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About the Story A sci fi interactive fiction game
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by Simon Deimel (Germany)
Generally including graphic elements is not a bad thing. The player is enabled to visualize the locations, which can be of advantage. But such elements should be used with care. I am not sure about the common conventions, but using material of external sources is not really creative in my opinion. Displaying a (principally copyrighted) picture of an alien taken from a Predator movie is a different thing than describing an alien inspired by those movies. A game should be new, original, and not put together by parts that already exist in other places (and were somebody else's creation). The game in the current version contains severe bugs and is subsequently unplayable. A weapon is there, taking it results in a description how it feels holding it, but it is not moved to the inventory, so cannot be used in the next room. There is another room that cannot be entered: an error message appears. So in the end the game obviously cannot be finished.
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