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Previous | << 1 2 3 4 5 >> | Next | Show All - Shchekotiki, June 23, 2011 - katz (Altadena, California), May 25, 2011 - Jonathan Blask (Milwaukee, WI, USA), April 4, 2011 - Squidi, February 27, 2011 - Fredrik (Nässjö, Sweden), February 13, 2011 13 of
14 people found the following review helpful:
Intriguing experiment in player-narrator relation, February 10, 2011by Victor Gijsbers (The Netherlands) Fail-safe is a very short SF adventure, containing one big puzzle, some less than stellar (but by no means bad) implementation, and a very brief story. That may not sound like much, and it isn't much. But what makes the piece is how it experiments with the relation between the player and the narrator. Was this review helpful to you? Yes No Remove vote | Add a comment
- Walter Sandsquish, February 2, 2011 - The Year Is Yesterday (California), December 13, 2010 - Sylvia Storm, November 4, 2010 - Nusco (Bologna, Italy), September 11, 2010 - karcher, July 11, 2010 - Sorrel, July 9, 2010 12 of
16 people found the following review helpful:
Innovative and Polished, July 9, 2010by Matt Wigdahl (Olathe, KS) This was one of the first games I played on my return to interactive fiction. I count myself lucky to have picked it first. Fail-Safe is very short, often confusing, and experiments with the player/protagonist relationship in interesting ways. It's a fascinating brief work that really only could work as IF, and when you finish it, you'll want (or in my case, _need_) to play it again. You'll understand when you get there. Was this review helpful to you? Yes No Remove vote | View comments (1) - Add comment
- striker2790 (Highland, IN), June 29, 2010 - schifter (Louisville, KY), May 27, 2010 - Martinellis (California), March 1, 2010 16 of
17 people found the following review helpful:
Suspended's cynical little brother, January 11, 2010by Mr. Patient (Saint Paul, Minn.) Completely by accident, I played Fail-Safe in the same week that I played the Infocom classic Suspended. Fail-Safe is essentially Suspended's more cynical little brother. In both games, the PC is immobile and completely dependent on NPCs for sensory input, movement, and manipulating objects. Both are also set in science-fiction worlds where a massive calamity has just occurred, and the PC has to walk the NPCs through repairs that they have trouble describing and can only dimly understand. Was this review helpful to you? Yes No Remove vote | Add a comment
- smurfas666 (Klaipeda, Lithuania), January 9, 2010 - Grey (Italy), December 21, 2009 - C.E.J. Pacian (England), November 11, 2009 - Robot Marvin, July 30, 2009 - GDL (Philadelphia, Pennsylvania), July 8, 2009 - Shigosei, May 4, 2009 - Dave Chapeskie (Waterloo, Ontario, Canada), April 14, 2009 - Halcyon, April 12, 2009
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