Choice-Based Games with a Spoke and Hub Structure - an IFDB Poll

by J. J. Guest
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After playing a couple of the Fabled Lands gamebooks, I noticed they use a Spoke and Hub structure. I'm interested in choice-based IF games which use a similar structure.

Sam Kabo Ashwell's blog post "Standard Patterns in Choice-Based Games" defines Spoke and Hub as follows:

"An important variation of loop-and-grow structures is Spoke and Hub: the game has several major branches, but they all originate at and return to a central node or set of nodes. The player may go out along each spoke once, or many times."

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The Forgotten Tavern, by Peter M.J. Gross
1 vote
"I think this should count: do missions from a tavern base " [+]...

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Cactus Blue Motel, by Astrid Dalmady
1 vote
"Each motel room is its own story accessed from outside " [+]...

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Solarium, by Anya Johanna DeNiro
1 vote
"Central hub revolving around acquiring different materials" [+]...

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Night Guard / Morning Star, by Astrid Dalmady
1 vote
"Various paintings accessed from museum hub " [+]...

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Horse Master, by Tom McHenry
1 vote
"Central loop,..." [+]...

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