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Previous | << 1 2 3 4 >> | Next | Show All - RoboDragonn, November 9, 2015 - Edward Lacey (Oxford, England), October 29, 2015 10 of
10 people found the following review helpful:
The illusion of perfect happiness, July 29, 2015by Victor Gijsbers (The Netherlands) I don't know whether like is the right verb, but I certainly had a positive response to Horse Master. The game has imagination, especially when describing the central fiction of the horse and the process of mastering it; and it delivers it with good pacing. (Spoiler - click to show)From the very first scene it is obvious that these horses are strange; then the physical details start coming in and our mental image becomes more and more alien; and finally, at the great day, it turns out that all the preconceptions we still had about horse mastering were wrong as well. For it turns out -- and this is of course a brilliant thematic move -- that we are not trying to master any abilities that have to do with horses; we are trying to master the horse itself, to be its master, to dominate it to the point where it wont eat us and will let itself be killed. There is no achievement and no intrinsic worth to the procedure at all. There is only the prize conferred on us by a society that wants to witness a bizarre and gruesome spectacle. Was this review helpful to you? Yes No Remove vote | View comments (3) - Add comment
- dutchmule, June 21, 2015 - thebloopatroopa, May 30, 2015 - chux, May 20, 2015 1 of
1 people found the following review helpful:
Master of Horses, March 3, 2015by Matt W (San Diego, CA) There's a sense in which some creators of Twine games understand how prose works in a visceral way and are able to wield it like a scalpel, which is a tool that is normally used to very precise effect, but can easily be co-opted for wholesale, bloodsoaked mayhem. Horse Master is an exemplar of this. There's sense of metaphor-without-being-metaphor that sidles up to its subject matter by both directly addressing it, but distracting the reader. Its primary purpose is to evoke an emotional response, which it does very effectively by inserting disturbing twists in a very recognizable mirror universe. And it's very deliberate in how it presents choice and progression to the reader, using repetition and restriction to dial up the creeping sense of doom. This is a terse, expertly drawn piece of work. The best game about sports (and other things) ever made. Was this review helpful to you? Yes No Remove vote | View comments (1) - Add comment
- cabalia (Ohio), March 2, 2015 - ShaftD, November 25, 2014 - Sobol (Russia), November 20, 2014 - CMG (NYC), November 13, 2014 - TotallyNormalDuck, October 30, 2014 - Joshua Houk, October 22, 2014 - Khalisar (Italy), October 5, 2014 - EJ, May 1, 2014 - Caleb Wilson (Illinois), May 1, 2014 - Doug Orleans (Somerville, MA, USA), April 1, 2014 - Jason McIntosh (Boston), March 29, 2014 - loopernow, March 15, 2014 - Floating Info, March 11, 2014 - Joey Jones (UK), February 16, 2014 - verityvirtue (London), February 16, 2014 - Sdn (UK), February 15, 2014 - Sam Kabo Ashwell (Seattle), February 12, 2014 - Simon Deimel (Germany), December 27, 2013
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