Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
About the Story
Max and Diana need your help, although Diana might be reluctant to admit that.
33rd Place - 24th Annual Interactive Fiction Competition (2018)
McT's Interactive Fiction Reviews
"This is an odd experience. A sort of mash-up of IF, a dungeon grinder, a world-building strategy game, a roguelike game and one of those games you play on your phone where you have to make burgers or hotdogs to order. Sort of."
See the full review
The Breakfast Review
"I did enjoy the RPG aspect and watching things get upgraded around me [....] The endings, however, seemed quite lacklustre in comparison to the build-up, wrapping up all the action and adventure in about two sentences."
"As a breakfast, the main body of this game might be a frittata made with fresh, wholesome garden vegetables and sprinkled with cheese. There's a nice, piquant kick to it. But with only water to wash it down, it's a bit of an anticlimax."
See the full review
|Average Rating: |
Number of Reviews: 2
Write a review
This is an interesting game; I had a ton of fun, but felt a bit deflated by my own ending (in hindsight, I should have saved!)
It's a homey game. You are on the run, but taken in by a sweet couple who run a tavern. They have odd chores for you...this game primarily consists of beating animate vegetables to death with a hammer. I found this very satisfying, and it even had an RPG-like element.
I got the ending faster than I thought I would, and I was specifically told I had picked the dullest ending, so I wish I had saved right before that or had an undo button.
Overall, it was an innovative concept and a game I enjoyed playing.
Trying to escape your past, in The Forgotten Tavern you turn up at a run-down tavern, out of other options. Soon you discover that there's something unusual about this particular tavern.
The proprietors, Max and Diana, give you a hammer and apron and send you through a secret portal to fight vegetables. When you defeat these vegetables you can bring them back to serve to customers. This allows Max and Diana to attract more customers, slowly upgrading the tavern (and your weapon and armor as well).
It all effectively amounts to a light RPG experience.
I found The Forgotten Tavern to be laugh-out-loud funny - one of the funniest games in IFComp 2018, in fact. Something about the whole setup, especially fighting animated vegetables (as well as the descriptions of such) struck me as hilarious. My family did as well; we had a good laugh around the dinner table one evening discussing what it would be like to do battle with large vegetables.
The tavern's continual menu changes and my character's status updates were fun. I was proud of my final title, (Spoiler - click to show)Tourism Board Chair.
The RPG aspects did come to feel a bit repetitive after a while, which eventually distracted from the comedy. But overall, I enjoyed The Forgotten Tavern.
If you enjoyed The Forgotten Tavern...
Related GamesPeople who like The Forgotten Tavern also gave high ratings to these games:
|Seven Bullets, by Cloud Buchholz|
Average member rating: (15 ratings)
You're a skilled assassin ready to retire, but before you can call it quits, the Boss kidnaps your little sister, and now you need to use your arsenal of deadly skills to get her back. Will you make the choices that bring her home...
|Transparent, by Hanon Ondricek|
Average member rating: (17 ratings)
An eerie exploration of an abandoned historic house. Acquire pictures with your trusty camera to get paid and search for evidence of the 2nd unit crew who is supposed to be there with you. Someone is definitely making those sounds in the...
|The Frequently Deceased, by Emily Short, Failbetter Games|
Average member rating: (4 ratings)
A family of promising youngsters have killed their Governess again. This time, she hasn't come back. Question servants across London. The chief glass-cleaner at the House of Mirrors. The attendants at a honey-den. Your own staff. Keep...
PollsThe following polls include votes for The Forgotten Tavern:
Choice-Based Games with a Spoke and Hub Structure by J. J. Guest
After playing a couple of the Fabled Lands gamebooks, I noticed they use a Spoke and Hub structure. I'm interested in choice-based IF games which use a similar structure. Sam Kabo Ashwell's blog post "Standard Patterns in Choice-Based...
This is version 5 of this page, edited by BitterlyIndifferent on 21 February 2020 at 4:31pm. - View Update History - Edit This Page - Add a News Item