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About the Story
Twin Kingdom Valley is a complex adventure game using full-screen high resolution graphics for the BBC Micro, ZX Spectrum, and Commodore 64. There are over 179 different locations, each of which (except in the maze) is represented by a graphical illustration. Commands are entered in simple English.
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The game's atmosphere lies in the large, sprawling map of the two valleys, and the underground. There are many NPCs that move and act independently. In fact, the first time I played I didn't find an important object because some NPC got it first. Some puzzles are quite arbitrary, and I remember poring over computer mags in search for hints.
I remember playing this game in the eighties on my C64... At the time I thought it was really cool. In retrospect, it was a good game, and it was fun to map it all out, but it would look naive for today's standards.
I'm still enthralled by this game, but I think you might have to have played it in the early 1980s to appreciate it in the 21st century. Technically speaking, it's incredible to see what was achieved in just 32k of RAM (the Commodore 64 version was a port): a remarkably large map, an assortment of wandering NPCs with some degree of AI, and coloured pictures for most of the locations. But that's hardly the point - at least for those who were there at the time.
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PollsThe following polls include votes for Twin Kingdom Valley:
Wandering NPCs by Fredrik
I have always been fascinated with games that have several wandering and independent NPCs, especially when you have the ability to try to order them around. This sets the stage for a game where no one session is like any other, and even...
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I think it is both funny and interesting when games bill themselves as "Part # in the [blank] series" (and other games are never written). It is fun to speculate what directions those future games may have gone. This poll is a memorial...
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