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What Heart Heard Of, Ghost Guessed

by Amanda Walker profile

(based on 48 ratings)
Estimated play time: 1 hour and 10 minutes (based on 3 votes)
Members voted for the following times for this game:
11 reviews60 members have played this game. It's on 46 wishlists.

About the Story

Margaret, are you grieving

Over Goldengrove unleaving…

Come home to Goldengrove, a beautiful old house haunted by a lost soul. Uncover the secrets of your tormented past in a tale of unrequited love, jealousy, violence, betrayal, and vengeance.

What Heart Heard Of, Ghost Guessed is a puzzle-driven, parser-based gothic horror story with a unique command set.

Awards

Winner, Best Game; Nominee, Best Writing; Winner, Best Story; Nominee, Best Puzzles; Nominee, Best Use of Innovation - 2021 XYZZY Awards

4th place overall; Winner, Rising Star Award - 27th Annual Interactive Fiction Competition (2021)

Ratings and Reviews

5 star:
(21)
4 star:
(23)
3 star:
(4)
2 star:
(0)
1 star:
(0)
Average Rating: based on 48 ratings
Number of Reviews Written by IFDB Members: 11

3 Most Helpful Member Reviews

10 of 10 people found the following review helpful:
I'm an idiot but this game is great, March 19, 2023

This was my first IF foray. That being said, it has ignited a love of these games for me.
I found the storytelling immensely immersive, and the preface gave me enough information to feel comfortable diving right in.
I played through the game multiple times. I accidentally softlocked myself into being unable to finish the first time through, as I (Spoiler - click to show)set the body ablaze, ran downstairs, LOVE'd into the door handle and used RAGE instead of CONFUSE. For whatever reason I was unable to HATE the handle to jump out of it, since it was on fire. Parser showed no exits, either.
I felt like a total dumdum since the HELP command literally tells you that you can't softlock the game, but as my mom likes to say, "idiot proofing? more like proof I'm an idiot." In this case, I'm sure I did something wrong, so I restarted.
The second time round, I was far more diligent. I used a pad and paper to help myself navigate more easily.
Immense re-playability, though I wish it ended differently. I don't love ending which include (Spoiler - click to show) revenge tales and murder simply because it doesn't feel as satisfying as a happy ending. In this case, I don't necessarily think that a happy ending is possible, but murdering NPCs also seemed unnecessary.

All in all, I liked it. Simple enough for me, but thoughtful enough to be playable twice. A really great intro to the genre, and I look forward to coming back to it when I've got more IF under my belt.

Note: this rating is not included in the game's average.
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7 of 7 people found the following review helpful:
A long, polished parser game using emotions as verbs, October 12, 2021
Related reviews: about 2 hours

This game has a lot of work put into it. It has over a dozen testers (one of the best things you can see in a game), and draws inspiration from many other IF games.

You play as a ghost who cannot, at first, affect the material world. You also have no memories. As you play more and more, you unlock new verbs and new actions.

The story as it unfolds is one of torture and greed. You explore a big house and learn more about your untimely demise involving child abuse.

Here's my rating:
+Polish: The game is very smooth. With such a complex system, you'd expect a lot of bugs, but I found very few, if any. Parser errors were customized, as well.
+Descriptiveness: There was a spareness to the world. Some locations were described very succinctly. For instance:
"You are in a landing area at the top of a rickety staircase. There is a walk-in closet to the north."
However, the game was more descriptive with the emotions.
+Interactivity: Okay, I had some frustration here. Often, a new verb wouldn't lead to any progress in the room it was found in or the ones prior. This led to me trying the same verbs over and over again on everything with no success. It might have been worth adding a few more easy, early puzzles. For instance, I found no uses for (Spoiler - click to show)hate and love until long after I found both. However, the emotions idea was fun, and kept me persevering, so it was overall positive.
-Emotional impact. The story is not bad, and it reminds me (Spoiler - click to show)of the time I learned about 'the girl born without a face', which shaped my perceptions about physical disability and the love we should show to each other regardless of appearance. This story has a lot of good elements that would be ready to appeal to emotion, with a protagonist with mixed feelings about antagonists and a tragic backstory (similar, like the author said, to a story in Anchorhead, which worked a bit better for me). I think where things fell flat is that the protagonist is completely relatable and the enemies are clearly villains with little to no redeeming qualities. Our hero may have mixed feelings about them, but we, the reader, can clearly see them for what they are. This is kind of nitpicky, because this is a good story and I think I would like to read it again. I saw that this is the author's first game, and I'm reminded of a review that Emily Short gave of my first game (which I found quite painful at the time, and quite helpful now):
"I found [the game] least effective when it explicitly went for pathos in the writing, because[...]it hadn’t put in the time to build up that empathy. Similarly, the ending reached for an emotional point that it hadn’t done the work to earn, at least for me."

