I often compare playing IF to watching a movie. It’s an activity that will occupy me for a few hours in the evening and hopefully provide for some entertainment. Of course, if it also offers something deeper to let me think about, a sort of "opening the mind" experience, the more the better. However, I’m not always in the mood for complex movies. Indeed, sometimes after a long and tiring day, instead of watching a "Schindler’s List", I’d just like to make myself comfortable, crack open a can of beer, plug in a good old "Die Hard" or something, and just let my mind have fun on its own… And the same goes for interactive fiction. Although I highly appreciate complex IF masterpieces, sometimes all I want is a short, fun piece with a solid story and puzzles that won’t get me bogged down too late in the night.
In this respect, "Scavenger" truly delivers! Set in the (rather typical) post-apocalyptic world, the goal is to explore an abandoned underground base, learn a thing or two about its history and secrets, and safely return to the surface with something to show and a story to tell… Although the plot as such is obviously not something that we’ve never seen before, there are two aspects in which this piece truly shines: the first is the atmosphere, which lets you easily immerse in the experience, and the second is the perfectly smooth "flow" of the story. The plot unfolds at just the right pace, with very few obstructions. There are a number of "instant death" situations, but the prior warnings and the ability to undo afterwards makes them more of an interesting "detour" than a true dead end. The puzzles are brutally logical and straightforward, sometimes to the point of being almost too obvious, and most of the time the player has a very clear idea of what to do next (or even what to look for in order to solve a particular puzzle). This all makes for an exceptionally smooth, enjoyable ride through the story. The option at the beginning to choose from a few items which will make certain puzzles easier to solve (although none is necessary) is also a nice addition, which together with the multiple ending approach and the secondary quest of "how to get the full score" provides for some extra replay value.
I highly recommend "Scavenger" to all who are looking for good IF entertainment with a solid story, logical puzzles and great atmosphere. The rating is only shy of five starts due to the fact that it’s not particularly "deep". But hey, on a grey and rainy evening – does it really matter?