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[...] the overall layout of the story appears to be a complex weave, where you travel along the thread as it makes its way in one direction, turns around and comes back, crossing the previous parts of the weave and then continues. [...] In summary, this game is like an interactive story nestled inside another. A russian doll. A woven russian doll at that.
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| Direct link | Add a comment >INVENTORY - Paul O'Brian writes about interactive fiction The colors, like everything else in Photopia, worked beautifully, adding artfully to the overall impact of the story. The work is interactive in other important ways as well. In fact, in many aspects Photopia is a metanarrative about the medium of interactive fiction itself. Again, it wasn't until the end of the story that I understood why it had to be told as interactive fiction. And again, to explain the reason would be too much of a spoiler. I have so much more I want to talk about with Photopia, but I can't talk about it until you've played it. Go and play it, and then we'll talk. I promise, you'll understand why everyone has been so impatient. You'll understand why I loved it, and why I think it's one of the best pieces of interactive fiction ever to be submitted to the competition.
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2 people found the following review helpful:
![]() by Cygnus (Australia) This game was pretty!! Really pretty. I should replay it, so I can see what the commenters were talking about, but first playthrough… very pretty. Use of colour is very smart, parsers all work, kinda sorta linear. Plot and worldbuilding is honestly top notch. Was this review helpful to you? Yes No Remove vote | View comments (1) - Add comment
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