didn't, and ended up having a good time anyway.
I also appreciated the ending. It provided satisfying conclusions to all stories (at least my ending did), with the characters you were invested in all going off to do their own thing and asking your final advice. It gives you a way to choose for yourself how to wrap up their character arcs. It does the same thing for you, offering you many final positions.
So, I think this game is great. If you don't like frequent philosophical introspection, it might be better to go with one of the other 'high fantasy games' (like Kendrickstone, Affairs of the Court, Choice of Magics, or Choice of Rebels), but if you're interested by the idea of dealing with a web of lies of your own creation, this is a game for you.
It's also very long. I played every evening for 3-4 days before completing it.