Ok, I am obviously an outlier here, though five people gave this game 8 or 9 during IFComp. However, I did not play this game during IFComp. Instead I found it as an entry in the Short Game Showcase 2023.
So I expected a very short sci-fi game, which it was. It delivered a very smooth experience on my phone and I was in the mood for a short and simple but yet interesting game. Sure, there are no puzzles but I liked the story and the user interface and graphics were great. There is a sort of moral choice at one point and the ending was interesting.
I think this showcases the Strand engine well for choice based games, which still seems to take into account location based gameplay though I am not sure. However, I do know it can be used for parser games as well.
In general, I rate games based on what I feel when I complete the game as I believe in subjective ratings as enjoyment, being impressed etc. is all about feelings which are always subjective. The game gave me very much what I was looking for at that particular time and I enjoyed it a lot.
Goes straight to the heart. In addition it is also a very good game which drew me in. Not sure if the memories were 100% true or partly fiction but they could all be true so in any case thanks for sharing.
It has a lot of things in common with Repeat The Ending. However, the game element/puzzles are more traditional and puzzly in LAKE Adventure. But their stories are both very impactful and sad.
(Played online with Parchment)
Inspired by Rovarsson's review, I decided to try this old game from 2007. This is an atmospheric 1-room game where your task is to prevent the Count from entering and survive the night.
The writing is good, the introduction story is interesting and so is the ending. There is also a twist (sort of) halfway through this game.
The puzzles are fun but never really hard. The parser is good despite being made with Adrift 4, though I noticed at least one instance where the word "it" could not be used to solve a puzzle and so I had to rewrite the command using the noun instead of "it". Also, there could have been a few more responses to commands where the player tries something other than the intended solutions to puzzles.
But overall a very entertaining game!
This game is among Infocom's finest. A sophisticated parser where you can order several robots around makes some original puzzles possible. It is hardcore sci-fi with only little human interaction, so that may not be everyone's cup of tea. But if you are into tough but logical puzzles, this is really good. According to sources, this game has the difficulty level "expert". I didn't find it so hard, unlike many other Infocom games, but that is probably because I like the genre. The game has very high replayability. It has two difficulty levels and for each level you will probably start out receiving a low rank, but by replaying, you can receive the best rank, i.e. rank 1. To reach the highest rank, you will to some extent have to optimize your moves, to have few casualties and to solve the game in few cycles. I regard this as a very good game.
Parser/Vocabulary (Rating: 9/10)
A very sophisticated parser where you can give orders to multiple "characters" (robots). Lacks modern synonyms like X, Z and g and you cannot "undo". A good thing is, that you do not need to type more than six characters of each word, which is a very suitable limit.
Atmosphere (Rating: 9/10)
Though you mainly interact with robots, they have different personalities, not least Poet, and when humans arrive their presence it adds a layer of time pressure.
Cruelty (Rating: Tough)
It quite quickly becomes obvious, that you are not going to solve the game the first time you try. And the first many games you play, it won't really make sense to save your progress, as you will learn something new almost every time, and to complete the game you will probably have to start over and optimize your moves some. But the time limits are obvious. Had there been no time limits it is possible but not very likely, that the game could become unwinnable.
Puzzles (Rating: 10/10)
Excellent puzzles that requires multiple play throughs to figure out in order to provide a challenge. I also like the meta-puzzle of minimizing casualties and the number of cycles taken to finish the game.
Overall (Rating: 10/10)
One of Infocom's best. Some tough but logical puzzles with well-hidden hints. Some might find the lack of human interaction a bit sterile but each robot has its own personality so it didn't bother me. And humans will appear at some point. Very good!
This game is a "limited parser" game in that you are given all 11 verbs up front so you don't have to guess any verbs. Well, at one point in the game, you will have to come up with a verb yourself, but it will be obvious when this is. However, the parser is still a bit picky, so you will have to use capital letters when referring to person's names, book titles etc. Also, whenever you want to type words instead of single letters (single letters could be H, N, S etc) you must first type "f". But you will quickly get the hang of it.
The game starts out when you are standing outside Walter Donovan's house because you received a letter. First step is to get inside. There are several puzzles - some easy and some quite clever ones too. You will find notes along the way until you understand Walter much better.
Despite the very simple parser, the game works very well with good puzzles and an interesting story. Another technical issue is that you can only have one save state. However, you can work around this by copying the "file_di_gioco"-folder so you do not overwrite older save states.
Overall recommended if you like puzzly parser games with a moving story.
This is the fourth Barry Basic game and "as always" it is fun with nice puzzles and simple but charming graphics.
You are eleven years old and are going to the beach with the class to find seashells and some more interesting stuff will happen.
As required by the TALP competition, it has an in-game tutorial the first 10 or so turns, which can be turned off if needed. Everything was technically well done.
Parser/Vocabulary (Rating: 7/10)
The game can be completed with two-word commands but understand more than that. The parser was never a problem.
Atmosphere (Rating: 8/10)
The graphics are simple but atmospheric enough. The writing is terse but sufficient.
