The Nemean Lion

by Anonymous

Mythological , Joke
2009

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Reviews and Ratings

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4 star:
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3 star:
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Average Rating:
Number of Ratings: 27
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2 of 3 people found the following review helpful:
An amusing joke, March 26, 2024
by Joey Jones (UK)

This isn't really a game, but a pretty funny joke on automated actions. I laughed. I already knew, from a forum post (Spoiler - click to show)http://www.intfiction.org/forum/viewtopic.php?f=22&t=3766&start=10 what the correct first command to try was. If I was playing it as if it were a proper game it might not have been so satisfying.

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- Zape, January 7, 2024

- Cerfeuil (*Teleports Behind You* Nothing Personnel, Kid), January 9, 2023

- OutsiderCorporation, October 18, 2022

- bkirwi, March 16, 2022

- Edo, September 13, 2020

- Sobol (Russia), November 21, 2019

- Mr. Patient (Saint Paul, Minn.), August 10, 2017

4 of 4 people found the following review helpful:
A joke game toying with IF conventions, July 18, 2016

This is a tiny game, whose tininess is enhanced by the central joke, which is a commentary of sorts on actions and 'helping' features of interactive fiction.

The setting is ancient Greek myth and Heracles' labor with obtaining the skin of the name and lion. It can be finished in two moves.

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- CMG (NYC), May 11, 2016

- Simon Deimel (Germany), July 18, 2015

- Doug Orleans (Somerville, MA, USA), June 23, 2015

- Indigo9182, August 7, 2014

- Abalone , April 19, 2012

- WaterMonkey314, November 27, 2011

- katz (Altadena, California), February 2, 2011

- HumanHand, February 1, 2011

- Ben Cressey (Seattle, WA), January 26, 2011

- RichCheng (Warwickshire, UK), November 16, 2010

- Naeradan, September 27, 2010

- GDL (Philadelphia, Pennsylvania), March 2, 2010

- Grey (Italy), February 25, 2010

- Nusco (Bologna, Italy), December 4, 2009

- tinroof, October 12, 2009

- ReddestDream (Nowhere Land), September 4, 2009

5 of 7 people found the following review helpful:
Clever, September 1, 2009
by Victor Gijsbers (The Netherlands)

For a game as short as this, quite clever. However, you might not understand the point of the game on your first play-through: the game's gimmick becomes clear only after certain input.

See Emily Short's and my posts for more discussion: http://playthisthing.com/nemean-lion , http://gamingphilosopher.blogspot.com/2009/09/nemean-lion.html .

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- perching path (near Philadelphia, PA, US), September 1, 2009


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