I think this is one of the better games in the comp overall and expect it to place anywhere in the top 15 or so. And if an author can do this well on the very first game, I can only imagine what games created with more experience will look like.
+Would I play again? Yes, I liked it.

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6 of 6 people found the following review helpful:
Innovative and clean, but falling flat emotionally at times, March 22, 2023
by iris (new york)

By far my favorite part of What Heart Heard Of, Ghost Guessed was the mechanics, which struck me as exceedingly clever and well-fitted to the content. I found the system of discovering new verbs and then figuring out which puzzles to use those verbs with satisfying, especially so when you found a verb that you'd been hunting down for a while (for me, this was when (Spoiler - click to show)I found the "confuse" verb and immediately shot toward the attic, where the latch that needed to be turned had been waiting for me from the very start), although I do wish there had been some more difficult/less obvious puzzles (my favorite and the one that struck me as the most complex was (Spoiler - click to show)opening the box with the key). I thought the piecewise information drops were well-paced and I was curious enough after each to continue seeking more snippets of the narrator's backstory, but once I had it all I found the overarching story to be a little simple emotionally. Some of the NPCs ((Spoiler - click to show)Eva and Ian) struck me as lacking in nuance (especially (Spoiler - click to show)Eva, who was also abused by their grandfather and made responsible for her sister from a young age. I was put off by the characterization of Eva as wholly remorseless and the choice to portray her as fully the villain, without an ounce of regret in her, when the grandfather—who arguably instilled Eva with resentment toward Margaret by punishing Eva for Margaret's actions and causing Eva to blame Margaret for the abuse they both suffered—was redeemed on his deathbed), though I enjoyed the narrator's internal complexity.
Overall, I found the game and story to be clean and clever in its conception, albeit a little too clean in its emotional setup. I'm not certain I would play again (although this may just be that I rarely replay games in general), but I would certainly recommend it to all—even if I took issue with some moments of the story or the emotional payoff, I'm glad to have experienced it.

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1 Off-Site Review

Jim Nelson
IFComp 2021: What Heart Heard Of, Ghost Guessed
Ghost Guessed takes one of the core assumptions of interactive fiction—the player’s ability to interact with the game world—and turns it on its head. You can LOOK and EXAMINE and glide from room to room, but otherwise, you appear unable to interact with the world around you. ... It reminds me of other Gothic literature from that time period. As you float through the house, a picture develops of a quiet country estate occupied by a moneyed family, where the secrets are locked away upstairs whilst whispers downstairs are exchanged over tea and cakes. The bulk of the dramatic arc has already occurred when the game begins, but there’s plenty of empty space within this hushed, reserved home for the main character to realize the totality of what’s happened, and to grow from it.
See the full review

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Game Details

What Heart Heard Of, Ghost Guessed on IFDB

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What Heart Heard Of, Ghost Guessed appears in the following Recommended Lists:

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Polls

The following polls include votes for What Heart Heard Of, Ghost Guessed:

Investigating your own death by EJ
Games that substantially revolve around a dead protagonist trying to find out (or even remember) something about how they died.

For your consideration: XYZZY-eligible Best Overall Puzzles of 2021 by MathBrush
This is for suggesting games released in 2021 which you think might be worth considering for Best Puzzles in the XYZZY awards. This is for the overall puzzles of the game; there is another poll for best individual puzzle. This is not a...

IF adaptations of existing poems by pieartsy
I'm looking for IF that adapts existing static poems, either using the text directly or taking the story/plot/themes of the text and turning them into something interactive. Does not have to be a "game" with a win/lose or branching paths...

See all polls with votes for this game

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