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Phenomena

by Dawn Sueoka profile

(based on 6 ratings)
4 reviews8 members have played this game. It's on 4 wishlists.

About the Story

Shifting stories about UFOs. An interactive poem.

Awards

Entrant, Back Garden - Spring Thing 2022

Ratings and Reviews

5 star:
(2)
4 star:
(2)
3 star:
(2)
2 star:
(0)
1 star:
(0)
Average Rating: based on 6 ratings
Number of Reviews Written by IFDB Members: 4

3 Most Helpful Member Reviews

6 of 6 people found the following review helpful:
A subversive set of seven poems on the subject of UFOs, March 14, 2023

A subversive set of seven poems on the subject of UFOs. I liked it for its themes of cosmic worldliness ... which could be construed as abandonment, if we were to head the other direction. The prose and game functions were good, but not stellar — not enough for a fully immersive experience, though rather enough to simply stand back and appreciate. UFOs, on the other hand, are always an interesting subject matter to read about. The simplicity of the background image and the sparse, but neat formatting, design, and spacing of the text furthered its appeal. Good content with inventive execution.

My favorite was the first poem.

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2 of 2 people found the following review helpful:
Up above aliens hover, June 16, 2022
by Mike Russo (Los Angeles)
Related reviews: Spring Thing 2022

An anthology of seven short hypertext poems about UFOs, Phenomena boasts some clever wordplay and a nicely-realized theme (the title of the final poem gives the game away: “guess this was never really about ufos, haha” – it proposes the night, or death, the possibilities we invent from sign and portent). There’s some effective imagery here, and the way it engages the reader worked well for me: each poem can be read “down,” by just reading it top to bottom as it first displays, or “through”, by clicking each line to change it into one of a half-dozen or so different variations. Time – or at least narrative progress – usually progresses as you read “down”, while the “through” options typically elaborate a single idea, introducing a set of potential options and often including one that serves to undercut things. For example, here’s the second poem as it first appears (which riffs on a historical account of strange lights in the sky of 13th-century Japan):

We have been camping near Hermit’s Pass for nearly two months.
Our orders come from the empress herself.
But we search the night sky and see nothing.
The stars flex, relax.
Not a star out of place.
Her ever expanding empire.
The hunter draws her bow.

Then for the “through”, if you successively click on the second line, it runs through this sequence:

Our orders come from the empress herself.
Confirm what has been seen in the sky.
Accounts come in from all corners of the empire.
Peculiar signs.
A topic to pray upon.
But I am no priest.
I seek only to fill my belly and find a comfortable place to shit.

…before running back to the beginning with one more click.

It’s clever that the poems work this way, but because there are strong throughlines both ways, it’s easy to turn the poems into ridiculous self-parodies if you’re not careful with where you stop clicking – an issue that’s exacerbated by the author’s repeated tic of interposing a single short phrase to punctuate most lines, like the “peculiar signs” above. Here’s another way of rendering the second poem:

Idiots.
Peculiar signs.
Seen by the paper maker:
Xnth farts in his sleep.
The cuttlefish.
Imagining blight.
Animals cower.

Of course, if the player does this they’re not really entering into the spirit of the thing, so that’s not necessarily much of a complaint. I will say that this style of verse isn’t my favorite; there’s not much in the way of complex imagery or highlighting specific words with jewel-like care, but I can’t make much of the meter, is the main thing (these could also be the complaint of a philistine – I’m not very well read in poetry!) I do think the sixth poem, which is couched as a dialogue between the witness to an abduction and their therapist, worked best of the bunch for me, because the relative informality of the spoken word felt like a good fit for the author’s relatively unadorned prose. But anyway this is a matter of style and personal preference; you should be able to tell from the excerpts above whether you vibe with Phenomena, and regardless I still enjoyed the way it smartly runs through a number of different perspectives on aliens and what they symbolize for the human condition.

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2 of 2 people found the following review helpful:
UFO cycling twine poetry, May 1, 2022
Related reviews: less than 15 minutes

This is a short anthology of 7 poems.

Each poem consists of a few lines, each of which has cycling text.

You can either read the poem straight through and then cycle each line, or cycle through one line at a time. Or anything else you like! So it essentially is a collection of two-dimensional poems, which I like.

The poems are all about aliens, and saucers, and changes, and doubt. With its combination of obscure meanings and occasional goofy lines it reminded me a bit of Subterranean Homesick Alien or Decks Dark by Radiohead.

I appreciated this anthology intellectually, especially its polish and design, but didn't feel emotionally engaged for some reason or another.

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Game Details

Phenomena on IFDB

Polls

The following polls include votes for Phenomena:

Outstanding Underappreciated Game of 2022 - Player's Choice by MathBrush
This poll is part of the 2022 IFDB Awards. The rules for the competition can be found here, and a list of all categories can be found here. This award is for the most underappreciated game of 2022. Voting is open to all IFDB members....

Poem-based games with puzzles/endings by Andrew Schultz
I enjoy seeing people trying to mix poetry and puzzles. Even if it doesn't work, it still is fun to see people try, and quite bluntly, it's brave to attempt at all. I'd like to remove works like Phenomena or 100000 years from...

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