| Average Rating: Number of Reviews Written by IFDB Members: 27 |
I had played and enjoyed text adventure games before *Bronze*, but this was the first that I truly loved.
Based on the fairytale of Beauty and the Beast (not one I am very familiar with), this game is long enough to keep you busy for a while, with puzzles which are neither too simple nor infuriatingly difficult. But its greatest strengths are the atmosphere that it evokes, through the description of the castle and the objects in it - rich and Gothic, sometimes macabre - and the incredible storytelling: not just in the present day, but a whole history which leaves its traces in the castle, and which can be pieced together through paintings, objects, rooms and books. *Bronze* reminded me somewhat of Angela Carter's book *The Bloody Chamber*, a collection of modern retellings of fairytales with a dark but beautifully-described atmosphere.
An illuminating post on Short's blog explained how the story developed, leading to its various endings (CONTAINS SPOILERS: https://emshort.blog/2006/12/31/the-making-of-bronze/) - I never succeeded in finding one of these.
The 'go to' function is very much appreciated, and there is a tutorial mode for new players of IF. But the atmosphere and storytelling should appeal to players at all levels.
Emily Short does more than justice to the medium of interactive fiction and lives up to her reputation as one of the best IF authors in this relatively short IF. In Bronze, Emily takes a fairytale well-known to western audiences and refines it, building up layers and layers of storytelling, worldbuilding, and fantasy. We are all familiar with the story of Beauty and the Beast, but Short spurns the Disney retelling and takes us down darker, more fanciful paths. Short has set up this story as part map, part puzzle - objects that you interact with unlock different parts of the map and progress the quest, which is (Spoiler - click to show)to solve the mystery of the Beast and his enchanted servants.
Of particular note are Short's masterful descriptive map skills. Even though Short ends up building a relatively large (55-room) map, you never got lost, partially thanks to the easy-to-follow descriptions as well as the in-game compass and "go to" commands. She populates each room with just enough to keep you interested and engaged without overwhelming the reader, which is an extremely difficult thing to balance. The "go to" command is particularly helpful late in the game, and maintains the pace steadily without getting bogged down with a fully-explored map. That pacing is another mark of a master IF storyteller - too often I play a game that expands its playable area too much and feels more like a chore than a leisure activity.
Even though Bronze is simply a fractured fairytale, it endures as one of my favorite IF for its ease of play and its rewarding lightbulb moments. It never feels patronizingly easy or frustratingly difficult, and it is fully playable in a few hundred turns. That, to me, is a winner. All of my kudos to Emily Short!
- newtonja, August 31, 2020
- Rainbow Fire , August 27, 2020
- Cognitive_Prospector, June 6, 2020
- Sayeth (Lexington, KY), April 2, 2020
- peachesncream, March 9, 2020 (last edited on March 10, 2020)
- Xylah, February 28, 2020
I'll remember this game for a long time. An enchanting twist to the well-known story that leaves you reminiscing about the couple when you finish. Full of fun puzzles and friendly to newbies.
- Tantalate, December 14, 2019 (last edited on December 15, 2019)
In this retelling of the classic, wellknown fairy-tale, you play Beauty. However, you (the player) are not Beauty. Through memories triggered by various rooms, objects, pieces of furniture, it's clear that she has lived a life of her own, in this castle with its Lord, and outside it in her village.
She does not find Beast after coming home from a visit to her family, so she has to search the entire Castle.
And this is where the game shines. This Castle is so detailed, so well implemented and so vividly described, I felt like I was looking over Beauty's shoulder every step of her search. Your discovery of the different wings and rooms of this Castle is paced to perfection. The various puzzles hold you long enough to get accustomed to a certain part of the setting, until you find the solution and another part opens up. This has the effect that in the end, I felt like I had experienced much more space than is actually in the map.
For other of the many qualities of this game, I direct you to other reviews. The Castle was what I wanted to highlight most.
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