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A Mind Forever Voyaging

by Steve Meretzky

Science Fiction/Slice of Life
1985

About the Story

"If you can look into the seeds of time, and say which grain will grow and which will not..."
--Shakespeare

It's 2031. The world is on the brink of chaos. In the United States of North America, spiraling crime and unemployment rates, decayed school systems and massive government regulations have led to a lazy, contentious society.

To reverse this critical situation, government and industry leaders have developed a Plan combining the economic freedom and strong moral values of the 1950's with the technological advancements of the 21st century. Will the Plan ensure peace and prosperity? Or will it set the earth on a suicide course to destruction?

As the world's first conscious, intelligent computer, only you can visit places that have never been seen before. Only you can view the future. And only you know what must be done to save humanity.

A major departure for Infocom, A Mind Forever Voyaging is reminiscent of such classic works of science fiction as Brave New World and 1984. You'll spend less time solving puzzles, as you explore realistic worlds of the future.


Game Details

Language: English (en)
Current Version: Unknown
License: Commercial (out of print)
Development System: ZIL
IFIDs:  ZCODE-79-851122-4832
ZCODE-77-850814-5003
ZCODE-77-850814-5031
TUID: 4h62dvooeg9ajtfa

Off-Site Reviews

Adventure Classic Gaming

There are no traditional puzzles until the endgame, and even then, they are innovative, requiring you as the player to think like the machine you are supposed to represent. Rather, A Mind Forever Voyaging is about watching the life of a singular individual as it is effected by global changes and about observing a city's descent into mismanagement, neglect, and despair.

Yet, it is because of its innovative premise that A Mind Forever Voyaging ultimately falls short. The story that it casts is too simplistic, with few shades of grey. Like too many works of science fiction, it tells of a socialistic government obsessed with order and security that lapses into totalitarianism, a techno church that can preach only wacky space babble and a medieval strain of intolerance, and credit card breadlines that run dry. As well, the characters encountered tend to be as flat as a computer simulation in 1985—they have no personality.
-- Joseph Lindell
See the full review

SPAG
If you can suspend disbelief enough to accept the situation, then the game is quite good. Unlike other Infocom offerings, it is meant to be experienced, rather than played. The first two parts of the game have almost no puzzles, focusing instead on exploration and discovery as you walk the streets of Rockvil, watching daily life, seeing what activities can be attributed to the effects of the Plan, and watching the changes that take place over time.
-- Graeme Cree

Overall, AMFV is a great game. The plot is really intriguing and Rockville, the city that the simulations take place, is a vast area of exploration throughout the time periods. The writing is good quality and excellent.
-- Gerhard Peterz
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Page Update History

v.18: 07-Apr-2013 09:51 - Petter Sjölund (Current Version) - Edit Page - Normal View
Changed IFIDs
v.17: 23-Aug-2020 02:07 - Zape
Changed download links
v.16: 24-May-2020 13:37 - Zape
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v.15: 21-Apr-2019 05:21 - Tristano
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v.14: 22-Nov-2014 01:22 - robchambers74
Changed IFIDs
v.13: 22-Nov-2014 01:18 - robchambers74
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v.12: 18-Aug-2014 16:34 - Sdn
Changed external review links
v.11: 23-Sep-2013 04:09 - Edward Lacey
Changed external review links
v.10: 13-Jun-2013 15:02 - Edward Lacey
Changed external review links
  v.9: 07-Apr-2013 09:51 - Edward Lacey
Changed external review links
v.8: 11-Dec-2010 15:36 - Michael Roberts
v.7: 25-Oct-2008 10:30 - Markus Peter
Changed IFIDs
v.6: 06-Oct-2008 07:48 -
Changed external review links
v.5: 06-Oct-2008 07:44 -
Changed description, genre
v.4: 14-May-2008 20:45 - rickreynolds
Changed IFIDs
v.3: 14-May-2008 20:45 - rickreynolds
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v.2: 19-Feb-2008 18:59 - Emily Short
Changed cover art
v.1: 18-Oct-2007 20:15 - Emily Boegheim
Created page