Smart Theory

by AKheon profile

2021

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Declaring that there are no new ideas feels simultaneously correct and tedious, December 16, 2023

Smart Theory encounters a common problem in game design: How do you simulate an unpleasant experience without driving away your audience?

The previous year's IFComp entries included Savor, which described repeated, excruciating pain, and Accelerate, which expected you to actively participate in atrocities. Smart Theory is following a similar path by asking you to endure a training session that blends all the worst aspects of motivational seminars and religious cults.

The writing is smoothly implemented and effective. It was fun to see how the “first rule” of Smart Theory was applied in the story. This entry works as a kind of power fantasy — you can mock transparent nonsense and criticize sloppy thinking.

However, the whole thing felt too plausible. A shamelessly inflated sense of self-importance is part of every management training course; they all discuss overpriced-but-revolutionary new paradigms. Attempting to debunk their transparent nonsense is just as futile inside Smart Theory as it is in the real world.

If you view it without irony, Smart Theory is interchangeable with a lot of the overpriced self-help literature that currently exists. That can be read as a declaration that there are no new ideas in this space, but it feels simultaneously correct and tedious.

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3 of 6 people found the following review helpful:
Monologue , April 15, 2022

I really didn't like this game. It isn't really a game, but a semi interactive monologue delivered by the excessively tedious and obnoxious Dr Bother. This amounts to a straw man argument, with the targets including post modernism and internet trolls. These things might very well be terrible, but they still deserve a better argument against them than this game gives.

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1 of 1 people found the following review helpful:
A criticism of fast-and-easy sloganistic political theories, January 22, 2022
by MathBrush
Related reviews: 15-30 minutes

This is a fairly abstract Ink game (and one that I helped beta test).

In it, you play as a college student roped into a demonstration about Smart Theory. The speaker goes off for quite a while about smart theory, and you can choose between making snarky comments, playing along or being passive.

The Smart Theory is a parody of political theories. As presented, it could apply to both American political parties. Some digs seem aimed at one specific side (for instance, the huckster is selling a book called Dumb Fragility, which from the in-game explanation seems like a riff on liberals talking about white fragility), but it could apply to just about any political theory.

Overall, it has several humorous moments and works smoothly. However, I thought the random nonsense words didnt' work as well (like Bathcunk) and would have preferred more chances to act.

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3 of 3 people found the following review helpful:
A brief work about cults where maybe I, myself, saw what I wanted to, November 30, 2021
by Andrew Schultz (Chicago)
Related reviews: IFComp 2021

Smart Theory is a great title, from my view. I guessed what the game was about, and I was right. It's very slippery. You see, if you're an advocate of Smart Theory, you get to show how smart you are, but you don't actually have to put it into practice. And if you're wrong, well, it's a theory and You Can Evolve. Of course, the antagonist in this game, Paul Bother, who invented Smart Theory, doesn't state things so directly. He strongly invites you to his lecture on Smart Theory, and you have no way to wiggle out (smart of him to know all the angles, eh?) You find Smart Theory is simple and accessible and has also changed people's lives. Everything about it works, and if it doesn't work for you, well, you don't understand it well enough.

This seems very much like a cult but also of times people just needed to hear themselves talk and I was a convenient alibi. I wanted to tell them they were full of nonsense but just couldn't. Sometimes they rattled on for a half-hour, which was longer than I spent with Smart Theory, both when I tried to reject Paul Bother's "philosophy" completely and accept it.

Now this isn't the first game to railroad you and try to do so amusingly, but I think it's quite effective, and I'm glad it's only 15 minutes, because too much would be too heavy for me. The author probably knew this, too. Paul Bother, to me, is every sort of person who informs you how lucky you are they are sharing their opinion at, I mean with, you. When he gets up there to make that lecture, he gives you a lot of things to think about but, of course, no time to. It's impossible to leave. And of course you get the inevitable "How was it?" question at the end. There are no right answers. Fortunately, unlike Paul Bother, the game (via Paul) exhorts you to think about what he said, and then it actually leaves you to think about what he said.

