| Average Rating: Number of Reviews Written by IFDB Members: 8 |
- Andromache (Hawaii), September 17, 2016
- Herman van Wietmarschen (Driebergen, the Netherlands), August 5, 2016
- kala (Finland), August 1, 2016
Having played through Mass Effect 3 again recently, I could not help but view "Creatures" as a commentary on that game, and in particular on the discussions revolving around its ending. I did not check if that is even possible, but in any case: "Creatures" covers a lot of game theory relevant to ME 3, like whether players or authors should decide a games ending, how romance should be portrayed in games, the meaning of self-sacrifice, whether games should mirror life or rather provide means of escape, etc.
This is all packed into a well paced story on the PCs moon adventure with the designers of their favorite game, including that game as game within the game.
So why is "Creatures" not five stars for me? I think it lacks a bit on the game side of things. Most choices I really had to think about concerned my opinion on the game theory questions mentioned above. The choices regarding the actual plot seemed a bit bland in comparison, even though the story itself is quite compelling.
That caveat aside, in my opinion anyone even remotely interested in game design (and romance!) should play "Creatures Such As We".
- eyeballkidable, July 16, 2016 (last edited on July 17, 2016)
- Brendan Patrick Hennessy (Toronto, Ontario), March 23, 2016 (last edited on March 24, 2016)
At one point, you are asked to choose between different ways of instructing people to operate telescopes. You are not told the advantages and disadvantages of each, neither before or after. None of your choices make any difference.
Creatures Such As We is a story about someone who has a crush on a generic video game character. He is upset because there is a obviously scripted fight at the end and a boring ending. The game in question is said to be otherwise be good.
At one point, you can complain about female representation in video games. The main character is having trouble telling the difference between games and reality. The other characters feel this is perfectly normal.
Creatures Such As We is a story about games written by someone who has never played one.
- Onirim (Argentina), December 24, 2015
- Saerise, October 12, 2015 (last edited on October 13, 2015)
- BRSanders (Denver, CO), October 3, 2015 (last edited on October 4, 2015)
- Shayrenn, September 20, 2015 (last edited on September 21, 2015)
I've often pondered on my reasons for reading novels, playing IF, reading stories online, etc. I've talked to my family about it, and my answers to why we escape and whether it is good changes fairly often. I also was oncea professional video game developer.
This game, then, drew me in completely. This is a choice-based game about someone who is trying to understand escapism, its role in life, its benefits and drawbacks, the meaning of art, etc.
It was fun to play the character as myself, giving the answers and reactions I would. I was happy with my ending.
It was funny to play this game after Ultra Business Tycoon III,and reading online debates over whether that game is winnable, and what it would mean if it is not winnable. I don't necessarily recommend playing that game first (Porpentine has better games, like Howling Dogs), but it was interesting.
Lynnea Glasser tends to make very good games. I didn't like Tenth Plague on philosophical grounds, but Coloratura was fantastic.
This game contains several instances of strong profanity near the beginning.
- leanbh, August 1, 2015
- Lanternpaw, May 19, 2015
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