Structural Integrity

by Tabitha O'Connell profile

Romance
2023

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Number of Ratings: 10
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- Max Fog, April 1, 2024

- Ms. Woods, July 25, 2023

1 of 1 people found the following review helpful:
"Can we talk about our Relationship?" "Look at that Architecture!", July 12, 2023
by JJ McC
Related reviews: Spring Thing 2023

Adapted from a SpringThing23 Review

Played: 4/10/23
Playtime: 10min, happy ending

Well, this work was a nice change of pace from the pretty narrow “Pulp or Funny Only” algorithm that seems to have inhabited my Spring Thing randomizer up to now. This is a relationship drama piece and stands out in direct contrast to everything else so far. It is specifically a tale of two lovers working through some doldrums and tensions in their relationship. It travels a clear path to success, by committing to the details of the characters in question and selling us on the reality of those.

Early on I was worried. A conversational path had a bug that delivered non sequitor text that both jarred and cast a pall worrying whether more glitches were to come. I happily report they did not.

A smart choice the game makes is to alternately put you in one, then the other’s head, back and forth as the drama progresses. It takes the additional step of providing a unique graphical cue for each protagonist which was a nice touch. The author uses this conceit to nice effect - contrasting their respective concerns and highlighting their dissimilar emotional priorities. This contrast (and neither character’s acknowledgement of the difference!) was a very mature, very interesting, and very well observed artifact of relationships. If I had a quibble here, it is that I found Yaan (the older, more powerful member of the pair) much better rendered than his young lover Kel.

As we are introduced, Yaan seems congnizant of the power imbalance between the two but not OWNING it, if that makes sense. He is further struggling with work anxieties and pressures. Between the background descriptions and the potential actions he might take, I felt he was really effectively painted with few strokes. Now that picture is a little skeevy, but it rings complex and true and interesting.

Kel on the other hand, despite having lots of concerns, felt less clearly drawn to me. He wants to befriend cats. (A clear cry for help… no, this is not the place.) He’s aware of the power imbalance. He wants closer relations with his family. He likes an old theatre. In particular, the options provided for him felt less nuanced and more melodramatic, most especially around the theatre topic. Which honestly, is really not their relationship problem, yeah? That comment was too flippant. The text is clearly using the theatre as a catalyst to air their deeper grievances in an indirect way. But it didn’t always come off that way for Kel’s options.

The game allows multiple gameplay styles. You can try to “two hand solitaire” it, and role play both characters, or you can “I’m the director” it and orchestrate the drama. For me, the latter made more sense because 1) I didn’t want to be skeevy and 2) Kel was harder to get a bead on. So in gameplay, I tried to work against 1) and find ways to add complexity to 2). And I got a satisfying drama and a good ending doing it! Well done, author!

Now the Achievements page told my there were 4 more endings, and two more achievements I might find. I don’t think I want to go for those though. I really enjoyed the character study I went with, and don’t think alternate ones will satisfy my sensibilities insomuch as it requires choices that were not as compelling to me. I’m happy enough with the story I got that I don’t need to poke the sleeping bull.

Spice Girl: Ginger Spice
Vibe: Relationship Drama
Polish: Smooth, bar one.
Is this TADS? No.
Gimme the Wheel! If it were mine, I’d fix that dialog bug next (which I believe author did). That sounds easier than the jeweler’s tool precision of character refinement.

Spice Girl Ratings: Scary(Horror), Sporty (Gamey), Baby (Light-Hearted), Ginger (non-CWM/political), Posh (Meaningful)
Polish scale: Gleaming, Smooth, Textured, Rough, Distressed
Gimme the Wheel: What I would do next, if it were my project.

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- EJ, July 1, 2023

- Sophia de Augustine, June 16, 2023

3 of 3 people found the following review helpful:
Narratively innovative LGBTQ Twine based piece, May 16, 2023
by Vivienne Dunstan (Dundee, Scotland)

This is a LGBTQ novella adapted into multiple ending Twine form.

There’s quite a lot of interaction with your partner, and a lot of choices about how to speak to them. But often early on I felt it wasn’t offering me the chance to explore difficult choices. There were things I wanted to say or do that weren’t offered to me. Which is maybe not surprising if it’s adapted from a novella.

However it does something narrative wise part way through that totally switches around, and I found extremely satisfying. I only played through to one ending. There are multiple choices you could make and change how it ends up. But i felt interactive, and exploring the characters, and reaching a satisfactory resolution.

So yes, initially I thought this was going to be far too linear and not interactive enough. But then things flipped, and it took a totally fresh approach. Well done to the author!

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3 of 3 people found the following review helpful:
A queer relationship in trouble, May 1, 2023
by MathBrush
Related reviews: 15-30 minutes

This game definitely brought back a lot of memories. I had a long relationship where I had a lot of work-life balance issues, and it eventually ended up falling apart, and this reminded me of that.

There are several endings, so there are likely different versions of this game depending on how you play, but in my playthrough, there were two main characters: a wealthy government official, and a young, poorer-class individual.

They love each other, but there are tensions. The poor one is concerned with fairness and trying to find beauty in day to day moments, while the richer one is trying to 'bring home the bacon' and do well at work.

An argument about one partner staying home late and missing an appointment because their boss corralled them at work reminded me of times that my boss in my first job wanted me to stay home late while my partner was caring for our newborn.

It's a tough situation. So I think there's a lot of emotion in this game. Your choices have a lot of freedom, too.

The only thing missing for me is length; I felt like the pacing in the first half was more drawn out and set up expectations for a longer game but that was rapidly concluded in the ending, leaving me wanting or expecting more.

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- dgtziea, April 25, 2023

- Mr. Patient (Saint Paul, Minn.), April 19, 2023

- Jaded Pangolin, April 17, 2023


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