This review is for the first completable version, in contrast to the original competition version which could not be completed. Still, it was made during the Iron Chief competition where games are made in a very short time frame. So the version I played (1st of June acc. to the file name) could use a bit more pollish but the puzzles did not really suffer from this.
The player is given the job of cleaning up in several time zones where animals and persons have somehow been displaced in time and space. For that reason you have a special device. I will try not to give anymore spoilers here, except within spoiler tags.
The writing is short but still interesting. Objects you encounter has no use, so simply focus on the task. I was curious to see how the device was going to work in this completable version. This is the sort of game where things are usually a little more complicated than expected which is nice so it wasn't too straight forward. So figuring out exactly how the device works and what can be done with it is the big puzzle. However, it might be that the game can be solved in a bit more boring way, though the author seems to have been preventing that at least partly:
(Spoiler - click to show)It turns out that you can swap places with "me"(the player). However, the device seems to run out of energy if you keep doing that so you have to swap between two other persons in order to gain energy - at least that is my impression of how the device works. So it is definitely more fun to swap other persons with each other than constantly swap using yourself. It also took a little while before I realized that the activate command does not work in locations where animates are present.Overall, a very satisfying puzzle game!
This was well written and well done in many ways. I always feel wrong about rating such personal "games" as that would feel like treating it as pure entertainment. It was more educational but also sad to learn about how children may cope with losing a parent. Nor have I a lot to say right now, just want to support the author for doing stuff like this.
I played this freeware 1980 Eamon game on Eamon Remastered (a browser based implementation of Eamon). This game is star wars themed, not really caring about trademarks at the time. This was a very typical Eamon game at the time: Mainly hack'n'slash (using blasters and light sabres) randomized combat, a few simple objectives and with just enough locations to make it challenging to find your way without drawing a map. The difficulty is too easy to be challenging but a nice diversion for relaxation if you love Eamon.
I should only recommend this for those who like plowing through the simpler Eamon games out of curiousity. EDIT: I do, so thank you to Keith Dechant for adding it to Eamon Remastered :)
This is a fairly short but well done classic text adventure fitted into the memory of a Commodore 64 / emulator. I played the "play online"-version and except for the initial load and when saving/loading your progress, the responses were almost instant.
At times the game was too helpful as opening an item or door often simply required e.g. OPEN DOOR when holding the right item, rather than specifying with the INSERT command. Speaking of commands, all verbs are given when typing COMMANDS so technically, this is a "limited parser"-game so no fighting the parser luckily!
So despite the game being too easy, this was a charming little nostalgic piece :)
This is an EctoComp game from 2011 when EctoComp only had the 3-hour category, thus making it speed-if. Having played a few games by this author, it seems he likes to let the player be creative. In this game you can name your own monsters and then give them various powers by combining several objects before they are unleashed onto the world in absurd, humorous (in most cases) ways.
This game is not revolutionary but still original enough to be entertaining. However, you seem to be able to go on forever, so it seems the game has no ending. EDIT: According to Mathbrush's review, the game can end. (Spoiler - click to show)And you can choose to be either cruel or life giving [sorry, a small hint there].
I only noticed one bug: Please do NOT get all, but instead get one object at a time, otherwise the game is not aware what you are holding. Another minor critique: This game is humorous and absurd and in most cases fun. However, one type of death seemed a bit too realistic to be fun, but I won't hold that against it as that is always a risk when creating comedy horror.