It is a short story with the background of a typical zombie apocalypse. So nothing new at all, but how is it executed?
Principally not bad, the paragraphs are quite short, so it is an easy and fast-paced reading from choice to choice. And there are some choices and some endings, so yes, this is interactive. On the negative side it is a short piece and the ending is a bit too abrupt -- an open ending. I felf slightly unsatisfied and did not have the feeling that the story had come to an end... it did not seem like a resolution to me.
Nevermind, even though I think this can not compete with the flagships of interactive fiction, it is surely worth a try.
The approaches to a story are not bad, I was thinking about the choices that were to be made. The paragraphs were short, the language sufficient. It was an easy walk to the ending. There should have been more to it and again I get the impression that the author was hastily publishing it without even trying to make improvements to the result.
Unfortunately this is not a genuine game, but just a prologue -- there is no plot, this is just one scene meant to be an introduction to a story, so I do not want to give a rating on the scale. The writing, although there is not much of it, seems to be relatively competent as opposed to other novice authors; the author should have finished a small project instead of starting a big one and publishing only a first small part of it. Nobody wants to read the prologue of a book without a chance to read the rest, as it is usually just a tiny fragment of the storyline; people want to read a complete story.
When I started this and saw the first page, I just thought, "Oh no, what is this gonna be? A history lesson?" I am not a history buff, because what history teaches is more or less the history of politics, but I prefer the anthropologic aspects.
But to my own surprise I found this very short piece not that bad. It is not fiction, but has educational approaches. The concept is simple: try to find truth and lies within history as it was recorded. I found pleasure in checking out the highlighted words. It is a clever idea.
In the end it was a pity that this piece is very short. It could be expanded. Other continents could be included. There are many possibilities.
It was okay, I have seen worse, but also better developments of a story. The narrative is sufficient, the structure is logic and events happen in a likely order.
I replayed this some times but I could not find any way to win -- in the end there seemed to be no possibility to "win" this game. Maybe there should have been a possibility to score with the crush (or maybe I just missed it).
The premise is not groundbreaking but fairly promising, so i think this could be extended.
The text is quite abstract and makes you think about it, and there is surely some truth behind it, but the excessive use of metaphors has an effect of disadvantage on me: it lets the arguments become blurry. Maybe a philosophical statement (and justice is a philosophic topic) would have more impact without many metaphors. So language may be created in a sense of beauty, but its message may be partly lost or misinterpreted as an unwanted side effect. Nevertheless it is sometimes enjoyable to read the thoughts of someone else.
The concept is not bad, but there is something missing behind it. The game makes the player read summaries of newspaper articles and decide which of them are interesting enough to appear in the newspaper. The article suggestions are entertaining and I had some thoughts about them. (Spoiler - click to show)The game ends with a list of the articles that were chosen and a statement concerning my choice. I replayed some times but the choices obviously did not affect the final statement, so the interactivity is just an illusion. There should have been a genuine evaluation of the topics chosen. There is not much time needed to check this out, so it is surely worth a try.
Probably everyone who likes to be creative in one or the other way will find something to relate to in this interactive piece of fiction. I found the beginning rather depressive, but the texts became more encouraging after some time, and I found myself between the lines. I must say that the aspects pointed out were very comprehensible.
The interactivity is often limited to only one choice, so clicking it is like simply turning a page to the next paragraph. The language is quite simple, but the content is sensible. It is a good start for the author.
The start is quite interesting, but like so many Quest games it is unfortunately not complete -- I don't know why, but I suppose that many novice authors start their games, finish it to a certain degree, then put online what they have with the announcement that they will continue it later (which I can understand -- it is something that they are proud of, even if it is just a part of a finished product, and Quest games can easily be put online), and finally forget about it, for whatever reason. Maybe they find something more interesting, or they don't have time for it anymore, I can't tell.
In this case, the story is promising. It makes the player want to know what is going on. It introduces several characters who can become suspects later. But the game ends abruptly with the forementioned announcement; so as a player I felt a bit betrayed, I hoped for a solution and there was none.
I encourage the author to continue this.
A nice short story with a disturbing ending. The writing is sufficient, the concept promising. The ending comes a bit too abrupt and made me wonder if it was meant to be the regular ending, also regarding the fact that there is a broken link some pages before, so I got the feeling that I had missed something. I encourage the author to revise the code and fix the bug, and maybe to continue this story, as it has some potential.
This is a quite short Twine story with additional animations.
The content is okay, a standard science fiction in a brief version. The prose is well written, its design successfully created the impression in me that the depicted incidents are a dream or a vague memory.
There were graphic elements in the form of easier animations included, and it has to be acknowledged that they are not parts taken from an exterior source but the author's own creation. It shows that the author tried to bring new aspects into a Twine game without resorting to materials of someone else.
There are different courses towards the ending, so the story can be played more than once. I would have given four stars if it had been a bit longer. But so far it is positively worth a try.