Photopia

by Adam Cadre profile

Slice of life
1998

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Reviews and Ratings

5 star:
(274)
4 star:
(179)
3 star:
(68)
2 star:
(20)
1 star:
(3)
Average Rating:
Number of Ratings: 545
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- Max Fog, November 17, 2023

- aluminumoxynitride, October 29, 2023

- Smallgoth (Seattle, Washington), October 12, 2023

- Arioch, October 7, 2023

- jonathanhuston, September 17, 2023

- fruitofwisdom (Charlotte, NC), August 15, 2023

- Drew Cook (Acadiana, USA), July 26, 2023

- thesleuthacademy, June 28, 2023

- Beable, June 11, 2023

Brass Lantern

[...] the overall layout of the story appears to be a complex weave, where you travel along the thread as it makes its way in one direction, turns around and comes back, crossing the previous parts of the weave and then continues. [...] In summary, this game is like an interactive story nestled inside another. A russian doll. A woven russian doll at that.

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>INVENTORY - Paul O'Brian writes about interactive fiction

The colors, like everything else in Photopia, worked beautifully, adding artfully to the overall impact of the story. The work is interactive in other important ways as well. In fact, in many aspects Photopia is a metanarrative about the medium of interactive fiction itself. Again, it wasn't until the end of the story that I understood why it had to be told as interactive fiction. And again, to explain the reason would be too much of a spoiler. I have so much more I want to talk about with Photopia, but I can't talk about it until you've played it. Go and play it, and then we'll talk. I promise, you'll understand why everyone has been so impatient. You'll understand why I loved it, and why I think it's one of the best pieces of interactive fiction ever to be submitted to the competition.

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- Hikari Starshine, May 17, 2023

- elysee, April 24, 2023

- Hugginnn, April 20, 2023

- Kastel, April 5, 2023

2 of 2 people found the following review helpful:
Awesome UI., April 1, 2023
by Cygnus (Australia)

This game was pretty!! Really pretty. I should replay it, so I can see what the commenters were talking about, but first playthroughÖ very pretty. Use of colour is very smart, parsers all work, kinda sorta linear. Plot and worldbuilding is honestly top notch.

Again, hard to find fault with this one. Doesnít need a map, because its various worlds are small enough, hints are either provided or not needed, so many dialogue options, feelsÖ

I think this game had sound? Either way, it was super visually pleasing and mind-scratching in a good way. Kept me going, kept playing, and the atmosphere was awesome.

Iíll come back to this after Iíve replayed it to get the actual, like, feels that commenters were talking about. For now, itís chilling at 4.5 stars (0.5 deducted for if Iíd play it again; Iím only replaying it because the commenters were raving about it. Once I finish, Iíll probably up it to a 5.)

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