Blue Chairs

by Chris Klimas

2004
Surreal
Inform 6

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Review

10 of 14 people found the following review helpful:
Technically great, full of symbolistic smugness, December 28, 2008
by kba (berlin)

I played Blue Chairs because I looked specifically for games with a surreal setting and surreal is what I got. The opening scene is really great, both technically and as a plot device, and it seems like the start of some psychedelic fun. But it isn't really psychedelic, it felt more like the stoned ramblings of a preachy zen-buddhist who read too much wikipedia on Freudian pychoanalysis. Then again, I don't know what kind of drug I, the player that is, is on.

I have no problem with games with a message, but either I didn't really get it or I'm not interested in it.

But mine is a very subjective point of view: The game is flawles technically, has various endings and if you are into psychology of the sub-consiciousness, symbolism and new-age-isms or just more tolerant than me, you will love it.

Even though I didn't like it I advise you to play it, it deserves it!

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