Scavenger

by Quintin Stone profile

Science Fiction
2003

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Number of Ratings: 28
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1 of 1 people found the following review helpful:
Quite a bit like "Fallout" as IF, April 28, 2024

Scavenger is the only game listed on IFDB from author Quintin Stone. Over 20 years old now, it made a notable splash when first released, placing third in the 2003 IF Comp (after both Slouching Toward Bedlam and Risorgimento Represso) and garnering nominations (but not wins) for Best Game, Best Puzzles and Best NPC in that year's XYZZY Awards.

Although the author cites Planetfall as an inspiration, the more obvious influence would seem to be that of Fallout. The setting is strongly remniscent of that franchise's early installments, minus the more fantastical elements. I could practically hear the soundtrack of that game as I played this one. Per commentary from the author, it is officially based on a setting called "Night's Edge" that was the basis for a total conversion mod for Unreal.

I had tried Scavenger a couple of times before, but each time I gave up after getting stuck. Since the style of this game's puzzles are clearly rooted in "real-world" logic, I was loath to resort to hints. This time, however, I decided to use them if necessary -- and I soon found out that the reason I was getting stuck was less to do with me and more to do with some lurking significant problems in the implementation. (Note that there don't seem to be very many of these at all; it was just my luck to encounter some of them.) To get the resulting gripes out of the way, I will list them:

1. This is the kind of game where looking under and looking behind things is important. OK, fine -- it's justifiable in this setting -- but it's not great to add a guess-the-verb layer to that sort of interaction. For one crucial bit of progress, it is necessary to >MOVE an item that can't be >PUSHed or >PULLed. Although many puzzles have multiple solutions, I don't think the one depending on this command does.

2. There is a computer interface requiring a login (with last name and password) to obtain another piece of critical-path information. Should you enter the incorrect name, there is no way to back out of the infinite password prompt that results. Even though the terminal explicitly says you can type "CANCEL" to restart the login process, this does not actually work.

3. This is not necessarily a game-breaking bug, but it's still a small issue potentially affecting the end: If you (Spoiler - click to show)decide to rescue the little girl on the way out of the military complex, it's easy enough to get her to follow you. However, if you subsequently talk to her while (Spoiler - click to show)wearing the raider jacket (which you probably are because you need to do this to escape), she will "dash out of the shack" -- apparently becoming afraid on a much-delayed basis.

I agree with Lipa's review that this game delivers solid entertainment, and on the whole it seems to be very well constructed. The issues listed above wouldn't loom so large in my mind if the rest of the interaction wasn't so smooth and polished. The NPCs are well-done, seeming sufficiently life-like without doing anything too fancy by way of implementation. Forewarned is forearmed, so don't let these quibbles deter you from trying out this work, which is one of the better sci-fi scenarios I've played.

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1 of 1 people found the following review helpful:
At first, I didn't even know why I bought this Geiger counter..., January 18, 2024
by Rovarsson (Belgium)

...but then it clicked.

Scavenger is what it says on the tin. The tin is corroded and highly volatile. It might be radio-active. It's located in some raider base you just happened to find the coördinates to. Whatever it is, find the tin.

Sounds straightforward enough, doesn't it? Well, it mostly is. Until you start to collect pieces of evidence of what exactly happened before this existence as a scavenger on a blasted Earth. Until you meet a little girl who managed to survive in a ruined bunker... Until you get to the bottom floor of the base.

Scavenger plays as the epitome of old school scavenger hunts, and in doing so far surpasses most of them. Verbose, evocative descriptions, a sympathetic-but-not-quite protagonist, a backstory savoured in bits and pieces...

The thieving-adventurer brought to his knees, stripped of his kleptomania, given purpose and sent out into the world again. A barren ruined world. This time taking whatever is there for bare survival.

Must play.

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- Edo, August 17, 2023

- TheBoxThinker, October 1, 2022

- Vulturous, September 22, 2022

- Kinetic Mouse Car, August 15, 2022

>INVENTORY - Paul O'Brian writes about interactive fiction

I was smiling a lot during Scavenger, and my notes are full of little comments that read "VERY NICE" or something similar. It would have been improved by a few puzzle tweaks, a more original setting, and either being released outside the comp or streamlined to a more reasonable two-hour size, but I can still enthusiastically recommend it.

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- Zape, May 15, 2021

- Arrowhead12 (Edmonton, Alberta), June 11, 2020

4 of 4 people found the following review helpful:
If it isn't fixed in place, take it., November 7, 2017
by turthalion (Winnipeg)
Related reviews: IF Comp 2003

This was another one that I really enjoyed, in spite of myself. By that I mean, I loaded it up and went "Oh no, post-apocalyptic world...", but it was worth suspending judgement for a few turns, as this is a really well-written, solid puzzle-fest with some good NPC work thrown in.

