The fact that Adrift 4 games now can be played very well online with the Parchment interpreter has given me new energy to play and review these games. I played this quite a while ago though.
This is a pretty good mystery game where you must find evidence on who is the killer at a party, otherwise you will become the main suspect.
The game has a few issues but nothing critical. The only "puzzle" I didn't like was that I had to:(decrypt with www.rot13.com)
CHG GUR OBBXF BA GUR NCCEBCEVNGR OBBXPNFRF
Before I could do something hardly related. That wasn't very logical.
Otherwise, puzzles were fair and the game includes a walkthrough if you get stuck.
The game may require that you have a bit of experience with text adventures, but if you have that, there are no real technical problems. For instance, books couldn't be referred to as a book, e.g. GET BOOK wouldn't work, you would have to type e.g. GET RIGGING BOOK. Not really a problem as you will quickly find more books and you would have to be more specific on which book you want to read anyway. Stuff like this may annoy some, but not me. Also, the game accepted the use of "it" in a few places. However, sometimes using "it" gave a different response than using the noun, which is of course a problem but that didn't happen very often (may happen often in Adrift 4 games, I am not sure).
Despite these few niggles, it was quite entertaining. I hope to play more of David Good's games soon.
This game starts out with an atmospheric introduction which later on is replaced with some intendedly cold descriptions in a world consisting of robots. Still, there is something more underneath some of the NPCs apparently insensitive personalities.
This sci-fi game is pretty well constructed, except perhaps some difficulties near the ending and a bug that could make objects disappear unintentionally - in other words, don't put anything on the Interrogator (an object called "interrogator).
[And don't play with the Adrift 5 interpreter as this is an Adrift 4 game and the game will be unwinnable when played with the Adrift 5 interpreter due to compatibility problems]
I had no guess-the-verb situations. My only trouble with the parser was som ambiguities. They turned out not to be important to the puzzles but the player can't know that for sure, before they complete the game.
The introduction was very well written and sets the tone but later the intended coldness of the robots take over. Still, it can become very sterile. There are some indications of feelings though, once in a while.
Perhaps polite? I think it is possible to run out of battery, if you don't recharge often, but it didn't happen to me, so I am not sure.
Several good puzzles, though a few seemed a bit confusing, especially near the end. Near the end I needed a hint and typing HINT gave me exactly the hint I needed. So the hint system appears to be well constructed. Most puzzles are about information so TALK TO characters and ASK ABOUT is very important. But near the end it seems that the author could not anticipate all the different orders in which things could be done, so some of the responses seemed a bit off.
Overall a good game with a few technical issues and design issues but nothing critical.
It has been 5 years since David Whyld last made an ADRIFT game. But it was worth the wait. Trick or Treat was made with ADRIFT 4, which means that it is playable with Fabularium, Gargoyle etc. It starts out with you and your friends trying to "trick or treat" at an old man's house. Unfortunately the old man is crazy, lopping off your friend's head and capturing you and your other friend Emmie.
The game is filled with crazy humor and puzzles as you try to rescue yourself and Emmie and there are more than one ending, depending on how well you do inside the crazy old man's house.
The initial puzzles are quite easy but the game gradually gets harder.
Fun – try it out!
In this game you play the role as Loralang, a famed knight, which has to travel back in time and retrieve the golden sceptre and kill the undead lord, Morac.
So much for the story. The game is oldschool and is a combination of puzzles, a bit of random combat and unfortunately also random deaths. I haven't completed the game, but from what I have seen so far, there are some decent puzzles. The random combat I have seen was far too easy, so it was quite pointless.
Even though I like oldschool games, random combat and don't care too much about the Player's Bill of Rights, I feel this game could have been a lot better if it weren't for the very common random deaths caused by the dragon. It is practically impossible to avoid it for long and according to the built-in hints, the only thing you can do is to avoid the dragon. So even though I came across some decent puzzles, I find it hard to recommend this game.