Adapted from a SpringThing23 Review
Played: 4/10/23
Playtime: 10min, happy ending
Well, this work was a nice change of pace from the pretty narrow “Pulp or Funny Only” algorithm that seems to have inhabited my Spring Thing randomizer up to now. This is a relationship drama piece and stands out in direct contrast to everything else so far. It is specifically a tale of two lovers working through some doldrums and tensions in their relationship. It travels a clear path to success, by committing to the details of the characters in question and selling us on the reality of those.
Early on I was worried. A conversational path had a bug that delivered non sequitor text that both jarred and cast a pall worrying whether more glitches were to come. I happily report they did not.
A smart choice the game makes is to alternately put you in one, then the other’s head, back and forth as the drama progresses. It takes the additional step of providing a unique graphical cue for each protagonist which was a nice touch. The author uses this conceit to nice effect - contrasting their respective concerns and highlighting their dissimilar emotional priorities. This contrast (and neither character’s acknowledgement of the difference!) was a very mature, very interesting, and very well observed artifact of relationships. If I had a quibble here, it is that I found Yaan (the older, more powerful member of the pair) much better rendered than his young lover Kel.
As we are introduced, Yaan seems congnizant of the power imbalance between the two but not OWNING it, if that makes sense. He is further struggling with work anxieties and pressures. Between the background descriptions and the potential actions he might take, I felt he was really effectively painted with few strokes. Now that picture is a little skeevy, but it rings complex and true and interesting.
Kel on the other hand, despite having lots of concerns, felt less clearly drawn to me. He wants to befriend cats. (A clear cry for help… no, this is not the place.) He’s aware of the power imbalance. He wants closer relations with his family. He likes an old theatre. In particular, the options provided for him felt less nuanced and more melodramatic, most especially around the theatre topic. Which honestly, is really not their relationship problem, yeah? That comment was too flippant. The text is clearly using the theatre as a catalyst to air their deeper grievances in an indirect way. But it didn’t always come off that way for Kel’s options.
The game allows multiple gameplay styles. You can try to “two hand solitaire” it, and role play both characters, or you can “I’m the director” it and orchestrate the drama. For me, the latter made more sense because 1) I didn’t want to be skeevy and 2) Kel was harder to get a bead on. So in gameplay, I tried to work against 1) and find ways to add complexity to 2). And I got a satisfying drama and a good ending doing it! Well done, author!
Now the Achievements page told my there were 4 more endings, and two more achievements I might find. I don’t think I want to go for those though. I really enjoyed the character study I went with, and don’t think alternate ones will satisfy my sensibilities insomuch as it requires choices that were not as compelling to me. I’m happy enough with the story I got that I don’t need to poke the sleeping bull.
Spice Girl: Ginger Spice
Vibe: Relationship Drama
Polish: Smooth, bar one.
Is this TADS? No.
Gimme the Wheel! If it were mine, I’d fix that dialog bug next (which I believe author did). That sounds easier than the jeweler’s tool precision of character refinement.
Spice Girl Ratings: Scary(Horror), Sporty (Gamey), Baby (Light-Hearted), Ginger (non-CWM/political), Posh (Meaningful)
Polish scale: Gleaming, Smooth, Textured, Rough, Distressed
Gimme the Wheel: What I would do next, if it were my project.