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About the Story
You are Standing at a Crossroads is a short Twine story about being lost, being changed, and being stagnant.
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Number of Reviews: 2
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At the time I first played it, this was the only Twine game I'd played through multiple times. It takes less than 20 minutes to play, with some very mild puzzles. The genre is creepy horror (as opposed to grossout or Lovecraftian).
The writing is well done. Of the four main areas, I felt one was weaker than the others, but on the second playthrough, I found it even creepier than the others.
The reason I enjoy this game is something others may not care about. I enjoy it because it almost feels ritualistic, like a Greek mystery play about life. The format, the pacing, the repetition, is very successful, in a way different than Porpentine's use of the same elements. I see myself revisiting this game every now and then for the fun of it. Others may have different responses.
You are standing at a crossroads. Wherever you go, you will end up at a crossroads.
The writing is memorable: evocative language, unsettling imagery. Visit a location twice, and it opens up. Enter. Participate. Maybe, finally, you'll discover where you are. Some locations recall childhood - a playground; a zoo - but all are deserted. There is a semblance of life, but you never get to see it for yourself.
Quiet piano music, links which set the pace and mutable text illustrate a place which changes only when you're not looking, which constantly keeps the ground uneven under your feet.
In the pattern of my father's long, long legs, Crossroads presents itself as an unsettling, low-interactivity twine. As dynamic fiction, one tends to ask, would this work as static fiction?
Perhaps not. Not without a way to set a reader's expectations, and let the reader discover how they might be broken.
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Recommended ListsYou are Standing at a Crossroads appears in the following Recommended Lists:
Great "white hat" horror games by genre by MathBrush
This list does not include games intended to disgust or to make you personally feel evil. The focus is on games where good overcomes evil, or that just make you think. That is what I mean by "white hat" games. Games like Vespers or...
Great Twine/Choice games for those skeptical of the format by MathBrush
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PollsThe following polls include votes for You are Standing at a Crossroads:
The game(s) that changed your mind about Twine by MathBrush
I've seen many people discuss their feelings for Twine. Many of them say that they didn't think it was a 'real' platform at first, but then certain games changed them (see, for instance, the commentary in "IF is Dead. Long Live IF") For...
Choice-Based Games with a Spoke and Hub Structure by J. J. Guest
After playing a couple of the Fabled Lands gamebooks, I noticed they use a Spoke and Hub structure. I'm interested in choice-based IF games which use a similar structure. Sam Kabo Ashwell's blog post "Standard Patterns in Choice-Based...
This is version 4 of this page, edited by Zape on 8 February 2021 at 5:33pm. - View Update History - Edit This Page - Add a News Item