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About the Story
Twin Kingdom Valley is a complex adventure game using full-screen high resolution graphics for the BBC Micro, ZX Spectrum, and Commodore 64. There are over 179 different locations, each of which (except in the maze) is represented by a graphical illustration. Commands are entered in simple English.
Language: English (en)
Current Version: Unknown
Baf's Guide ID: 867
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Number of Reviews: 2
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The game's atmosphere lies in the large, sprawling map of the two valleys, and the underground. There are many NPCs that move and act independently. In fact, the first time I played I didn't find an important object because some NPC got it first. Some puzzles are quite arbitrary, and I remember poring over computer mags in search for hints.
I remember playing this game in the eighties on my C64... At the time I thought it was really cool. In retrospect, it was a good game, and it was fun to map it all out, but it would look naive for today's standards.
I'm still enthralled by this game, but I think you might have to have played it in the early 1980s to appreciate it in the 21st century. Technically speaking, it's incredible to see what was achieved in just 32k of RAM (the Commodore 64 version was a port): a remarkably large map, an assortment of wandering NPCs with some degree of AI, and coloured pictures for most of the locations. But that's hardly the point - at least for those who were there at the time.
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