To sea in a sieve is brilliant! It’s yet another parser game I’ve been able to solve with little help, and the help I needed was due to obvious parser-challenged mistakes on my part, rather than bad design of the game. It’s a perfect example of the classic absurd puzzlefest + comic narrative style, perfect because none of the two elements interfere with the other. The situation, the characters’ language and the colour provided by the descriptions make the puzzling meaningful, and the puzzles are perfectly embedded in the narration. And the puzzling is narratively interesting, at least comically interesting with the unexpected results of your actions.