| Average Rating: based on 563 ratings Number of Reviews Written by IFDB Members: 44 |
- VarunG (Mumbai, India), November 15, 2014
- Janice M. Eisen (Portland, Oregon), November 10, 2014
- siquis (Scotland), November 7, 2014
- EllaClass, November 4, 2014 (last edited on November 5, 2014)
- Witchy W, October 20, 2014
- Khalisar (Italy), October 4, 2014
I feel like this game is entirely lost on me. I saw this on so many top lists and read so many fantastic reviews I had to give it a try and I admit my hopes were far higher than they should have been. This game was a colossal let down for me. I make it no secret that I prefer text adventures to "interactive fiction" but I felt this offered me neither. I appreciate that it tried (and succeeded) at doing something new with non-linear story telling with time and the wonderful use of color. But beyond that it was dull and uninteresting. This can't be called a game, a story, or even an experience. It just fails on all counts. Photopia is easily played in less than an hour and the hardest puzzle for me was trying to figure out how to exit the garage. This game is not interactive which would be fine if it told an interesting story, but it failed on that count too. In the beginning you're led through disjointed tales under the assumption they will likely culminate into a larger scheme. The problem is..they really don't. You can infer a reasonable bit by the end of how it all pieces together but it leaves entirely too much to the imagination and gave me absolutely no reason to care. I didn't care for any of the characters or situations, I kept playing out of the assumption this was going somewhere and it didn't. This story was beyond a let down. It has so many wonderful reviews and I can't tell if I'm just not pretentious enough to see it for what it is or if I just saw through it for what it was: a dull, lifeless, uninteresting, "story". It wasn't a game, it was hardly a story. I think you should play it to judge for yourself. I think it stands as an important piece of interactive fiction history and certainly influenced games that would come after it but..even as a catalyst for a brighter future of IF games, I can't praise it.
- Matthew Darby (London, United Kingdom), September 20, 2014
- Sobol (Russia), September 12, 2014
- danbergam, September 5, 2014
- secretgeeksociety, September 4, 2014
- Pinstripe (Chicago, Illinois), August 29, 2014
- sasq (Stockholm, Sweden), August 26, 2014
- nosferatu, August 20, 2014 (last edited on August 21, 2014)
- blue/green, July 15, 2014 (last edited on July 16, 2014)
- dgeyer, May 31, 2014 (last edited on June 1, 2014)
- Caleb Wilson (Illinois), May 24, 2014
- tekket (Česká Lípa, Czech Republic), May 5, 2014
- HappyDooder (New Zealand), April 19, 2014
- Taffer, April 18, 2014
- shornet (Bucharest), March 23, 2014
- Deychrome, February 22, 2014 (last edited on March 20, 2014)
- Lorxus, March 8, 2014
- Jonas Kyratzes (The Lands of Dream), February 28, 2014
- 10CallClear, February 10, 2014 (last edited on February 11, 2014)
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