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About the StoryEpisode one of The Curse of Captain Booby Peter Petibon, cabin boy, hath a problem. He be goin' down -- to Davy Jones' locker, by the powers! Lest he seize the booty o' the dread pyrate Booby, and heave it all o'erboard, he and the Cap'n both will be hors d'oeuvres for the sharks. But what be in that mysterious sea-chest? Do beavers eat boats? And what, i' the devil's name be THE DREADED "YATEVEO" TREE? All o' these questions, an' more besides, will be answered when ye play "To Sea in a Sieve", a one-room game by J. J. Guest. To Sea in a Sieve is a prequel to the author's 2003 game To Hell in a Hamper. Set 160 years earlier, To Sea in a Sieve will eventually form the first part of a trilogy. No knowledge of To Hell in a Hamper is needed to enjoy To Sea in a Sieve. Game Details
Language: English (en)
First Publication Date: October 1, 2023 Current Version: 1 Development System: Inform 7 Forgiveness Rating: Polite IFID: B65AE81F-9457-4793-973C-08871EED13CD TUID: uv7zle9662t1n69l Prequel to To Hell in a Hamper, by J. J. Guest |
11th Place - 29th Annual Interactive Fiction Competition (2023)
| Average Rating: ![]() Number of Reviews: 4 Write a review |
To sea in a sieve is brilliant! It’s yet another parser game I’ve been able to solve with little help, and the help I needed was due to obvious parser-challenged mistakes on my part, rather than bad design of the game. It’s a perfect example of the classic absurd puzzlefest + comic narrative style, perfect because none of the two elements interfere with the other. The situation, the characters’ language and the colour provided by the descriptions make the puzzling meaningful, and the puzzles are perfectly embedded in the narration. And the puzzling is narratively interesting, at least comically interesting with the unexpected results of your actions.
I approached this game with a combination of excitement and hesitancy. To Hell in a Hamper, the previous game in the series, is one of my top 10 IF games of all time, out of around 2900 reviews. That puts To Hell in a Hamper in the top 0.4% of all games ever for me. So on the one hand, I’m sure I’d like more, while on the other the chance of any new game also being in my top 0.4% of all time would be pretty low.
Overall I liked it a lot, I can just say that. I found it more challenging than the first game and with more of a focus on adventure than comedy, though there is definitely a strong comedic slant. It was genuinely engaging and funny and, in my opinion, well written.
The idea is that the captain of your pirate vessel has fled his ship with his greatest treasures as well as you, a young cabin boy. Unfortunately, your row boat is sinking! You have to toss all of the captain’s treasures out to succeed. He’s not willing to help, though, and a dangerous Yateveo tree is out to get you, too!
I mentioned this game being harder than the other, and that’s true. I got kind of stuck 4 times.
I liked the ending puzzle, a nice contrast to the rest of the puzzle style. And the final scene had some quit nice poetry in it.
So overall, I’d rate this as pretty difficult, but at no point in the four scenarios above was I unhappy. It’s hard, but a fun hard. That’s good, and gives the game high points in my mind on the puzzle side.
On the writing and story side, well, like I said, this is different than the last game. That game’s humor depended heavily on the increasing absurdity of the objects you found. In this one, though, almost everything I found was reasonable. Instead, there was a lot more emphasis on the adventure of it all, like the helpful octopus, the dangerous tree, and above all the changing relationship of you and the captain. It was almost more like Violet than Lost Pig; each of your actions affects your relationship with the captain. So it was not as funny to me as To Hell in a Hamper, but I think it has a deeper story and a bit more substance.
Polish-wise, it was great. I found only a couple of bugs.
In conclusion, this game isn’t in my top 0.4% of all time, but it’s solidly in my top 4.0% of all time. Great work, and something I could recommend to people looking for humor, pirates, one-room games or great NPCs (maybe a nomination for Best NPC xyzzy?)
This was my favorite game of the competition!
This game has a very fun premise and voice; unfortunately, though, I had to guess-the-verb my way through it, at one point resorting to asking someone else who’d played for a hint because I was completely stumped (and the in-game hints didn’t have anything for that particular situation). After that I made some progress on my own, but ultimately turned to the in-game hints quite a bit. In retrospect, I could see how the things I got stuck on were clued, so I think this was a case of me just not being as clever as the game required! There were a few small implementation errors that I found, but overall it's a well-done game with excellent writing, fun puzzles utilizing unique, world-appropriate objects, and a great comedic character in Captain Booby. Maybe just a liiiittle more cluing for those of us who might otherwise (Spoiler - click to show)(fail to) struggle.
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