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About the Story
There's nothing left in your life. There's nothing left in anyone's life. Will he even remember you after all this time? Will he want you back?
City of Dead Leaves is a story told to me by a place that I saw in a dream. As such it's a very personal thing; hopefully you'll find it worth your time. It's not a puzzle game, though it has puzzles; it's not a story game either, though it has a story. It's about cities, and futures, and feelings. About us.
Language: English (en)
First Publication Date: May 20, 2016
Current Version: 2019-08-19
License: Artistic License 2.0
Development System: Alan 3, Texture
Forgiveness Rating: Merciful
|Average Rating: |
Number of Reviews: 2
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The introduction and the rest of the story refers to a mysterious "him" that you have supposedly (Spoiler - click to show)abandoned because of a "year-long quest".
The strange little "town-with-twisty-streets-and-tilting-houses"(to quote Thomas Ligotti's "Degenerate little town") is a good old cliché, but it works well here and the general ambiance is as poetic as melancholic. We don't know what happened to the world, which seems pretty quiet and harmless for a post-apocalyptic (maybe) setting.
You don't really know where you are and why, so the purposeless exploration feels like a dream - and in fact the game is the adaptation of a dream the author had. The end of the game (Spoiler - click to show)is pretty cryptic and nothing gets really explained. I couldn't say if that's frustrating or satisfying.
(Spoiler - click to show)
I noticed only one typo : "smal bookshelf".
There is a probable bug : once you are in the old house, you can't go back from the kitchen to the street. The link goes to the dark corridor.
Map painting, August 18, 2019
The game lures you in with the incipit of a story, but is essentially a place description: the complex really feels alive (or dead), vivid and part of a bigger narrative.
OK experiment in "map painting" ("location narrative"?), plot itself is not satisfying/fulfilling.
It is quite short so I recommend playing it!
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PollsThe following polls include votes for City of Dead Leaves:
Apocalypse How by katz
Post-apocalyptic games: equal parts cliche and fun. Authors are free to dispense with pesky NPCs, complicated modern technology, and implementing working everyday items. Players can have no inhibitions about acting like murderous...
Nontradiational Parser, Gamebook, IF and Systems by thecanvasrose
I'm making a list based on this poll as I play the elected games and can write snippets about them. See here: https://ifdb.org/viewlist?id=3n6rheokfkcsntf - - - - - - - - - I'm looking for games which are: 》Neither parser nor gamebook...
IF about human beings by namekuseijin
I'm looking for IF about human beings and human struggles in a more or less common setting. No zombies, vampires, orcs, demons, robots, slimy aliens, gods or monsters of any kind; just plain human beings please. Yes, I know many works...
This is version 7 of this page, edited by Petter Sjölund on 12 March 2020 at 12:18am. - View Update History - Edit This Page - Add a News Item