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You’re Svetlana Asimov, a famous thief, and you’re chilling at a party with your partner Jodie. But boredom is never far away, and she decides to spice up a little your night.
Audience Choice--Best Items, Best Quest game, Main Festival - Spring Thing 2021
| Average Rating: based on 7 ratings Number of Reviews Written by IFDB Members: 4 |
Much like Lady Thalia and the Seraskier Sapphires, An Amical Bet is about a dashing lesbian thief committing crimes in a lavish setting, but unfortunately this one doesn’t rise to nearly the same heights. The premise bodes well – unwinding after a big score, the protagonist and her lover relax by seeing who can be the first to steal something shiny, something useful, and something unexpected while at a party in Rome. Unfortunately, the implementation doesn’t live up to the hook.
Partially this is because of the writing. There are a host of typos and strangely-written passages, including the title which I think is supposed to be “Amicable”, and some of these phrases are so tortured I can’t even tell what the mistake was – like the corridor that’s described as “fastuous” (that could be a typo for “fatuous”, but that still wouldn’t make any sense?) With that said, occasionally some humor gets through the tangled prose – this response to TAKE STATUE made me snort:
"'Yes and to do what exactly? My God, I really have to stop drinking wine.' you say, drinking wine." [all punctuation issues sic]
The major issue is that the scavenger hunt, such it is, doesn’t hold any interest. Unlike the locked-door puzzle in fellow Quest game A Strange Dream, it is possible to complete this one. But there aren’t actually any puzzles to solve – you just go from room to room looking for portable objects, and if you take something that satisfies one of the conditions, the game will tell you in bolded text that you’ve got one of the three necessary items. None of the objects are hidden or gated in any way – it’s just a matter of hoovering your way through the dozen-odd locations – and for the “unexpected” and “useful” objects, I have to confess I didn’t fully understand the logic behind their selection.
There is a small, fun twist at the ending, and the game definitely wouldn’t have been better if it took longer to get where it’s going. Still, An Amical Bet is a very small, very slight thing that serves to pass five minutes of time but not much else.
This game felt like the author was just learning Quest and wanted to create a whole (though very small) world to test that she knew the ins and outs of the system. Sadly, that's all this is, a proof of concept, a prototype, a maiden voyage.
There isn't much to this game other than clicking (since it was programmed in Quest) the hyperlinks to navigate around the world and find the various objects you are supposed to find, all very obvious and none hidden behind puzzles. And there really isn't any story to it either.
I did really enjoy the implementation of the map creation system. As I moved around the game drew the map for me, which was a great help in orienting me in the world. However, when I went back down stairs and the ground floor map started to be written on top of the upper floor map I was less thrilled. That was unnecessarily confusing.
No bugs, but also not much fun.
This is a short Quest game about theft in a very unpolished state.
The game is a raw quest file. There are a few objects scattered around a big map, with descriptions, and some are take-able and some are not. There is a single condition you have to meet to win.
Your character is a woman who has frequently lusty reactions to things around her.
I think I saw this was a school project. As a school project, I think it's great; I've taught game design courses before and having something like this that is both winnable and has things mostly described is actually pretty great.
But under my usual rating system, I would consider this unpolished, with uninspiring interactivity, little emotional impact and not one I plan on revisiting.
What I liked:
-There's a clever twist waiting at the end.
What I didn't like:
-Poor grammar.
-The main task is rote: walking through rooms and picking up obvious items. It could have stood some more complex puzzles.
-It feels like most of the rooms and objects are there just to fill space. Most of them don't illuminate anything about the world, the story, or the character.
-The protagonist is extremely salty for no apparent reason. She's a guest in someone else's house, burglarizing their things, and she's constantly dissing their decor and the other guests. It would be one thing if the game told us specifically why she finds, e.g., the paintings aesthetically displeasing, but there's no depth to most of her reactions.
What I took away:
A couple of chuckles balanced out by a sense of unease at how mean-spirited the protagonist comes across. At least the game is short enough that it doesn't become too grating.