Cruelty (Rating: Merciful)
I doubt it can become unwinnable.
Puzzles (Rating: 8/10)
Fairly easy but fun, including some spell puzzles.
Overall (Rating: 9/10)
A really good introduction to new IF players (the purpose of the TALP competition) but also fun for more experienced players though it is quite easy.
This is the sequel to "Out of the Limelight" and just as the first game, it is recommended to find the leaflet with the instructions online to get the backstory. However, the most important is probably the commands VOCAB and INFO. VOCAB tells you the required format for talking to characters.
This game takes place 3 years after the first game. You are still working as an actor and during a play you see Rosenberg on the balcony. But you killed him in the last game(?)!
Part 1 is mostly a detective game where you are looking for clues and travel between locations you discover are important. Part 2 has more the style of a "treasure island"-game where you are trying to bring down a criminal gang who hides in a monastery on an island. So you will have to avoid being killed by thugs etc.
The game has a lot of good, fair puzzles but as always with old PAW games you should expect some guess-the-verb situations and that the game can be unwinnable without telling you.
Parser/Vocabulary (Rating: 6/10)
The PAW parser can handle more than 2 words but mostly 2 are sufficient but not always. Sometimes I wonder why a command did not work but I suppose adding more possible commands would eat up RAM too fast. For instance, the game apparently understand the word POUR. But in a special situation I was going to pour something, the required command was PUT OBJECT1 ON OBJECT2 even though the game often responds to such commands with: You cannot wear object1. When you get used to playing PAW games, you get a better understanding of these problems and can usually figure out the right command within a reasonable amount of time.
Atmosphere (Rating: 8/10)
The descriptions are good considering it is a PAW game with a limited amount or RAM. You don't need a lot more text to get in the right mood.
Cruelty (Rating: Cruel)
As most PAW games from this period, you may overlook an object you will need later and you can't go back and get it. Instead you must load an earlier save or restart.
Puzzles (Rating: 8/10)
Some very nice puzzles, all very fair. Most were of medium difficulty plus the added difficulty of guessing-the-verb sometimes.
Overall (Rating: 8/10)
Certainly one of the better PAW games from when homegrown 8-bit text adventures where at its best.
I played this game online at Eamon Remastered where you can either play with your own character or a demo character.
This RPG is quite original in the sense that you are cursed with the sword Hellsblade, so that you attack all beings on your path with the sword, whether they are friends or foes. First you need to find a way to control the blade and later get rid of it, so that the world will be a safe place once again.
The game is a classic Eamon adventure, so there will be lots of interesting treasures and weapons to pick up, which you can then sell or use in other Eamon adventures. The game is very much about combat and exploring, finding keys, secret rooms and tunnels but there are also a few real puzzles included. Hints are included in case you get stuck.
The writing is good and the game is well designed. I have played a lot of Eamon games lately and this is one of the best I have tried so far. I can certainly recommend this.
This game should be played with a C64 emulator, then it is a very short and primitive but charming two-word parser game in the style of early 80s single load text adventures. The use of colors on C64 add to the charm so if you play the TADS port I think you can at least subtract one more star, so the TADS version is not really recommended.
There hardly is any story: "An important scepter has gone missing from the royal throne."
You simply have to find the scepter. There are a bit of randomized combat which is not everyone's cup of tea but works okay and your chances of winning has to do with the weapons you have and armour.
You don't have to solve all puzzles to complete the game and it can be completed in around 40 turns so it is very short. But if you enjoy small, primitive two-word parser games, this is an okay game for a short while.
This game is an old school treasure hunt written by Campbell Wild, the creator of Adrift. If you expect a lot of verbose, beautiful prose you will be disappointed, as this is primarily a game, not a story. But it is a game with a lot of good puzzles which are (usually) well implemented. I think the main problem of this game is, that it is extremely easy to put the game in an "unwinnable" state and you won't know it until much later. I started over and over again, because I just wanted to beat it, but in the end I had enough of restarting when I reached 620 points out of 1000. Even for 1999 (the publication year), this game is more cruel than most games (for comparison Winter Wonderland (IFComp 1999 winner) could not be put in an "unwinnable" state). With a bit more thought this could have been a really good game. No testers are mentioned, which kind of explains it. Even the technically best authors need testers to find the bugs and design flaws in their games.
Parser/Vocabulary (Rating: 7/10)
ADRIFT 3.8 parser is nothing special but in most cases it wasn't a problem. A few times, I thought I was encountering a guess-the-verb situation but I simply tried an alternative solution which was not accounted for. So this isn't really a parser issue but a design issue.
Atmosphere (Rating: 6/10)
The descriptions are sufficiently detailed for a puzzler like this, but could be improved.
Cruelty (Rating: Cruel)
As mentioned above, it is far too easy to end up in an "unwinnable" situation without knowing it. Many contemporary games did not have this problem in 1999.
Puzzles (Rating: 8/10)
The puzzles are pretty good, with a bit of humour thrown in.
Overall (Rating: 6/10)
I enjoyed it quite a lot for a while, but in the end the constant need to restart or load a very old save became too frustrating.