Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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Computerfriend, by Kit Riemer
6 of 6 people found the following review helpful:
Bad therapy from a computer 'friend' in a dystopia, April 27, 2022
Related reviews: about 1 hour

I have a bit of trouble writing a review for this game, as the first couple of times I started it I realized I hadn't retained any information after several screens worth of material. I kept retrying it to help it sink in but it was like water in a sieve.

Eventually, though, the game began to have a pseudo-computer interface in an older style (the year 1999 is mentioned). You have been assigned a computer therapist called 'Computerfriend' whose job is to analyse your mental state and help you make better choices.

I tended to go along with what the computer said, and ended up with ending 2/6.

This game is one for which trigger warnings are especially beneficial. It contains (Spoiler - click to show)messages urging you to suicide.

Overall, the game was polished and effective in communicating emotion. However, like I said, I had difficulty retaining anything I read; having played it is more like trying to remember a dream after waking up.

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The Bright Blue Ball, by Clary C.
A cute but dramatic story about a dog and his ball , April 27, 2022
Related reviews: 15-30 minutes

This is a story intended for beginners, and I believe may be the author's first published game.

It's a brief parser game with a dog protagonist. You have been hurried away from your regular home and, in the tussle lost the ball.

There is a larger overarching plot, where (very early spoilers) (Spoiler - click to show)the reason you are shuttered away is because bombs are dropping in Ukraine. This makes for a dramatic storyline, and what started as a personal search for a ball becomes something more selfless, urgent and important.

The game uses a fun mechanic where 'smell' is as important as 'look'.

There are some errors, mostly things that are difficult to deal with in Inform (like extra punctuation and capitalization). Other than that, this is a surprisingly smooth game with a story that ended up feeling nice.

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Crow Quest, by rookerie
A short, amusing story of a crow with nice graphics, April 23, 2022
Related reviews: less than 15 minutes

This is a visually very nice game, and funny, too.

It's a short twine game where you play as a crow with an attitude and intentionally bad spelling (basically 'no u' times 100). Your attitude, is, in fact, measured, and you 'win' by getting the highest attitude.

We played this in the Seattle If Meetup and I played it after, as well.

It's fairly brief, and amusing. It seems to have some kind of randomization or procedural generation, as you can get different events on different playthroughs.

There's some mild profanity. Overall, it's not too long so if the above sounds appealing, try it out.

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externoon, by nune
1 of 1 people found the following review helpful:
Thoughtful musings on life and running away, with game-breaking bug, April 23, 2022
Related reviews: 15-30 minutes

This is a game written in Squiffy, which is based on the engine that Quest uses but is choice-based.

You play as someone who walked away from a relationship and is going cross country on late-night/early-morning busses.

It does a good feel of evoking that wistful travel feeling when you've left something behind and are passing by other people's lives, people you'll never see again but feel important in the moment.

Unfortunately, there is one passage that contains no links to any other passages (in a section on a movie), and this makes the game no longer possible to play. It's possible to fix this by opening the game up in a text editor and adding a link to the next passage. I didn't do so, but read ahead.

Overall, thoughtful and musing. I wish there were a way to tell which links were exploratory and which links moved the story forward.

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The Fall of Asemia, by B.J. Best
1 of 1 people found the following review helpful:
Archaeology and translation game with audio and glyphs, April 23, 2022
Related reviews: less than 15 minutes

This is an interesting experiment, reminicscent of Heaven's Vault or Short's First Draft of the Revolution, but I think it falls a bit short from both.

You plays as a translator, given glyphs in the ancient language of Asemia. Clicking on glyphs gives you other glyphs. After you go to the next page or two, a translation appears.

Asemia was a place of hard things, where people died and soldiers destroyed. The music and the extra-translatory dialogue also deals with this.

To me, the biggest difficulty I had was in the obfuscatory interactivity. What does clicking do? The same glyphs and stories came up multiple times, sometimes with different translations, and sometimes with the same. Do my actions, cycling through glyphs, change the output, or do you automatically get different results each time?

And it just doesn't make sense from a translation viewpoint. The glyphs you cycle through are very distinct from each other, so it's not like you are trying to guess what different words are in the language. It would make more sense to cycle through the translation of a fixed glyph, like Heaven's Vault does.

I'm sure there could be a deeper meaning to everything, but I didn't find it. Lovely visuals and graphics, though, and the writing is solid.

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Filthy Aunt Mildred, by Guðni Líndal Benediktsson
1 of 1 people found the following review helpful:
A tale of a dark and twisted family, told through twine, April 23, 2022
Related reviews: 15-30 minutes

This is a Twine game with few options, more of a kinetic fiction than a game per se. It's also one of the most effective uses of such a structure I've read (another effective one I could recommend is Polish the Glass).

The story is about the Bladesmith family, a twister group of individuals that read like villains from An Unfortunate Series of Events if it was aimed at a slightly older demographic. Abuse, fraud, deceit and murder follow the family and everyone in it.

