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About the StoryIn financial difficulties, you go to meet with a neighbor during a party. However, he seems to be missing. Where could he be? And who are these mysterious party guests? Watch out for the police, they seem to be suspicious of you! Game Details
Language: English (en)
Current Version: 1.0 License: Freeware Development System: ADRIFT Baf's Guide ID: 1896 IFID: ADRIFT-400-C3C77E8B1F69A85F52E5E8D91F7F54BB TUID: zsijwkwvtvn8qlrb |
28th Place - 8th Annual Interactive Fiction Competition (2002)
6th Place - ADRIFT End Of Year Comp 2002
>INVENTORY - Paul O'Brian writes about interactive fiction
Overall, APTM would be a seaworthy craft, but between the logic holes in its hull and the tsunamis of ADRIFT inadequacy, it sinks dismally fast.
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ADRIFT Forum, review by DavidW A Party To Murder by DuoDave
DuoDave's entry for the 2002 IFComp, A Party To Murder is a thoughtful, well-written piece of interactive fiction which is nicely accessible from the word go. Indeed, most of the locations can be reached with a minimum of trouble. The puzzles lie in other directions.
Starting with an introduction which sets the feel of the game well, A Party To Murder comes across firstly as a straightforward murder mystery. Tony Ravine, the head of the local homeowners' association, has been hitting you, the player, with penalties and fines for years and his latest move is to put a lien on your house. A party thrown at Ravine's house seemed as good an opportunity as any to speak to him and get the matter sorted out. Only now you find yourself sitting in a police station being questioned in relation to Ravine's murder. Needless to say, things are not as they appear…
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| Average Rating: ![]() Number of Reviews: 1 Write a review |
In this game, you play someone exploring a house during a party, trying to find paperwork on a lien on your house.
There is a death. You want to learn more about it.
The game has some odd touches (some strong profanity from a goth, for intance), especially the fact that you go through every area of the house in front of the unhappy occupants and they don't stop you.
Otherwise, though, this is one of the best Adrift implementations I've seen.