ASCII and the Argonauts

by J. Robinson Wheeler profile

Mythological, Satire

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Number of Ratings: 17
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1-18 of 18

- Andrew Schultz (Chicago), September 11, 2023

- Edo, August 17, 2023

- Zape, December 5, 2020

- William Chet (Michigan), July 20, 2020

- Stian, May 10, 2019

- Denk, June 4, 2017

3 of 3 people found the following review helpful:
An all caps, minimal Speed-IF homage to Adventureland., February 4, 2016
by MathBrush
Related reviews: 15-30 minutes

Adventureland was the first commercial adventure game, written by Scott Adams. It was all caps, with short, simple sentences and basic verbs.

This game is a homage to that, a Speed-IF with 7 treasures, an interesting map, and several enemies.

The game is actually very appealing; people haven't changed in the last 40 years, and there is a reason that adventureland was appealing back then. Pure minimalism really stokes the imagination. I got the same sort of feel I have talking to characters in the original Zelda game.

It's short, but difficult. With the small number of combinations possible, however, it should be possible to beat it. Pretty fun!

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- shornet (Bucharest), September 24, 2015

- Sobol (Russia), November 27, 2014

- Khalisar (Italy), October 23, 2014

3 of 4 people found the following review helpful:
A nice take on a old classic., October 16, 2013
by theqbasicwizard (Leduc, Alberta)

A game that has a nice mixture of mythology and humor. This game is a wonderful take on the story that a lot of us already know. The detail is so wonderfully described that this is a must play for anyone. I enjoyed the character description, the amount of detail put into each room, and the dialogue was quite funny.

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- Edward Lacey (Oxford, England), March 20, 2013

- Sam Kabo Ashwell (Seattle), April 16, 2012

- Jonathan Blask (Milwaukee, WI, USA), April 4, 2011

- Anya Johanna DeNiro (Minnesota), November 22, 2009

- NiMuSi (London, UK), February 23, 2008

- Nusco (Bologna, Italy), October 31, 2007

Baf's Guide

One of Speed-IF's gems, this game brilliantly reproduces the style and appearance of a Scott Adams production. Room descriptions are sparse, objects are simple, and puzzles are fiendish; though the game is fairly short, you should expect to restart four or five times before you get the sequence of play correct. Nostalgia value isn't the only thing the game has going for it, though: its terse messages are often hilarious, and it manages to compactly include the elements of several major episodes from Greek myth. The result is unusual but stylistically seamless and extremely satisfying.

-- Emily Short

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