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About the Story
Leaving the realm of darkness, you wake up among your peers working towards your first project in assisting the welcome ceremony play. Yet unforeseen circumstances in each one of your attempts bring you back to the beginning, can you find the culprit trapping you in this eternal cycle?
Entrant, Main Festival - Spring Thing 2022
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Number of Reviews: 3
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If I had to describe Abate in one word, it would be: potato. Potatoes are, of course, the most important motif in the game, and they pretty much carry the plot forward.
I find potatoes inherently funny, and they also have immense symbolic value. They're these misshapen lumpy things that come from the dirt, and they go on to provide nourishment and enjoyment to people all over the world. The story of a potato is the story of an underdog. You just want to root for the potato.
It is fitting, then, that our potato-appreciating protagonist and his (?) potato-obsessed foil are high school students grappling with love. This struggle alone makes them primo underdogs, even before considering the temporal anomaly and the encounters with the potentially dangerous goddess.
As a player, I also felt like an underdog, because I never knew what the heck was going on. The plot is full of non sequiturs. Everything from the mundane to the metaphysical goes more-or-less unexplained. Even when I was seemingly making progress, I usually had no idea why. Eventually I reached an ending that left me scratching my head: there was no resolution to the ostensibly central conflict, no follow-up on any of the many unfinished plot threads.
But those are subtleties. The important thing is that (Spoiler - click to show)the protagonist got asked on a date by Murphy, the other potato guy. Frankly, I had been shipping them long before this point. The protagonist is a person as balanced and fluid as a finely-chopped hash, satisfying one passion and moving on to the next; whereas Murphy is steady and consistent, every bit as solid as a raw potato. It was virtually inevitable that these two titans of the potato blogosphere would come together in a dialectical synthesis of sorts, and their romantic union made such perfect sense to me that it made up for all the other nonsense. I felt it was the perfect ending - nay, the only appropriate ending - to this odd game which had left me so confused every step of the way.
I definitely think the prose would be much improved by the services of an editor, if only to clean up the grammar and sentence structure.
This game has a great deal of potential but unfortunately doesn't pan out yet in many areas. From reading about the game, I wonder if a lot of time was spent trying out different interactive fiction engines.
You play as a young high school student who goes to school and gets stuck in a time loop. You have to replay over and over to progress.
I had a bit of trouble with figuring out how the game worked. A lot of options seem to send you to a fake-death the first time you go to them, but then they are important later.
The formatting uses centered text and no paragraph breaks. I think it would have been a bit easier to read with left-aligned text and paragraph breaks, and using a serif font and colors with less contrast than pure black and pure white.
The writing has grammar that sounds off, especially with comma use or punctuation around quotations.
Overall, I think the underlying idea is solid and there are some funny moments, but I felt unsatisfied.
ABATE : HIDDEN BEHIND CURTAINS
I have played untill I have died 2 times, after the game works wrong. I haven’t found the curtains lol. Well, it is a different game and as it is said in the title " In Abate, each of your decisions lead to a permanent change in the realm, where a redo of several events thus never occur the same way due to your influence.”
So I have played several more times and I have found some additional credits.
This game is like a chewing gum in some ways: it has much faces, much different ways to go after taking some choices.
It is easy, short, polished and smart game.