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All Member Ratings

5 star:
(44)
4 star:
(29)
3 star:
(22)
2 star:
(4)
1 star:
(1)
Average Rating: based on 100 ratings
Number of Reviews Written by IFDB Members: 8
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- Andromache (Hawaii), September 17, 2016

- TheAncientOne, August 27, 2016

- Herman van Wietmarschen (Driebergen, the Netherlands), August 5, 2016

- kala (Finland), August 1, 2016

7 of 7 people found the following review helpful:
A convincing essay on game theory camouflaged as romantic CYOA, July 21, 2016

Having played through Mass Effect 3 again recently, I could not help but view "Creatures" as a commentary on that game, and in particular on the discussions revolving around its ending. I did not check if that is even possible, but in any case: "Creatures" covers a lot of game theory relevant to ME 3, like whether players or authors should decide a games ending, how romance should be portrayed in games, the meaning of self-sacrifice, whether games should mirror life or rather provide means of escape, etc.

This is all packed into a well paced story on the PCs moon adventure with the designers of their favorite game, including that game as game within the game.

So why is "Creatures" not five stars for me? I think it lacks a bit on the game side of things. Most choices I really had to think about concerned my opinion on the game theory questions mentioned above. The choices regarding the actual plot seemed a bit bland in comparison, even though the story itself is quite compelling.

That caveat aside, in my opinion anyone even remotely interested in game design (and romance!) should play "Creatures Such As We".

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- eyeballkidable, July 16, 2016 (last edited on July 17, 2016)

- kybrsmith, June 23, 2016

- Aselia, May 12, 2016 (last edited on May 13, 2016)

- Matt Bates, May 9, 2016 (last edited on May 10, 2016)

- Artran (Taipei, Taiwan), April 18, 2016

- Brendan Patrick Hennessy (Toronto, Ontario), March 23, 2016 (last edited on March 24, 2016)

3 of 18 people found the following review helpful:
Not even the appearance of choice, March 23, 2016*

At one point, you are asked to choose between different ways of instructing people to operate telescopes. You are not told the advantages and disadvantages of each, neither before or after. None of your choices make any difference.

Creatures Such As We is a story about someone who has a crush on a generic video game character. He is upset because there is a obviously scripted fight at the end and a boring ending. The game in question is said to be otherwise be good.

At one point, you can complain about female representation in video games. The main character is having trouble telling the difference between games and reality. The other characters feel this is perfectly normal.

Creatures Such As We is a story about games written by someone who has never played one.

* This review was last edited on March 24, 2016
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- Harris Powell-Smith, February 4, 2016

- Veraloo, January 20, 2016

- CMG (NYC), January 11, 2016

- Onirim (Argentina), December 24, 2015

- Catalina, November 17, 2015 (last edited on November 18, 2015)

- Saerise, October 12, 2015 (last edited on October 13, 2015)

- BRSanders (Denver, CO), October 3, 2015 (last edited on October 4, 2015)

- Shayrenn, September 20, 2015 (last edited on September 21, 2015)

6 of 7 people found the following review helpful:
Long choice based game about escapism, choice, and the moon, September 18, 2015*
Related reviews: about 2 hours

I've often pondered on my reasons for reading novels, playing IF, reading stories online, etc. I've talked to my family about it, and my answers to why we escape and whether it is good changes fairly often. I also was oncea professional video game developer.

This game, then, drew me in completely. This is a choice-based game about someone who is trying to understand escapism, its role in life, its benefits and drawbacks, the meaning of art, etc.

It was fun to play the character as myself, giving the answers and reactions I would. I was happy with my ending.

It was funny to play this game after Ultra Business Tycoon III,and reading online debates over whether that game is winnable, and what it would mean if it is not winnable. I don't necessarily recommend playing that game first (Porpentine has better games, like Howling Dogs), but it was interesting.

Lynnea Glasser tends to make very good games. I didn't like Tenth Plague on philosophical grounds, but Coloratura was fantastic.

This game contains several instances of strong profanity near the beginning.

* This review was last edited on March 26, 2021
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- verityvirtue (London), September 9, 2015

- leanbh, August 1, 2015

- zylla, May 27, 2015 (last edited on May 1, 2016)

- Lanternpaw, May 19, 2015


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