This is a fairly short but well done classic text adventure fitted into the memory of a Commodore 64 / emulator. I played the "play online"-version and except for the initial load and when saving/loading your progress, the responses were almost instant.
At times the game was too helpful as opening an item or door often simply required e.g. OPEN DOOR when holding the right item, rather than specifying with the INSERT command. Speaking of commands, all verbs are given when typing COMMANDS so technically, this is a "limited parser"-game so no fighting the parser luckily!
So despite the game being too easy, this was a charming little nostalgic piece :)
This is an EctoComp game from 2011 when EctoComp only had the 3-hour category, thus making it speed-if. Having played a few games by this author, it seems he likes to let the player be creative. In this game you can name your own monsters and then give them various powers by combining several objects before they are unleashed onto the world in absurd, humorous (in most cases) ways.
This game is not revolutionary but still original enough to be entertaining. However, you seem to be able to go on forever, so it seems the game has no ending. EDIT: According to Mathbrush's review, the game can end. (Spoiler - click to show)And you can choose to be either cruel or life giving [sorry, a small hint there].
I only noticed one bug: Please do NOT get all, but instead get one object at a time, otherwise the game is not aware what you are holding. Another minor critique: This game is humorous and absurd and in most cases fun. However, one type of death seemed a bit too realistic to be fun, but I won't hold that against it as that is always a risk when creating comedy horror.
I played this with Parchment using the "play online"-button on IFDB. This game is from EctoComp 2009 when only Adrift games were entered. The story is entertaining and worth playing, even though it is clearly speed-if meaning that the parser is not very good. (Spoiler - click to show)Sometimes you are told there are no exits but keep trying the cardinal directions anyway.
The parser is very literal. If the text subtly proposes a non-standard command, you should probably try it. However, except for my hidden spoiler text above, I had no serious problems with this small game.
So I recommend it if you like horror with a humorous twist despite the quirks.
Playing "Portrait with Wolf" reminded me slightly of this game and I realised I never reviewed it. So I played it again. It plays well with the online button on IFDB.
It is not a normal parser game. Instead you are answering the questions you are given. Sometimes it is a yes/no question, other times the game is asking for a colour, an adjective, a verb etc. It is not always clear what you are asked about as the game text sometimes come in a confusing order but that is all part of the fun I think.
It is sort of arty but with humour. A nice little diversion.