Saving John

by Josephine Tsay

2013
Twine

Return to the game's main page

All Member Ratings

5 star:
(0)
4 star:
(0)
3 star:
(3)
2 star:
(6)
1 star:
(1)
Average Rating: based on 10 ratings
Number of Reviews Written by IFDB Members: 1
1–10 of 10


- EJ, October 7, 2024

- Edo, November 29, 2023

2 of 3 people found the following review helpful:
A multiple-futures/presents Twine game involving mental illness, September 19, 2017*
Related reviews: less than 15 minutes

Saving John is a Twine 1 game with the standard CSS and formatting. In it, you find yourself in a dangerous situation and have the opportunity to construct a backstory for what happened.

The backstories involves jealousy, betrayal, love, profanity, and so on. The game is fairly short, but can be replayed several times.

The writing was descriptive, and the interactivity worked, but the story just didn't click with me, and It didn't feel all the way polished.

* This review was last edited on September 28, 2017
You can log in to rate this review, mute this user, or add a comment.

- Simon Deimel (Germany), May 1, 2015

- Joshua Houk, October 18, 2014

- Egas, November 17, 2013

- Karl Ove Hufthammer (Bergen, Norway), November 16, 2013

- Sam Kabo Ashwell (Seattle), November 16, 2013

- ifwizz (Berlin, Germany), November 9, 2013

- Mr. Patient (Saint Paul, Minn.), November 7, 2013 (last edited on November 8, 2013)


1–10 of 10 | Return to game's main page