It includes amusingly absurd elements (like the multitude of Mildreds) and provocatively vulgar elements (like the opening scene of a man smearing faeces on the glass).

Overall, here's my assessment:
+Polish: The game feels quite smooth overall. There were at least two typos (squeeking vs squeaking and some other typo near the end), but they were minor in the grand scheme of things.
+Descriptiveness: Very vivid and detailed writing.
+Interactivity: While mostly linear, the story does allow little sidebars and choice of navigation that lent interest to the story.
+Emotional impact: I found it both amusing and morbid.
-Would I play again? While I found it very well-done, it has a edge to it that's not my personal preference. I only enjoy darkness in media if it sets off an inner light.

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fix it, by Lily Boughton
2 of 2 people found the following review helpful:
OCD/anxiety/sensory processing simulator, April 23, 2022
Related reviews: less than 15 minutes

This is a compact twine game where you attempt to go about your day despite a minor annoyance.

The bulk of the game is a long loop about dealing with the annoyance.

Quite a bit of it reminds me of my friends with sensory processing disorders including certain forms of autism, where they have to go to other rooms to avoid noise or where head-cancelling headphones.

Some of it, though, seems more directly tied to OCD, like repetitive hand-washing behaviors.

Its overall message about how to deal with these things isn't something I can personally vouch for; however, the techniques described do seem related to those I've used to manage depression, so I could see them being valid in this situation.

Overall, I think the structure is interesting, but I feel like it could have been developed a bit more, hit home more.

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George and the Dragon, by Pete Chown
1 of 1 people found the following review helpful:
Fantasy game with some 3d graphics and required login, April 23, 2022
Related reviews: 15-30 minutes

This game requires you to create an account with an email and name and to accept cookies, which felt like a lot. I used a burner email and fake other things.

The idea is that you are a young man named George who is the son of a blacksmith and knows the royal family. Every year, a young maiden gets sacrificed to a dragon, but this year, you hope to help stop that.

Here's my overall rating:

+Polish: The images look a bit strange, like the princess wearing some kind of autumnal leaf pajamas. Otherwise, I didn't run into errors.
-Descriptiveness: A lot of details are just skimmed over or assumed. Plot twists happen in quick succession without a lot of forewarning or explanation.
-Interactivity: It was a bit confusing figuring out what to do, or what did what. At one point you're given a ton of gold, but then it doesn't really come up again. I grabbed a fire crystal, but it said I needed a sword; later I was given a sword, but it never came up whether I used the crystal. Exploring a royal camp ended up showing me part of a villain's base, but it just seemed out of nowhere.
-Emotional impact: I had difficulty becoming emotionally invested in the story.
+Would I play again? I'd probably like to see other endings.

To be fair to the author, a significant amount of work went into this game. I may have been prejudiced from the start, as I enjoy the quick, anonymous, pick-up-and-put-down nature of more text IF, so having a full-screen graphics-based game with mandatory account creation likely put me off from the actual content.

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Good Grub!, by Damon L. Wakes
Smugness simulator: Edutainment about eating bugs, April 23, 2022
Related reviews: less than 15 minutes

This game's tone reads like a game parody of Neil deGrasse Tyson's 'well, actually' twitter posts (like when he pointed out that leap day isn't the earth actually leaping). The tone is very heavy-handed and smug, with the game literally telling you 'you made a wrong choice, make better choices in the future'.

I'm sure it's a parody, but a well-made simulation of an annoying thing is still an annoying thing.

Otherwise the writing is sharp and word choices and images are clever.

Message-wise, I think the concept of humanity eating bugs is just fine; I love shrimp, and shrimp is more revolting-looking than other insects. But it helps that I was fed shrimp at an early age; I got used to it, and I'm not used to bugs.

Overall interesting, but, to me, too successful at imitating an annoying person.

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Graveyard Shift at the Riverview Motel, by Seb Pines
2 of 2 people found the following review helpful:
Six horror stories told through real-time mechanisms, April 23, 2022
Related reviews: 15-30 minutes

This game is an interesting experiment in involving real-time in text games.

Basically, there are several storylines going one in different motel rooms as well as outside. You have peepholes into 5 motel rooms. Every minute or so of real time, a counter updates the in-game time and you see new things in the different rooms. Occasionally, you can affect things by being in the right place at the right time (the vast majority of these being deaths).

It's an interesting concept, but it was hard to puzzle out in-game, and I only heard it from others and saw it in the code. Without knowing how it works, the game seems oddly repetitive as you see the same scenes over and over, since they don't change until the next 'tick'.

The writing and plot is similar to B-movies, with some strong profanity, a voyeuristic but not explicit sex scene, and violence. Plots are mostly tributes to classic horror movies, although at least one seems non-magical.

Overall, I'm not sure this timed method worked for me, but I'm glad someone did it so I could see how it works. A couple of the stories were effectively creepy for me.

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