| Average Rating: Number of Reviews Written by IFDB Members: 57 |
- proxyfeathers, April 27, 2021
- sw3dish, April 23, 2021
- Fie, April 11, 2021
This is a one-trick game which makes an insightful comment on the conventions which the player uses to interact with the game.
The twist got me, and made me laugh. It's more or less fair, though, as I saw on the second playthrough.
It reminds me of an Orson Scott Card essay on how to read science fiction: the experienced science-fiction reader is looking for the world-building clues in the story as they read, and constructing the world rules, how it works, in their head from the clues dropped in the text. A reader not used to science fiction can get lost, as did some of the students in his course.
The same approach happens when we play an interactive fiction game. There is a process of exploration to figure out the world model. There are also certain conventions, or shorthands -- as there are in science fiction -- where the writer can import a lot of assumptions at once, from previous gameplay (like previous SF), without spelling it all out.
(Spoiler - click to show)9:05 plays a trick with those assumptions.
This also engages with the discussions by many IF luminaries about the coercive nature of game design, where the player is given the illusion of choice but the author is actually restricting the player's options to the preselected ones. This is particularly apparent in second-person media like most IF. In fact, to avoid player frustration, it is standard design advice now to use the text to hint the player in the "correct" direction, and the player usually follows it. Of course, the author can also mislead the player. (Spoiler - click to show)And very elegantly, 9:05 does.
- knockupwood, February 12, 2021 (last edited on February 17, 2021)
I first played this as a child, years and years ago. It was too confusing for me. I couldn't figure out what to do, how to interact with the objects, where to go. I just kept getting errors.
I came back to it, and now find it very enjoyable!
This game only takes 10-15 to playthrough once, and I recommend you play through it multiple times. It is useful in getting a new player acclimated to the mechanics of IF, including the frustrating parts like being told you can't do something because of a minor detail you forgot (Spoiler - click to show) like having to specify to take your watch off before getting in the shower.
My first playthrough was over unexpectedly and anticlimactically, but I got to have some fun on subsequent playthroughs. After playing it by yourself a couple times I recommend reading a walkthrough to learn all its secrets. This will help give you an idea of what to look for in future parser-based IF games you might play.
- Durafen, July 13, 2020
- Arrowhead12 (Edmonton, Alberta), June 11, 2020
Adam Cadre’s 9:05s most notable quality is its shortness. If it were much longer players may be unwilling to engage in what makes this work so fascinating, the fact that a replay of the game is thoroughly satisfying. When following the game through its logical progressions you reach an ending that re-contextualizes everything, enticing you to start again and interact with the world in a different way.
There is not much more to say about such a short game. If you haven’t yet played 9:05 by Adam Cadre, give it a go. It will surprise you.
You can find the SPOILER-Y portion of unWinnable States review of 9:05 here.
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