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Saving John

by Josephine Tsay

2013

(based on 9 ratings)
1 review

Game Details


Awards

24th Place - 19th Annual Interactive Fiction Competition (2013)

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2 of 3 people found the following review helpful:
A multiple-futures/presents Twine game involving mental illness, September 28, 2017
by MathBrush
Related reviews: less than 15 minutes

Saving John is a Twine 1 game with the standard CSS and formatting. In it, you find yourself in a dangerous situation and have the opportunity to construct a backstory for what happened.

The backstories involves jealousy, betrayal, love, profanity, and so on. The game is fairly short, but can be replayed several times.

The writing was descriptive, and the interactivity worked, but the story just didn't click with me, and It didn't feel all the way polished.

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Saving John on IFDB

Polls

The following polls include votes for Saving John:

Games about experiencing chronic/long-term illness by verityvirtue
Games which primarily involve the experiences of the PC or an NPC with an illness, which may involve their experiences with healthcare professionals and other services. Not to say there isn't a place for games whose PCs have a long-term...




This is version 2 of this page, edited by genericgeekgirl on 1 October 2013 at 10:00pm. - View Update History - Edit This Page - Add a News Item - Delete This Page