What I liked:
This is a short but effective tale about someone - let's call them a positive role model - who examines and questions their own psychological baggage, ultimately transforming it into more constructive forms to help them move forward. I found it a beautiful and inspirational read. The entire endeavor is fairly simple, but there's enough metaphor to keep it from feeling totally "in your face."
What I didn't like:
There seems to be a rather serious bug where (Spoiler - click to show)the fellow-traveller will stop speaking if you leave the road and come back.
What I took away:
Sure, Baggage is a fairly short and casual play, and a longer game that explores the same themes in greater depth could perhaps have conveyed them more powerfully. But for a 5-minute experience, it's wonderful.
What I liked:
-There's a clever twist waiting at the end.
What I didn't like:
-Poor grammar.
-The main task is rote: walking through rooms and picking up obvious items. It could have stood some more complex puzzles.
-It feels like most of the rooms and objects are there just to fill space. Most of them don't illuminate anything about the world, the story, or the character.
-The protagonist is extremely salty for no apparent reason. She's a guest in someone else's house, burglarizing their things, and she's constantly dissing their decor and the other guests. It would be one thing if the game told us specifically why she finds, e.g., the paintings aesthetically displeasing, but there's no depth to most of her reactions.
What I took away:
A couple of chuckles balanced out by a sense of unease at how mean-spirited the protagonist comes across. At least the game is short enough that it doesn't become too grating.
Noir drips from every pore of our hero, Tits Magee. She inhabits a world of pure style where sprezzatura is the only virtue - a gritty, hard-boiled world that can no longer muster the energy for frivolities like logic and capital letters, having long since poured every ounce of itself into digressions and metaphors as incomprehensible and distended as the ingredient list of a cheap hard soda.
As a comedy, it works. As a game, it follows the classic model of: here's a bunch of choices with little to no indication as to what you should pick, now pick the right one every time or you lose rapidly. Some would call that a true-to-life style of game design. In other words, not good. But I can't say that I minded that much, because the writing was such a pleasure to read, and the game is short enough that restarting is no grave inconvenience.
Totally worth the 5 minutes it takes to play it.