ST certainly pulls the usual psychological tricks to keep someone roped into a conversation. It pulls a lot of psychological tricks on the protagonist that can hurt in real life. You have the sense no matter what you do, Paul Bother will show you why you just weren't being very smart. Around Paul, you need to kiss up, but you also need to expect to be ignored. More advanced Smart Theorists will understand. At some points the game lampshades Paul's "rules for thee but not for me" approach. He is more advanced than you, you see, and his secrets are worth $10000 because, well, they just are. Paul's a philanthropist with stuff everyone should know, but only the people willing to make a commitment deserve to know the good stuff. He knows how to shift from soft repression to hard repression of actual ideas. And sadly, learning these tricks from someone like Paul would, indeed, be worth $10000 or more to some people.

All these thoughts are serious, but ST never got too serious. I see a lot of self-important humbugs from my past in Paul. Some had good concrete information and some didn't. But in either case, their personalities overshadowed any good advice. All needed to be looked up to, or fawned on in different ways, but nothing too obvious. They gave me a sort of ceiling I felt I couldn't break through, and if I wasn't able to overwhelm them with praise, I did look back feeling guilty I didn't praise them enough.

So I was quite happy to see this sort of polemicism dealt with. It didn't need anything deep. I've long had an axe to grind with "if you believe it, you can achieve it" motivational speakers (note: there's a place for developing your intuition and faith, but it's not with the Paul Bothers of the world). And people who need to tell you how smart they are (or common-sensical, because all YOUR book knowledge, well,i it's not practical.) It certainly brought back memories of very awful conversations with very overbearing and self-assured people, both smarter than me or not. Ones where no matter how much I contributed, I was sure I was doing it wrong, even if someone said "chime in if you want to."

So I think Smart Theory captures the basics of Internet arguing and grandstanding quite well. I know I spent years wondering why I didn't fully agree with people who I should agree with. This seems teleological, but over the years, I've realized there are attention-grabbing tricks and methods, or even just flat out assuming people would rather hear you than listen to your own thoughts. Confidence and taking constant steps towards your goals ... works. We need to develop that, despite our fears. And we need to trap ourselves into taking action, too. We need people to push us with Morton's-Fork style arguments. But doing it the wrong way can make you into a Paul Bother type. Some people actually want that. And, of course, bad people can use all these skills to seem like they have something to offer.

So I'm glad I was exposed to Smart Theory in a context that showed it was nonsense. Perhaps sometimes it's occasionally too on-the-nose, that's okay. What was on the nose for me was probably an insight for others, and vice versa.

And yet in a way, maybe ST fooled me. I suppose it told me what I already knew, and I agreed with it, and I was intrigued to learn more. Or I saw what I wanted to, for better or for worse. Which left me worried how weighty the game actually was. But one thing's for sure: I enjoyed seeing Paul Button flipping from "just listen" to "you said you'd give me a chance but you didn't REALLY" all too quickly.

Other people saw something different. Perhaps we all see what we want, or what we expect, in ST's generalities. After further reflection, I'm inclined to believe it was meant to be ambiguous. And I think clearly it's not the sort of thing you say "ALL THE FEELS" or "SO MUCH YES" to. But if you're in the right mood, it will help you deal positively with the next person who "just wants a bit of your time" about "something you need to know." Maybe it will pinpoint something from your past to bury. For a fifteen-minute investment, that's worth it.

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4 of 5 people found the following review helpful:
Superficial polemic, November 22, 2021
by Mike Russo (Los Angeles)
Related reviews: IF Comp 2021

(This is a lightly-edited version of a review posted to the IntFict forums during the 2021 IFComp. My son Henry was born right before the Comp, meaning I was fairly sleep-deprived and loopy while I played and reviewed many of the games, so in addition to a highlight and lowlight, the review includes an explanation of how new fatherhood has led me to betray the hard work the author put into their piece)

Smart Theory is part of a sub-genre of games that, by my lights, has yet to produce a single successful entry: the much-dreaded polemic about current events. Don’t get me wrong, I like politics in my stories, but using narrative to convince, rather than to explore, sets authors up for failure, and often the temptation is to use thin plots and thinner characters to prop up an ideological point, rather than using beliefs to enrich people and stories that are compelling in their own right.

