Bronze

by Emily Short profile

Part of fractured fairy tales
Fantasy
2006

Web Site

Return to the game's main page

Reviews and Ratings

5 star:
(119)
4 star:
(116)
3 star:
(27)
2 star:
(2)
1 star:
(1)
Average Rating:
Number of Ratings: 265
Write a review


Previous | << 1 2 3 4 5 6 7 8 9 10 >> | Next | Show All


- Shaduf, May 19, 2022

- josephine17, April 25, 2022

- Second Lemming, March 15, 2022

- Zerthimon, March 9, 2022

- beeeeeebop (Colorado, USA), February 22, 2022

- thiefnessman (Massachusetts), November 30, 2021

- NorkaBoid (Ohio, USA), November 14, 2021

- Aman Das, November 9, 2021

- mg51, October 26, 2021

- civilstat (Maine, USA), October 21, 2021

- sunmono, August 19, 2021

- Prosilire (New York City), August 3, 2021

- Karlok (Netherlands), July 24, 2021

- Jinaaa Key, May 23, 2021

- Sono, April 17, 2021

- unWinnable State (unWinnableState.com), April 6, 2021

- Zape, April 1, 2021

- Pinstripe (Chicago, Illinois), January 3, 2021

- dodger (Europe), December 21, 2020

2 of 2 people found the following review helpful:
Incredible atmosphere and storytelling, December 5, 2020
by Wynter (London, UK)

I had played and enjoyed text adventure games before *Bronze*, but this was the first that I truly loved.

Based on the fairytale of Beauty and the Beast (not one I am very familiar with), this game is long enough to keep you busy for a while, with puzzles which are neither too simple nor infuriatingly difficult. But its greatest strengths are the atmosphere that it evokes, through the description of the castle and the objects in it - rich and Gothic, sometimes macabre - and the incredible storytelling: not just in the present day, but a whole history which leaves its traces in the castle, and which can be pieced together through paintings, objects, rooms and books. *Bronze* reminded me somewhat of Angela Carter's book *The Bloody Chamber*, a collection of modern retellings of fairytales with a dark but beautifully-described atmosphere.

An illuminating post on Short's blog explained how the story developed, leading to its various endings (CONTAINS SPOILERS: https://emshort.blog/2006/12/31/the-making-of-bronze/) - I never succeeded in finding one of these.

The 'go to' function is very much appreciated, and there is a tutorial mode for new players of IF. But the atmosphere and storytelling should appeal to players at all levels.


- Romana Inthevoid (Toulouse, France), November 18, 2020

2 of 2 people found the following review helpful:
Another home run from Emily Short, October 5, 2020
by bradleyswissman (Virginia, US)

Emily Short does more than justice to the medium of interactive fiction and lives up to her reputation as one of the best IF authors in this relatively short IF. In Bronze, Emily takes a fairytale well-known to western audiences and refines it, building up layers and layers of storytelling, worldbuilding, and fantasy. We are all familiar with the story of Beauty and the Beast, but Short spurns the Disney retelling and takes us down darker, more fanciful paths. Short has set up this story as part map, part puzzle - objects that you interact with unlock different parts of the map and progress the quest, which is (Spoiler - click to show)to solve the mystery of the Beast and his enchanted servants.

Of particular note are Short's masterful descriptive map skills. Even though Short ends up building a relatively large (55-room) map, you never got lost, partially thanks to the easy-to-follow descriptions as well as the in-game compass and "go to" commands. She populates each room with just enough to keep you interested and engaged without overwhelming the reader, which is an extremely difficult thing to balance. The "go to" command is particularly helpful late in the game, and maintains the pace steadily without getting bogged down with a fully-explored map. That pacing is another mark of a master IF storyteller - too often I play a game that expands its playable area too much and feels more like a chore than a leisure activity.

Even though Bronze is simply a fractured fairytale, it endures as one of my favorite IF for its ease of play and its rewarding lightbulb moments. It never feels patronizingly easy or frustratingly difficult, and it is fully playable in a few hundred turns. That, to me, is a winner. All of my kudos to Emily Short!


- C4rd1n4l, September 24, 2020

- newtonja, August 31, 2020

- Rainbow Fire , August 27, 2020


Previous | << 1 2 3 4 5 6 7 8 9 10 >> | Next | Show All | Return to game's main page