The Magpie Takes the Train

by Mathbrush profile

Episode 2 of The Magpie
Humor
2020

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Number of Ratings: 39
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- Karl Ove Hufthammer (Bergen, Norway), December 4, 2020

- seguso, December 1, 2020

3 of 3 people found the following review helpful:
Elegant and excellent sequel, December 1, 2020
by Stian
Related reviews: ifcomp 2020

Having, as one should, duly enjoyed ‘Alias’ The Magpie, I was very excited to see this sequel turn up. To my further enjoyment, it turns out this sequel is almost just as good! Not that there is anything particularly wrong with it; I just wish it was longer and slightly more challenging, matching the length and difficulty of the original. Completing The Magpie Takes the Train took me 45 minutes.

Perhaps due to having played more IF than (most?) other humans, Rushton has managed to perfectly adopt the style of ‘Alias’ for this game. The language, the humor and the puzzles could all as easily have emerged from J. J. Guest, and are just as delightful.

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- Spike, November 30, 2020

Intfiction
Anssi’s IFComp 2020 Reviews

This game is a perfect example of how the player, through trial and error, and through experimenting with the various possibilities that the setting offers, learns more and more about the environment and finally arrives at the goal. Even if this is just one scene, taking place basically in one location only, it is enough of a game due to the careful implementation and the multitude of things you can try. The humor is good - for example the ways in which the Magpie, in the different outfits, compliments the millionaire, cracked me up.

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- Wanderlust, November 28, 2020

- Zape, November 26, 2020

3 of 3 people found the following review helpful:
Cheeky, November 25, 2020

Characters deliver back-handed compliments, subtle put-downs, and blunt reminders of social station to each other in "The Magpie Takes the Train." They are so absorbed with maintaining their own class personas they can't suspect that someone right in front of them is changing his own social standing with disguises every time the train enters a tunnel.

This cheeky, class-based humor is plenty of fun, but a few implementation problems occasionally mar game-play. Possessives aren't recognized, so terms like "Horus' talons" or the "Viscount's neck" produce unhelpful responses. "Change into" isn't a verb, which is odd for a game about costume changes. Even stranger, "costume" isn't always understood, for instance "maintenance costume" isn't recognized, but "maintenance uniform" is.

Also, a design decision hampers the generally enjoyable game-play. The "say topic" conversation system results in awkward, unintuitive commands, the topics don't have synonyms, and the topic announcements are intrusive and reduce player agency.

Otherwise, "Magpie's" game design is remarkably enjoyable. It features a set of iterative puzzles, which reveal new puzzles, which disclose more about the amusing situation, all of which reinforce the stifling class-conscious world the Magpie happily exploits.

"The Magpie Takes the Train" is first-class game hampered only by an odd design choice and a few implementation oversights.

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- Pegbiter (Malmö, Sweden), November 20, 2020

- xkia, November 16, 2020

- Mr. Patient (Saint Paul, Minn.), November 14, 2020

- Durafen, November 9, 2020

- nf, October 7, 2020

- nosferatu, October 2, 2020

7 of 7 people found the following review helpful:
Clever and fun one-room game, October 1, 2020
by RadioactiveCrow (Irving, TX)
Related reviews: About 1 hour

"The Magpie Takes the Train" is the authorized sequel to "Alias 'the Magpie'" by J.J. Guest. You once again assume the role of the eponymous gentleman thief, this time riding a train in hopes of stealing a priceless jewel right off the lapel of an aging steel magnate. Pretty much the entire game takes place in a single train car, which had me confused at first as this was the first one-room game I've played. But once you realize that (or after reading this) you will get into the groove of the game's mechanics, which I found very clever and made the puzzles a joy to work out. I feel like there are enough hints along the way, plus a limited number of choices, that if you read carefully and try messing with everything in the usual IF style then you will have the satisfaction of solving the game without hints. However, the author has provided a walkthrough if you need it.

This game also has some features that make it extremely user-friendly and cut out some of the tediousness of other games that require (Spoiler - click to show)waiting for certain conditions to be right before a puzzle can be solved. I also thought the conversation system was good and fit with this size of game perfectly, no playing "guess the topic" that will advance the gameplay.

The prose is excellent and laugh-out-loud funny at times (particularly when you try the amusing things suggested after you beat the game for the first time). Mathbrush is a long time IF author and one of the most passionate and dedicated advocates for IF that I've encountered. So far I've only had the chance to play one of his other games ("In the Service of Mrs. Claus", available from Choice of Games, which will certainly give you a lot of bang for your buck), but I look forward to playing more.

This game is part of IFComp 2020, so if you are reading this in October or November of 2020 head over to ifcomp.org and sign up to be a judge. You can play this and other wonderful games and vote on which authors should win cash prizes!

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