Smart Theory does not break this streak or beat the already dismal batting average of the sub-genre. I suppose it’s possible I think that because I’m on the opposite side of the particular culture-war fight apparently being picked – the game appears to be an attempt to take down Critical Race Theory, and inasmuch as I work for a civil rights organization and took a class in law school from one of the founders of CRT, I’m on team wrongthink as far as it’s concerned – but at the same time, Stand Up / Stay Silent from last year’s Comp was basically Defund the Police: The Game and I thought that one profoundly didn’t work too. No, the problem isn’t that Smart Theory is trying to gore my oxen: it’s that it’s rather a bore about it.

(After the initial version of this review was posted, the author responded and related that Smart Theory isn't directly meant to be about CRT. That's fair enough, but perhaps this points out another problem with satirical exaggeration in this subgenre...)

Things start to go wrong from the very premise. Where other polemical games dress up their ideological agendas in at least some narrative fancy-dress, here the story is tacked-on as can be: you’re a student who attends a college lecture by a proponent of the new “Smart Theory” craze, which again is a very thinly-veiled CRT stand-in (like, a book called “Dumb Fragility” gets name-checked). There’s barely any plot to be had other than talking-heads yelling at each other, and the lecturer doesn’t get any characterization beyond “over the top charlatan.” So things that stories are traditionally good at are off the table, and the game lives and dies by the quality of its arguments.

Reader, these are not good, on either side of the debate! The lecturer’s explication of the theory is glib and parodic, which I guess makes the polemic go down easy but there’s not much here that a CRT proponent would recognize, as Smart Theory seems way more focused on French structuralism and postmodernism than on the actual stuff CRT deals with. On the flip side, partially due to the nature of the choice format, where you can’t easily have the player’s choices go on for paragraphs, the counterarguments the player character raises are also so superficial and unconvincing that a tiny part of me wonders whether the game is sort of double-agent, secretly parodying the anti-CRT position.

This ain’t changing anyone’s mind – it’s comforting pabulum for those who already agree that CRT is poisoning our children, trivially dismissible by those who don’t, and I’d wager completely incomprehensible to those who don’t already have their minds made up. Maybe someday someone will write the game that changes peoples’ politics by main force, rather than by grounding their ideas in compelling characters, rich settings, and satisfying plots, but today is not that day.

Highlight: Again, these barbs are largely mis-aimed (protip: critical theory and critical legal studies are not the same thing!), but there are some good jokes about postmodernism – the best being a mid-lecture celebratory announcement that “our crack team of social scientists has successfully added one more [post] prefix” to the modernism, postmodernism, post-postmodernism, etc. that Smart Theory is based on.

Lowlight: I think I’ve said enough on this score.

How I failed the author: er, fairly comprehensively, I should think. I really liked the author’s Ascension of Limbs from last year, for what it’s worth!

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1 of 2 people found the following review helpful:
Short game, November 6, 2021

Here is a brief comedy piece where you listen to a guest speaker lecturing at your college. He is presenting his stance on the titular “Smart Theory.” None of his claims make any sense. Will you be persuaded to devote yourself to this new belief system? The game might be a send-up of some element of contemporary society, and there are surely multiple interpretations to be made as to who or what it’s aimed at. Then again, maybe the author just wanted to challenge himself to see how off the wall he could get and keep it going as long as possible. I thought it was pretty funny.

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1 of 2 people found the following review helpful:
Short and funny game about being smart... in theory, October 21, 2021
by RadioactiveCrow (Irving, TX)
Related reviews: About 15 minutes

In this game you play a student at a university that stumbles into some kind of seminar, revolution and/or cult. Learn all about "Smart Theory" and how it will soon take the nation by storm!

This short game, written in Ink, is pretty funny. There are definitely some laugh-out-loud moments. Enhancing the humor is that you can actually see something like this happening on a college campus today. That said, the whole game, which is very short, is pretty much the same joke played over and over again in different keys, and it grows old about halfway through.

The game is well-implemented, with more than two choices at most junctures and a bit of looping back to give yourself a chance to catch things you missed before if you'd like. There is even an ending that is a bit more earnest than the preceding humor seems to warrant.

Definitely worth a playthrough for the laughs. Not sure if a second playthrough would add anything though.

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