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(based on 90 ratings)
Language: English (en)
Current Version: 2
Development System: Inform 6
Baf's Guide ID: 2396
2nd Place overall; 1st Place, Miss Congeniality Awards - 10th Annual Interactive Fiction Competition (2004)
Winner, Best Game; Winner, Best Writing; Winner, Best Story; Nominee, Best NPCs; Nominee, Best Individual Puzzle; Nominee, Best Individual PC - 2004 XYZZY Awards
34th Place - Interactive Fiction Top 50 of All Time (2011 edition)
My favourite game in IF-Competition 2004, Blue Chairs almost immediately won me over by a wonderfully surreal (or, more precise, dream-like) atmosphere and setting. As it turned out later, they were combined with one of the strongest stories I'd ever encountered in interactive fiction. On the other hand, it has been (deservedly, it seems) criticized for somewhat obscure puzzles, so that someone could find enough reasons to take away a star off its rating; someone - but not me.
-- Valentine Kopteltsev
Yet work it does, with more than enough panache to spare. Yes, all of the above problems are inarguably present -- the sequence in the maze-complex or whatever it is does drag on too long, there are some actions I'd never think to do if the walkthrough didn't tell me to, and the whole Dante-and-Beatrice angle made me roll my eyes. But man, it just doesn't matter. I'm willing to concede that a good part of my goodwill towards this game is a result of its peculiar aesthetic, and particularly the author's knack for description, which comes off like Clockwork Orange by way of Freaks and Geeks. [...] The puzzles for the most part live up to the off-kilter yet sharp aesthetic of the prose.
-- Mike Russo
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>INVENTORY - Paul O'Brian writes about interactive fiction
Klimas has a hold of something very powerful -- interactive fiction steeped in surrealism and symbolism. This sort of thing has been tried before, but Blue Chairs is the best realization of it that I've seen.
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|Average Rating: |
Number of Reviews: 13
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The game deserves 4 stars. A good edit would get it 5 stars.
The implementation is utterly sound and the prose is consistent and error-free. And that alone is enough to set this apart from 80% of that year's offerings.
It's a beautiful game, and I got really immersed. However, there's a dream section that goes beyond the nightime otherworldly and into pure surrealism for the sake of getting some exposition done. It's not needed, and shakes the mood.
What I'm saying (non-spoilery) is that the conversation with the reporter could as easily have been done by a conversation with Chris, while flying through the dark in the car.
I played Blue Chairs because I looked specifically for games with a surreal setting and surreal is what I got. The opening scene is really great, both technically and as a plot device, and it seems like the start of some psychedelic fun. But it isn't really psychedelic, it felt more like the stoned ramblings of a preachy zen-buddhist who read too much wikipedia on Freudian pychoanalysis. Then again, I don't know what kind of drug I, the player that is, is on.
I have no problem with games with a message, but either I didn't really get it or I'm not interested in it.
But mine is a very subjective point of view: The game is flawles technically, has various endings and if you are into psychology of the sub-consiciousness, symbolism and new-age-isms or just more tolerant than me, you will love it.
Even though I didn't like it I advise you to play it, it deserves it!
I enjoyed this immensely. Several different settings, and a nice plot too. A lot of thought was put into this, it's extremely well written.
My biggest concern was the store maze. That certainly got repetitive ( had to look at the walkthrough to figure the end of that out) but I loved the people you met in the supermarket. The rooms you went into were unique enough to keep me satiated, and I wasn't too annoyed by the maze.
I loved this game's theme of life changes, it was really poignant and definitely gave you a lot to think about. Bravo!
|Shade, by Andrew Plotkin|
Average member rating: (395 ratings)
"A one-room game set in your apartment." [--blurb from Competition Aught-Zero]
|The Prairie House, by Chris Hay (a.k.a. Eldritch Renaissance Cake)|
Average member rating: (11 ratings)
A student finishes their prairie field work but has to spend the night alone at an old house. Follow the story from dark evening to mysterious morning and get all the achievements to think up your best theory about what happened.
|The Euripides Enigma, by Larry Horsfield|
Average member rating: (6 ratings)
You are Mike Erlin, captain of the Federation of Sentient Planets starship Excelsior. You have been ordered to the planet Euripides in the Sagittarius region of space to investigate why the research station on the planet had suddenly...
Surreal/trippy/metaphor/mind's journey, with two worlds by MathBrush
There is a big genre of games where you explore a metaphorical region of dreams or symbolism, and which has meaning in the 'real world'. I love this genre, and these are my favorite examples of the genre. I only include games where there...
Good games by Simon Deimel
This is a list of games that affected me. Their contents had a certain impact on me and kept my mind busy even some time after I had finished playing.
Great religious and mythological games by MathBrush
My "Best Fantasy" list was growing too big, so I'm splitting off the religious, mythological, and afterlife games. Some games like Curses! have a lot of religious and mythological references, but this list focuses on games where it's the...
Games That Changed Your Mind by Ghalev
Before you played X, you never thought you'd like horror games. Before you played Y, you never thought you could take a game with a dragon in it seriously. Before you played Z, you thought linear games would just frustrate you. Tell me...
Plot over Puzzle Parser by thecanvasrose
Looking for what it says on the tin.
I'm looking for a great surreal game. by Bishopofbasic
It's pretty hot up here in Canada and I was wondering if anyone knew of any great surreal type games. Something I can spend my time in front of the AC or in my office hiding from the world. Thanks you guys.