A lot of the interiors ended up being very reminiscent of Planetfall and Stationfall for me (that's a compliment, I enjoyed those games), and I liked the fact that there were multiple routes through the game. The only complaint I have is with the radiation suit: once I wore it outside, the guard immediately knew I wasn't a member of their faction, as I was no longer wearing the jacket. I had envisioned the radiation suit as one of those all enveloping white things... thus the guard outside would have assumed I was one of his pals from the complex. Obviously a case of an "if jacket not worn" test. Minor though.

The biggest problem with this game is that I was enjoying playing it so much, I didn't take any notes during gameplay, meaning my judging is going mainly from memory.

Scoring:
W: 4.5
Great writing, enjoyable story, if a trifle workmanlike.

A: 4
This game was fun, and really gave me that old-school IF feeling.

B: 4
I did not find any bugs that I can recall.

E: 4.5
Lots of fun, taking me back to the heady days of 80s IF.

WABE score: 8.5

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- Cory Roush (Ohio), June 29, 2017

- Denk, July 13, 2016

- E. W. B., February 23, 2016

3 of 3 people found the following review helpful:
Fun sci-if base infiltration gem. Shortish game with some under clued puzzles, February 3, 2016
by MathBrush
Related reviews: about 2 hours

I enjoyed Scavenger, and will probably revisit it. You play a scavenger in a post-apocalyptic society who has a lead on a big find. You have to find and search a base. There are no big surprises here, but plenty of fun puzzles.

Some of the puzzles, though fun, were a bit under clued. At least four puzzles depend on you searching or moving objects that are not obviously searchable, or that are similar to earlier immobile/unsearchable objects, or which you are explicitly told have nothing in them. This draws back from the fun.

The games NPCs have a lot of character, especially in their descriptions and responses.

It may seem as if I didn't like this game, but it has that elusive 'it'-ness that makes a game enjoyable and with it. Perhaps this is the reason it was nominated for a Best Game XYZZY.

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- Thrax, March 12, 2015

- Mr. Patient (Saint Paul, Minn.), February 5, 2015

- EllaClass, November 5, 2014

- jflower, February 27, 2014

- Sdn (UK), July 5, 2013

- DJ (Olalla, Washington), May 9, 2013

- Sam Kabo Ashwell (Seattle), April 16, 2012

- Felix Pleșoianu (Bucharest, Romania), April 4, 2011

12 of 13 people found the following review helpful:
Solid entertainment, March 30, 2011
by Lipa (Slovenia)

I often compare playing IF to watching a movie. It’s an activity that will occupy me for a few hours in the evening and hopefully provide for some entertainment. Of course, if it also offers something deeper to let me think about, a sort of "opening the mind" experience, the more the better. However, I’m not always in the mood for complex movies. Indeed, sometimes after a long and tiring day, instead of watching a "Schindler’s List", I’d just like to make myself comfortable, crack open a can of beer, plug in a good old "Die Hard" or something, and just let my mind have fun on its own… And the same goes for interactive fiction. Although I highly appreciate complex IF masterpieces, sometimes all I want is a short, fun piece with a solid story and puzzles that won’t get me bogged down too late in the night.

In this respect, "Scavenger" truly delivers! Set in the (rather typical) post-apocalyptic world, the goal is to explore an abandoned underground base, learn a thing or two about its history and secrets, and safely return to the surface with something to show and a story to tell… Although the plot as such is obviously not something that we’ve never seen before, there are two aspects in which this piece truly shines: the first is the atmosphere, which lets you easily immerse in the experience, and the second is the perfectly smooth "flow" of the story. The plot unfolds at just the right pace, with very few obstructions. There are a number of "instant death" situations, but the prior warnings and the ability to undo afterwards makes them more of an interesting "detour" than a true dead end. The puzzles are brutally logical and straightforward, sometimes to the point of being almost too obvious, and most of the time the player has a very clear idea of what to do next (or even what to look for in order to solve a particular puzzle). This all makes for an exceptionally smooth, enjoyable ride through the story. The option at the beginning to choose from a few items which will make certain puzzles easier to solve (although none is necessary) is also a nice addition, which together with the multiple ending approach and the secondary quest of "how to get the full score" provides for some extra replay value.

I highly recommend "Scavenger" to all who are looking for good IF entertainment with a solid story, logical puzzles and great atmosphere. The rating is only shy of five starts due to the fact that it’s not particularly "deep". But hey, on a grey and rainy evening – does it really matter?

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- Grey (Italy), December 25, 2009

- Fabien Vidal (Tours, France), June 14, 2009

- Shigosei, February 2, 2009

- bolucpap, January 26, 2009

- Cheryl L (Australia), March 11, 2008

- Nusco (Bologna, Italy), October 31, 2007

Baf's Guide


Set in a fairly cliche post-apocalyptic environment, but with very solid game-play and a decent story. You are a scavenger seeking to recover some valuable items from before the holocaust, and are allowed to take your choice of equipment. (Each choice, as far as I was able to tell, will make one puzzle easier to solve; none is wrong.) That option, combined with multiple puzzle solutions and branching endings, adds a fair amount of replay value. There are a couple of good scenes with NPCs, as well. Overall, a strong work, not exactly experimental but making good use of existing techniques and ideas, with some old-school puzzles.

-- Emily Short

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